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bwheatley

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Everything posted by bwheatley

  1. If you see something say something, glad you guys are holding until the issue is resolved. thanks for setting a good example for other devs.
  2. This is an underrated answer I just swore things were broken in the viper and then realized my waypoint was NOT set to the ground. This answer will help someone else too
  3. I finally got in, and now i was able to exit to d/l the sinai map woot!
  4. new update... lets see if that fixes it womp womp, no dice
  5. I will say though if the servers are down and you just slip out the F-15E as a SORRY, we won't say no.
  6. this should be pretty easy to repro... at least update the tag so we know you know this is broken
  7. guessing this hasn't been triaged yet since the flags haven't been updated since i provided a track file.
  8. I made a forums account finally after all these years to echo this. The hornets ccrp/auto is broken, doesn't matter if it was CBU's, GBU's, Mk-82's. When the timer hits 0 your bombs fall well short, the sweet spot that kinda worked was about a ~1 second pause. A ~2 second pause resulted in overshooting the target. My test Map: South America 21 Static bmp 3's on port stanleys runway. F-18's coming in at 14k feet direction 270. Version of DCS The thing I used to enjoy about the hornet was about how good it was as a ground pounder, it's no viper but it will do. I posted here after talking in my circle of DCS buddies who also have complained about the hornet recently being broken. BrokenHornet.trk That track represented a final test just to get some movement on this bug, but I thoroughly tested it from different heights, approaches, weapons, nothing worked well. IR & Laser mav's are fine but dropping anything under bombs with auto is just not working right atm. I tested both the multicore and NON multicore open beta and that made no difference either.
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