Jump to content

Echo419

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Echo419

  1. I guess my concern before doing the free flight tracks was watching a track of a campaign mission with multiple units and triggers and seeing zero improvement- and more so a downgrade using the MT. I understand it's not a magic bullet and my pc specs are not at all anything to brag about, just was wondering if it was user error as to why many others are seeing slight increase in performance (fps or general bug decreases, fidelity improvement/quality of life) and really was hoping it would help me stretch out a locked cpu a bit more to be able to do more with the sim than I do now, or if it's a hardware issue like I've been battling since the start. It's playable in both models of the game in the regard that I play now but after beating the campaigns I have, I would like to be able to play pvp and not have the system lose its mind when I look at the A/a radar lol Was hoping maybe MT would be the silver bullet for buyers remorse on a pre-built pc
  2. So I have an 11700F in a pre built pc (judge away) been fighting bugs in DCS VR since inception but finally got the base game (I play on standalone and mostly pve on base maps). Downloaded multithread beta and did some testing with tracks between MT and OG style threading. On MT, with the in game FPS counter, it says it's CPU capped, however, I get no bottleneck notifier in single thread. Frame difference between the two is 3-5FPS but inconsistently. Any ideas other than a new CPU and MOBO??? Full specs in comments- help me find the missing frames please!!! I did some additional testing unfortunately im not smart enough to track logs or explain this but I'll try. Capped at 45fps in Quest software, I can consistently get 35-40fps in Single thread by turning basically everything down to low and a couple items to medium. However, same exact settings in MT, I still get wild fluctuations from 22fps to mayyyybe 32 was the highest I saw. The only explanation I have for this is that my single thread game is installed to the nvme and multithread beta is installed on an external USB 3.0 ssd. I MAY have answered my own question but im coming to the pros seeking advice and correction if I haven't. I'm not looking for wild 120fps on the oculus, just a good balance of being able to read DDIs and go from being heads down in the cockpit to heads up without frame drop or hitching that causes me to miss things. My tests were done using a low level track about 60sec long on an empty caucuses map in the F18, and similar results were duplicated in the uh1h. Pc Specs: Full specs Gigabyte b560 chip set I7-11700f Asus pheonix rtx 3060 v2 12gb 32gb DDR4 @3600MHZ corsair dominator Running winwing orion 2 hotas Samsung 1440p 144hz monitor Oculus Quest 2 via link cable Thrustmaster budget rudders
×
×
  • Create New...