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Posts posted by Dweeeeb
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On 3/28/2022 at 2:42 AM, rayrayblues said:
Not quite. Is there any way to get rid of the warning notices?
if you wanto get rid of the warning message, just swap out the seafloats.lua file with attached
C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\noentry\Choppas\Bell-47 V6\Cockpit\Scripts\Systems\Seafloats.lua
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Okily dokily...... rather than uploading the whole mod.... just swap out this file (below attached)..... it should go here:
C:\Users\xxxxx\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Sounds\sdef
This Bell47 mod is heavily based on Nibbylots AH6 mod....in fact almost identical...... it was my first helo, and I cant really take much credit for it..... Hawkeye pretty much cajoled me into doing it...... but worked out nice in the end..... If I was to do it again (which I am not going to!!)... I would change quite a lot now with more experience.....
thanx for the help.....
.... hope you like the ww1 mod...... a lot of work involved....!!!
PS.... I too am getting to that time of life......
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I have had similar problems with other games..... turned out to be an outdate audio driver...??
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On 3/21/2022 at 12:41 AM, rayrayblues said:
Hi Dweeb, I'm not getting any sound with my Bell-47.
I asked Hawkeye and he suggested trying your latest version, but no joy.
Any help would be appreciated, Thanks
Hi................... rayray.............. um..... I have just tested the Bell47 with latest version DCS beta....... sounds all work fine......... dont know what to suggest to you.... perhaps a conflict with another mod??..... are you getting any error messages in the log file? that relate to the Bell mod?.......
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On 2/21/2022 at 8:40 AM, J-1775 said:
Apart from cardinal direction, is there a way to place one and the same object in different tilted positions in ME?
I really dont know.....
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On 2/7/2022 at 10:08 AM, J-1775 said:
I noticed a folder 'WW 1 Ships' with an entry.lua referenzing to objects (e.g. 'hms_bounty_furled_sails') that I found nowhere. Maybe a left-over? Or a teaser for things to come?Man... you been digging around!..... lol ...... sorry that was just a place holder for the Beta ships..... the sailing ships were all removed.... well..... they were crap..... and TBH not appropriate or at all realistic.....
On 2/7/2022 at 10:08 AM, J-1775 said:If I may add: In the Sopwith Camel's VR cockpit view the lower wings are not visible ─ only the ailerons. At least from top. The upper wings are visible, from topview, too. Haven't yet tested many of the flyable aircraft.
Darn..... thought I'd fixed that..... one of my favourite planes too!!...... OK... I wil upload a fixed version ..... sorry the WHOLE mod again.....
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On 2/3/2022 at 4:45 AM, NoCallsign said:
Any chance the Hog can get it's own Discord channel up and running? Or is there one already which I haven't found yet?
Not any Discord .... this is a solo venture
On 2/3/2022 at 3:12 PM, Strigon-1 said:Do the door gunners work like in the Belsimtek huey or are they just for show?
The door gunners are there for AI...... unfortunately DCS code doesnt allow "modders" to have AI gunners in a player flyable plane..... only official mods (with SDK)can do it.
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On 1/8/2022 at 2:12 PM, Spook1234567890 said:
It doesn't show up because the 'entry.lua' in the mod folder is named 'noentry.lua'. Rename it and all should be good. File in download needs fixing.
MAn...... that was dumb of me..... sorry for this guys.... I will fix tha download
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I totally agree need torpedo planes for ww1 stuff...... sigh
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Link working...pesky google!!
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PS.... Appreciate the comments and youtube vid....... good work...... FYI, none of the modders (that I know of) have managed to make a water-landable plane yet...... The code just isnt there..... So we would have to make our own work around..... we try, we fail, we try again..... but it isnt at the top of my list to do....
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23 hours ago, VFGiPJP said:
A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........
PS it is sorted already
PPS This link is dead..... go to the Discord channel mentioned above to get this mod
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23 hours ago, VFGiPJP said:
A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........
PS it is sorted already
PPS This link is dead..... go to the Discord channel mentioned above to get this mod
23 hours ago, VFGiPJP said:A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........
PS it is sorted already
PPS This link is dead..... go to the Discord channel mentioned above to get this mod
23 hours ago, VFGiPJP said:A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........
PS it is sorted already
PPS This link is dead..... go to the Discord channel mentioned above to get this mod
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Hey... sorry this is a bit late..... I had something similar happen to me..... in the end I found it was because the local update time step was too slow (or too fast, cant remember).... look in the device lua you are using.... for these lines......
local update_time_step = 0.2
make_default_activity(update_time_step)I had 2 different performClickableAction commands in 2 seperate device luas ...... they had different local update_time_step times and one was reliant on the other to work... but only worked sporadically because the update times didnt always sync..... ..... in the end I had to define a parameter that could be called in both device luas .. at the same time regardless of syncing...... that worked... If this makes sense (??!!) to you, then you know what needs to be changed...
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2 hours ago, Badass1982 said:
Anyone seen a weird issue where she doesn't like to have weapons added to her ? Tbe rearm window pops up but the weapons never get added.
yeah.... probably because I didnt add logic for rearming...... sorry
On 10/24/2021 at 1:00 AM, Spino said:Yes it's in there, I don't know why it refuses to work. I might try repairing DCS and see if that fixes it. I don't have the Huey module though.
OK.... look through the .log and see if there is an obvious error...... or send a copy of the last log. to me..... but first you need to close the game completely..... start with the UH1M mod installed... try yo play with the mod..... once you get to problem, stop the game and exit properly..... then send that .log file to me (PM to this account).... should be less than 100kb
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5 hours ago, Spino said:
I have it installed but for some reason it does not let me fly it.
