So I have an 11700F in a pre built pc (judge away) been fighting bugs in DCS VR since inception but finally got the base game (I play on standalone and mostly pve on base maps). Downloaded multithread beta and did some testing with tracks between MT and OG style threading. On MT, with the in game FPS counter, it says it's CPU capped, however, I get no bottleneck notifier in single thread. Frame difference between the two is 3-5FPS but inconsistently. Any ideas other than a new CPU and MOBO???
Full specs in comments- help me find the missing frames please!!!
I did some additional testing unfortunately im not smart enough to track logs or explain this but I'll try. Capped at 45fps in Quest software, I can consistently get 35-40fps in Single thread by turning basically everything down to low and a couple items to medium. However, same exact settings in MT, I still get wild fluctuations from 22fps to mayyyybe 32 was the highest I saw.
The only explanation I have for this is that my single thread game is installed to the nvme and multithread beta is installed on an external USB 3.0 ssd.
I MAY have answered my own question but im coming to the pros seeking advice and correction if I haven't. I'm not looking for wild 120fps on the oculus, just a good balance of being able to read DDIs and go from being heads down in the cockpit to heads up without frame drop or hitching that causes me to miss things. My tests were done using a low level track about 60sec long on an empty caucuses map in the F18, and similar results were duplicated in the uh1h.
Pc Specs:
Full specs
Gigabyte b560 chip set
I7-11700f
Asus pheonix rtx 3060 v2 12gb
32gb DDR4 @3600MHZ corsair dominator
Running winwing orion 2 hotas
Samsung 1440p 144hz monitor
Oculus Quest 2 via link cable
Thrustmaster budget rudders