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Scrub

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About Scrub

  • Birthday October 29

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  • Flight Simulators
    DCS 2.9

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  1. Hello! As modifications are impossible on .EDCE folders on modules like the mirage F1, is there any way to use personnal sounds on a module that uses EDCE folders by using the other sound system ? anybody knows how to do it ? In other terms, is it possible to do and use modded sounds on modules using .EDCE sounds ?
  2. Hello, After watching some aerobatic demonstations of the mirage F1, I noticed that the afterburner cone is not visible in daylight (maybe barely visible but on pictures and videos in daylight we cant see it at all) In DCS it's currently a lot too much visible, so it would be a nice improvement to reduce a lot the opacity of the afterburner cone to better match the real one.
  3. As the solution used to replicate the slow moving stick has some playability issues like the stick delay when doing 4-point rolls, why not to just add a tick to activate this feature in the "Special" Menu of the aircraft, like heatblur did with the F-4 for example ?
  4. You are right, you cant do instant turns on a real aircraft as on our sim joysticks, but the issue is mainly that the diff between what we do and what the ingame controls allows us to do is really disturbing, especially at high speeds. The stick moving speed seems to be too slow in game compared to some videos we can see on the net, like Robin's one, where you can see the pilot literally thowing his stick on the roll axis. About the tests you've made, don't forget they were made on an ground hydraulic group, and a for lot of them, the rate of hydraulic flow is smaller than when using the aircraft's hydraulic pump (engine driven), wich induce a longer time for the hydraulic actuator to go from a full deflection to a full retraction, so it includes a longer time for L/G operation, airbrakes, and flight controls
  5. But, can't you just make this feature an activable option in the "Special Menu", like some others dcs modules ? Even it is your way to represent this in-game, the way it is simulated have a lot of inconvenients, espacially when flying with an FFB stick. Feeling my inputs being damped in flight is very unpleasant, as in no other dcs module, and no real aircrafts you can feel that there is a difference between your input and where your stick is in game.
  6. Hello, I am doing a lot of aerobatics with the Mirage F1, solo and in a dual-ship aerobatic team. Since the last patch i noticed that the stick speed in game is limited, slowed down like in flight simulator. It is a big issue for me and my team as we need instantaneous responds to our stick inputs to fly in formation. It is also an issue to perform aerobatic manoeuvers like 4-point rolls, as the stick is slowed and not corellate to my phisical stick input. These are my selected options :
  7. Hello ! Since the update with the "improved flight model", we can't perform proper spins anymore. Is there an update about it planned ? Spins on the previous FM : Now the aircraft hesitates to stall and never really spins like before. I really enjoyed the previous FM as it was feeling more alive in the High angles of attack and the loss of control was smoother... We also can't roll the aircraft with rudder as much as before Is the FM still WIP and is there improvements planned on these points? Regards, Stub
  8. Damn that was fast x) Thanks for the update !
  9. Hi ! Some variants of the Mirage F1 in DCS can equip the RPL 201 (2310L) fuel tank (AI Only). This fuel tank has been developped to fit on the Irakian mirage f1's, and was used later by the French Air Force. As we know in DCS we only have Spanish exportation variants, but this variant could technically be equipped with the fuel tank, given that it takes nothing to equip it apart the pylon wich comes with the fuel tank. It could be a great addition to the module to have more fuel on the center pylon and it gives new loadouts possibilities. As the Rpl 201 is already in game so i think there is not so much work to do to make it work on the flyable versions.
  10. Yeah, i'ts hard to find good videos about F1's airbrakes, i'ts the only one i found. Looking back at the video i still think that the time for the deployment/retraction sequence is around 2 seconds, or even a little less, even with the adding of a good delay on the part hidden by the air inlet. On this video, you can see that the start of the deploying sequence (masqued by the air inlet on 1st video) is REALLY fast
  11. Hi, I'm doing a lot of Aerobatic maneuvering in flying formation on the Mirage F1, and sometimes we have to use airbrakes. Their extension and retraction is pretty slow so i wonderded if it was the same on the real aircraft. So i searched for videos on yt where i can see the airbrakes in action on the aircraft. On the videos i found it seems like the extension/retraction of the airbrake are like 2.5x faster than on the DCS mirage F1. Here is my little 2000's movie maker video edit that show the difference of time of extension/retraction of the airbrakes. So the real time for exension/retraction sems to be around 1.5/2 seconds Is it possible to adjust the airbrake reactivity to be more realistic in the future ? Regards, Scrub
  12. Hello, Today during a dogfight training with the mirage F1CE against F-5's or Mig 21's, the dogfight modes did not worked. I don't know if i am the only one to have the issue, but i think i'm doing everithing well and it seems not to work. If anybody have more information about it, or is encoutering the same issue, do not hesitate to share it here.
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