Dont know...... have you installed it to the correct folder...... I also have the Ah6... works fine
installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
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Bell UH-1M (Huey Hog)
Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc....
Vietcong added to the infantry list in Mission Editor.... for the Vietnam War.
CREDITS : see credit text in folder (Cockpit by Yakarov)
This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M.
Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints....
If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience.
This project (UH-1M) was drawn together and completed by Freddy.DOWNLOAD THE UH-1M HERE
NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing
https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing
installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
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Guys....... I cant tell you enough times...... If you FOLLOW THE STARTUP PROCEDURE exactly....... all your problems will go away.......
To thos perople saying that "HOTSTART" dont work.... it works fine,...... but you start with the engine STARTED....i.e "HOT" ....... you are not flight ready....... the popups tell you what needs to be done...... "ECL to Flight"........ then increase RPM....... then take off parking brake...... then increase collective....... SIMPLES!!!!!!!!!!
On 9/14/2021 at 5:22 PM, Patrick56 said:Congratulations on the good work we see and we know how long it must have taken.
Bravo du bon travail on voit et on sait le temps que cela a du demander.
Thanks Patrick.... means a lot coming from you!!! Hope to be as good as you guys one day!!
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On 9/12/2021 at 6:58 PM, flyingscotsman said:
HI Dweeb, Still struggling. Can start in the air and with adjustments to curves I can land it.
Try the different ch47.dll ..... posted in main topic.....
14 hours ago, VFGiPJP said:I encounter a strange problem: when on ground, when I increase either the throttle or the collective, it jumps back to idle and goes up again. In this way, I cannot take off. There is a message keeps popping up "Engines started...ELF to FLT...". However, when the chopter is up in the air, the problem does not exist.
I wish there are more functions be able to map to the joystick button;.
Thank you.
Hmmm...... please follow the startup procedure....... all notifications in the top right will disappear if you follow through the procedure properly........ the collectives and throttle are restricted unless you follow the procedure ....... the startup procedure is there to make sure you turn everything on/off in the correct order so that systems work properly.... this feeds into the EFM and other systems (electric) ..... if you dont follow the startup procedure, things will not work properly
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27 minutes ago, anooos said:
ok...who created the skins for the mod? the templates for those can help.
Hmmm ...you see I use Blender...... all the painting is done in Blender....... I dont use photoshop sorry....
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3 minutes ago, flyingscotsman said:
Can I ask advice on setting up controls. I use the Hotas Warthog with the collective being in reverse on my Right Throttle. But the Chinook, will hardly lift when I use it and the animation of the collective show's I'm lifting then dumping it?
Also the pedals, have the MFG Crosswinds and the aircraft is rolling left or right almost as soon as I lift off....doing a short circular hop and then lying on my side?
I have no problem with the UH-1, ka50 etc, So what am I doing wrong? LOVE THE MODEL
Any hints appreciated
it might be a joystick def thing.....!!!!!!! look in the folder "C:\Users\XXXX\Saved Games\DCS\Mods\aircraft\CH47 Chinook\Input\Ch47_Chinook\joystick" ....there is a folder "bak"...... where I put all the main joystick defs....... copy and paste them all back into the joystick folder
1 hour ago, anooos said:Great work on the mod. any chance for skin template?
Dude.... I dont know how to do the skin templates..... If you are able to do one I will include it in the files?
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CH47 Chinook flyable, clickable, EFM ....... etc. etc.
********************* UPDATE*************************
Go to the discord channel mentioned later in this discussion to download the updated mod
or here
https://drive.google.com/file/d/1enWBT7gDp_Ia1iwNI1umloHw1rAM-x6W/view?usp=sharing
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DOWLNLOAD HERE
https://drive.google.com/file/d/1NAMFRlymx3YU1TcjCMy0hrvLSMPkxcfc/view
Presenting,
Upuart's and nibbylot's
Bell-47
Original Model and Spray and stretcher code, upuart.
FM, Mod structure and EFM code nibblylot.
Gunner model Andy Woodhead
https://sketchfab.com/3d-models/us-marine-vietnam-1960s-free-download-7309cd1015bb4a70aeeb1aa64c32f0e8Conversion by FreddyStoned and Hawkeye60
Thanks go out to upuart and nibblylot for their work and permissions.
Have fun!
Cheers!
Bell47 Cold Start Procedure
1. Power Selector Switch for battery (B) or ground power (LCTRL+B).
2. Hold Starter Switch (Home) until RPM is above 13%.
3. Push Thottle Idle cutoff (End) to allow fuel flow to start and continue holding Starter Switch until RPM reaches 58+%.
4. Turn on Generator and Inverter Switches or the battery will not charge.
5. Increase RPM to 100% by turning throttle (Page Up) or down (PageDown).
6. Do not keep RPM above 105% for prolonged periods, this will cause engine overheating.N: Toggle Night Vision Goggles
LALT+L: Flashlight1: Pilot Seat
2: Copilot SeatGunner is NOT selectable.
THE BELL47 CANNOT LAND ON WATER. The Floats are for display only.To fire using the gunner, you must click the "Cleared To Fire" switch.
Gunner will fire where the pilot is looking (within his arc of fire).-
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Bell 47 Flyable Helicopter
in Flyable/Drivable Mods for DCS World
Posted · Edited by Dweeeeb
Hmm....?.....no, as i said, in this folder....
(sorry)
C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua
Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua
Hmm....?.....no, as i said, in this folder....
(sorry)
C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua
Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua