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Dweeeeb

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Posts posted by Dweeeeb

  1. Hmm....?.....no, as i said, in this folder.... 😝 (sorry)

    C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua

     

    Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua

    23 minutes ago, rayrayblues said:

    @Dweeeeb

    Thanx. I assume you mean the file "Bell-47 Floats.lua" in the weapons folder, right?

     

    Hmm....?.....no, as i said, in this folder.... 😝 (sorry)

    C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua

     

    Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua

  2. Okily dokily...... rather than uploading the whole mod.... just swap out this file (below attached)..... it should go here:

    C:\Users\xxxxx\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Sounds\sdef

    This Bell47 mod is heavily based on Nibbylots AH6 mod....in fact almost identical...... it was my first helo, and I cant really take much credit for it..... Hawkeye pretty much cajoled me into doing it...... but worked out nice in the end..... If I was to do it again (which I am not going to!!)... I would change quite a lot now with more experience.....

    thanx for the help..... 😀.... hope you like the ww1 mod...... a lot of work involved....!!!

    PS.... I too am getting to that time of life......

    Rotor.sdef

  3. On 3/21/2022 at 12:41 AM, rayrayblues said:

    Hi Dweeb, I'm not getting any sound with my Bell-47.

    I asked Hawkeye and he suggested trying your latest version, but no joy.

    Any help would be appreciated, Thanks

     

    Hi................... rayray.............. um..... I have just tested the Bell47 with latest version DCS beta....... sounds all work fine......... dont know what to suggest to you.... perhaps a conflict with another mod??..... are you getting any error messages in the log file? that relate to the Bell mod?.......

  4. On 2/7/2022 at 10:08 AM, J-1775 said:


    I noticed a folder 'WW 1 Ships' with an entry.lua referenzing to objects (e.g. 'hms_bounty_furled_sails') that I found nowhere. Maybe a left-over? Or a teaser for things to come?

     

    Man... you been digging around!..... lol ...... sorry that was just a place holder for the Beta ships..... the sailing ships were all removed.... well..... they were crap..... and TBH not appropriate or at all realistic.....

    On 2/7/2022 at 10:08 AM, J-1775 said:

    If I may add: In the Sopwith Camel's VR cockpit view the lower wings are not visible ─ only the ailerons. At least from top. The upper wings are visible, from topview, too. Haven't yet tested many of the flyable aircraft.

     

    Darn.....  thought I'd fixed that..... one of my favourite planes too!!...... OK... I wil upload a fixed version ..... sorry the WHOLE mod again.....

    • Thanks 3
  5. On 2/3/2022 at 4:45 AM, NoCallsign said:

    Any chance the Hog can get it's own Discord channel up and running?  Or is there one already which I haven't found yet? 

    Not any Discord .... this is a solo venture

     

    On 2/3/2022 at 3:12 PM, Strigon-1 said:

    Do the door gunners work like in the Belsimtek huey or are they just for show?

     

    The door gunners are there for AI......   unfortunately DCS code doesnt allow "modders" to have AI gunners in a player flyable plane..... only official mods (with SDK)can do it.

  6. 23 hours ago, VFGiPJP said:

    Conflict with A-4E-C noted:

    ERROR.jpg

    A4E mod crew have added that .......   code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........

    PS it is sorted already

    PPS This link is dead..... go to the Discord channel mentioned above to get this mod

    • Like 1
    • Thanks 1
  7. 23 hours ago, VFGiPJP said:

    Conflict with A-4E-C noted:

    ERROR.jpg

    A4E mod crew have added that .......   code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........

    PS it is sorted already

    PPS This link is dead..... go to the Discord channel mentioned above to get this mod

     

     

    23 hours ago, VFGiPJP said:

    Conflict with A-4E-C noted:

    ERROR.jpg

    A4E mod crew have added that .......   code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........

    PS it is sorted already

    PPS This link is dead..... go to the Discord channel mentioned above to get this mod

     

     

    23 hours ago, VFGiPJP said:

    Conflict with A-4E-C noted:

    ERROR.jpg

    A4E mod crew have added that .......   code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........

    PS it is sorted already

    PPS This link is dead..... go to the Discord channel mentioned above to get this mod

    • Thanks 1
  8. Hey... sorry this is a bit late..... I had something similar happen to me..... in the end I found it was because the local update time step was too slow (or too fast, cant remember).... look in the device lua you are using.... for these lines......

    local update_time_step = 0.2
    make_default_activity(update_time_step)

    I had 2 different performClickableAction commands in 2 seperate device luas ...... they had different local update_time_step times and one was reliant on the other to work... but only worked sporadically because the update times didnt always sync.....  ..... in the end I had to define a parameter that could be called in both device luas .. at the same time regardless of syncing...... that worked...  If this makes sense (??!!) to you, then you know what needs to be changed...

     

  9. 2 hours ago, Badass1982 said:

    Anyone seen a weird issue where she doesn't like to have weapons added to her ? Tbe rearm window pops up but the weapons never get added.

    yeah.... probably because I didnt add logic for rearming...... sorry

     

    On 10/24/2021 at 1:00 AM, Spino said:

    Yes it's in there, I don't know why it refuses to work.  I might try repairing DCS and see if that fixes it.  I don't have the Huey module though.

    OK.... look through the .log and see if there is an obvious error...... or send a copy of the last log. to me..... but first you need to close the game completely..... start with the UH1M mod installed... try yo play with the mod..... once you get to problem, stop the game and exit properly..... then send that .log file to me (PM to this account).... should be less than 100kb

  10. Bell UH-1M (Huey Hog)

    Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc....

    Vietcong added to the infantry list in Mission Editor.... for the Vietnam War.

    CREDITS : see credit text in folder (Cockpit by Yakarov)

    This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M.

    Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints....

    If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience.


    This project (UH-1M) was drawn together and completed by Freddy.

    DOWNLOAD THE UH-1M HERE

    NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing

    https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing

     

     

     

     

    installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M

     

    UH1M marines2.jpg

    UH1M Cockpit.jpg

    UH1M Shark.jpg

    UH1M standard.jpg

    UH1M vietcong.jpg

    UH1M marines.jpg

    • Like 11
    • Thanks 4
  11. Guys....... I cant tell you enough times...... If you FOLLOW THE STARTUP PROCEDURE exactly....... all your problems will go away.......

     

    To thos perople saying that "HOTSTART" dont work.... it works fine,...... but you start with the engine STARTED....i.e "HOT" ....... you are not flight ready....... the popups tell you what needs to be done...... "ECL to Flight"........ then increase RPM....... then take off parking brake...... then increase collective....... SIMPLES!!!!!!!!!!

    On 9/14/2021 at 5:22 PM, Patrick56 said:

    Congratulations on the good work we see and we know how long it must have taken.

    Bravo du bon travail on voit et on sait le temps que cela a du demander.

    Thanks Patrick.... means a lot coming from you!!!     Hope to be as good as you guys one day!!

     

    • Thanks 1
  12. On 9/12/2021 at 6:58 PM, flyingscotsman said:

    HI Dweeb, Still struggling. Can start in the air and with adjustments to curves I can land it. 

     

    Try the different ch47.dll ..... posted in main topic.....

    CH47.dll.zip

    14 hours ago, VFGiPJP said:

    I encounter a strange problem: when on ground, when I increase either the throttle or the collective, it jumps back to idle and goes up again. In this way, I cannot take off.  There is a message keeps popping up "Engines started...ELF to FLT...". However, when the chopter is up in the air, the problem does not exist.

     

    I wish there are more functions be able to map to the joystick button;.

     

    Thank you.

     

    Hmmm...... please follow the startup procedure....... all notifications in the top right will disappear if you follow through the procedure properly........ the collectives and throttle are restricted unless you follow the procedure ....... the startup procedure is there to make sure you turn everything on/off in the correct order so that systems work properly.... this feeds into the EFM and other systems (electric) ..... if you dont follow the startup procedure, things will not work properly

    • Like 1
  13. 3 minutes ago, flyingscotsman said:

    Can I ask advice on setting up controls. I use the Hotas Warthog with the collective being in reverse on my Right Throttle. But the Chinook, will hardly lift when I use it and the animation of the collective show's I'm lifting then dumping it? 

    Also the pedals, have the MFG Crosswinds and the aircraft is rolling left or right almost as soon as I lift off....doing a short circular hop and then lying on my side?

    I have no problem with the UH-1, ka50 etc, So what am I doing wrong?   LOVE THE MODEL

    Any hints appreciated

    it might be a joystick def thing.....!!!!!!! look in the folder "C:\Users\XXXX\Saved Games\DCS\Mods\aircraft\CH47 Chinook\Input\Ch47_Chinook\joystick" ....there is a folder "bak"...... where I put all the main joystick defs....... copy and paste them all back into the joystick folder

    1 hour ago, anooos said:

    Great work on the mod. any chance for skin template?

    Dude.... I dont know how to do the skin templates..... If you are able to do one I will include it in the files?

     

  14. CH47 Chinook  flyable, clickable, EFM ....... etc. etc.

     

    ********************* UPDATE*************************

     

    Go to the discord channel mentioned later in this discussion to download the updated mod

     

    or here

     

    https://drive.google.com/file/d/1enWBT7gDp_Ia1iwNI1umloHw1rAM-x6W/view?usp=sharing

     

     

    *********************************************************

     

     

     

     

     

    cargo paras.jpg

    ch47 cockpit.jpg

    CH47desert.jpg

    guns agogo.jpg

    paras.jpg

    ramp down.jpg

    specops.jpg

    specops2.jpg

    • Like 19
    • Thanks 12
  15. DOWLNLOAD HERE

     

    https://drive.google.com/file/d/1NAMFRlymx3YU1TcjCMy0hrvLSMPkxcfc/view

     

    Presenting,

    Upuart's and nibbylot's

    Bell-47

    Original Model and Spray and stretcher code, upuart.

    FM, Mod structure and EFM code nibblylot.

    Gunner model Andy Woodhead
    https://sketchfab.com/3d-models/us-marine-vietnam-1960s-free-download-7309cd1015bb4a70aeeb1aa64c32f0e8

    Conversion by FreddyStoned and Hawkeye60

    Thanks go out to upuart and nibblylot for their work and permissions.

    Have fun!

    Cheers!

     

     

     

    Bell47 Cold Start Procedure

    1. Power Selector Switch for battery (B) or ground power (LCTRL+B).
    2. Hold Starter Switch (Home) until RPM is above 13%.
    3. Push Thottle Idle cutoff (End) to allow fuel flow to start and continue holding Starter Switch until RPM reaches 58+%.
    4. Turn on Generator and Inverter Switches or the battery will not charge.
    5. Increase RPM to 100% by turning throttle (Page Up) or down (PageDown).
    6. Do not keep RPM above 105% for prolonged periods, this will cause engine overheating.

    N: Toggle Night Vision Goggles
    LALT+L: Flashlight

    1: Pilot Seat
    2: Copilot Seat

    Gunner is NOT selectable.
    THE BELL47 CANNOT LAND ON WATER. The Floats are for display only.

    To fire using the gunner, you must click the "Cleared To Fire" switch.
    Gunner will fire where the pilot is looking (within his arc of fire).

    bell 1.jpg

    bell 2.jpg

    bell 3.jpg

    • Like 9
    • Thanks 3
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