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TheRussianBias

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  1. Despite the last bug fixes i still cannot get the gps guided weapons to work properly. The LS-6 bombs miss their target by some tens of meters which results in them not destroying their target every time with the GB-6 and GB-6 HE doing the same. The GB-6 SFW is doing the same thing but its even more inaccurate, it always misses by a couple hundred meters, resulting in it missing BY A LOT. Im using INS + GPS navigation so its not an alignment problem and it happens no matter if i do startup or use a pre-started plane or if i do a normal take-off or drop the weapons less than a minute after starting a mission with the plane in the air. No matter the configuration, no matter the startup, they miss every single time dont have to do anything to reproduce, always misses most weapons. This makes the plane almost useless for most scenarios seeing as the only properly working weapon that can be used from a safe distance is the BRM-90 for anything other than radars. From some other bug reports i've seen here on the forums i am not the only one having this exact issue with these weapons. Should we be expecting another ACTUAL fix next update or will this remain? These weapons not working is such a massive issue that it's enough to get people to stop using the plane or just not buy it in the first place asd.trk
  2. personally id rather get an early version that might not have exterior textures or weapons just to fly it around in singleplayer but i know that a lot of people dont want that and its also not how heatblur do things, they are one of the only trustable partners to release actually next to complete modules along with deka and razbam and in my opinion they are the best of the 3. They have stated that they want to release and A2A focused german eurofighter first and then they will make a eurofighter which will be a frankenstein of all the eurofighters in service (which basically just means british cause they got pretty much everything on theirs). Summer of 2024 is still very optimistic with the things they have to do. Most of the things the eurofighter can carry arent in the game (A2A it has 4 missiles and only 1 is in the game. It has 9 a2g weapons and only 2 or 3 are in the game. it also has 5 targeting pods with only the litening 3 being modeled and the sniper pod being developed by razbam) and it has a lot of features also new to the game. For example its the first plane in the game that is entirely self-trimming, i think its the first one to have a PESA radar (with later versions getting an AESA but that would be too broken to put into the game rn) as well as an irst camera of this level. It also has 2 detachable towable decoys which arent in the game yet (but might be in development for the f16) and a very complex and good autopilot. If they decide to add it it also has a VCS which allows the pilot to talk to the plane and have it do certain things. Irl it didnt really work that well tho so if its garbage in-game it would be historically accurate. They have A LOT of things that are brand new to the game that need modeling and will take a VERY long time. summer of 2024 at best
  3. Will the pl12 ever be fully added to the jf17's loadout the same way every other weapon is or is it's addition the same as the thrust vectoring Easter egg that we shouldn't normally have? Cause I would love to use this thing in multiplayer servers. If it never gets fully added to multiplayer can we at least get it in the loadout menu but limited to offline modes? Or maybe have it as an on/off toggle for server admins?
  4. Is the impact angle feature actually implemented or not? Cause i've been trying to make it work for the last hour and i cant get it to dive at any specific angle. I used the search function on here and found a couple of posts asking the same and saying it doesnt work but they were all from 1+ year ago. Has it been added yet and im just doing something wrong or is it not in the game? If not in the game, has anyone from deka said anything about this feature and if they will or wont add it?
  5. mid 2023 and this is still an issue, was considering buying this after liking it so much with the trial but this still being an issue that happens almost every time i fly out, im prob not gonna get it until fixed, this plane is dependent on smart weaponry (which it has some of the best of in the game with the BRM rockets) and when you take away the ability to use 50% of that weaponry and only allow us to do pre-planned attacks it makes the plane almost unusable
  6. In-game the mode selector has the leftmost (FK) position covered by some imagine that im guessing someone accidentally pasted into the model, its not a bit deal but its ugly to look at
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