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About SloppyDog
- Birthday 12/17/1976
Personal Information
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Flight Simulators
DCS, MSFS, P3D v4, P3Dv5
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Location
Brasil
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Interests
Aviation, Physics, Astronomy
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Occupation
Engineer
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Website
https://www.youtube.com/channel/UCp8K-Z5A_zqm23Bd_Op2Biw
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In Triggers, in the Action Section, you can find a "SET INTERNAL CARGO" or "SET CARGO ON UNIT". Just create a condition to when you want the unit, in this case, the enemy AI, to add a load to it and use the action mentioned above.
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It's been a very disappointing experience for me (one more to add to the DCS World disappointments). I regret buying this map, along with the Sinai. Low resolution textures, terrible loading times. Looks ok at a distance, looks really bad at low altitude. I bought it based on the Orbx name. I believe this Orbx is not the same as the one that developed for P3D.
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SloppyDog started following Questions about Bombing Modes and Undercarriage horn always on
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The last update (July 1st 2025) shows that this issue has been adressed:
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Take a look from this video by Reflected. The AI uses the WWII engine equivalent to "use afterburner to climb". They'll use the entire available power to climb, including War Emergency Power. You can get into the mission editor and turn off that option. See if this works.
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Cockpit configuration automation
SloppyDog replied to Orca57's topic in Scripting Tips, Tricks & Issues
Oh well. The LUA console is mentioned in the manual, but we don't have access to it. It's only for DCS developers. Unfortunately. -
Cockpit configuration automation
SloppyDog replied to Orca57's topic in Scripting Tips, Tricks & Issues
You can find the device_id, button_ID and which values they assume when clicked inside the file clickabledtata.lua. Every aircraft in DCS has this file, and normally it is inside the Cockpit folder. For the F-18 for instance is inside the DCS World>Mods>aircraft>FA-18C>Cockpit>Scripts folder. -
Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
The manual doesn't say anything about it, but I believe these are for when you have an external equipment that inserts data into the sim. Example, a GPS or data cartridge with data that was taken during a real flight. Then this data can be inserted into the sim to redo a flight in sim in order to review it for debriefing. I believe it is for the military contractors that use the military version of DCS for training purposes. -
Yep. much much better for me as well. I always suffered through landings, but now it is easier, with no unpleasant surprises along the way, like a sudden loss of lift. And on speed, or slightly fast as I like, is much more controllable now, easier to maintain using trim and throttle.
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Feedback Thread - Phantom Patch 21-05-2025
SloppyDog replied to IronMike's topic in DCS: F-4E Phantom
As a feedback, I got say that the Phantom is much more controllable now. I've been struggling with takeoff and, particularly, landings since day one. I can not for the life of me follow Reflected's By the Book landing techniques. I always had to come slightly fast at base and then only at final I slow down to on-speed. With the new flight model, I still have to do the same, but at the final the F-4 does not suddenly lose lift as before. Now I can feel it slowly losing lift as it fly over the run way threshold. Although Jester does not compliment my landings, at least he stopped complaining. -
Feedback Thread - Phantom Patch 21-05-2025
SloppyDog replied to IronMike's topic in DCS: F-4E Phantom
You guys knocked it out of the park! -
Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
Nice! It's a amazing feeling of accomplishment when we get to discover the inner workings of DCS. -
@Zabuzard Thank you for answer and the the tips, especially on how to use Laydown mode "blind". Regarding Dive Laydown, it was user error. I tested it on Caucasus and on Nevada and works fine, requiring a little bit of a rollercoaster maneuver to bring the aircraft at level before bombing, but it's ok. Regarding Toss Modes, I have to test it. I was testing LADD, I get a release at the top of the climb (see TacView file attached), but still, I don't get any pull up cues. I'll have to test it further, setting it up manually. This particular mode is a mix of offset and loft modes and I believe that neither mode in the bombing computer can be used with to calculate the timers needed. As a side note, one can see that the 60/70's Cold War era was pretty crazy. On one hand you have this massive carpet bombing modes, legacy of WWII, on the other hand, the most creative loft and toss modes to deliver nuclear payloads. Crazy times. And, in the mix, you have the F-4E, which truly was the F-35 of its time: lots of sensors, a advanced computer with a multitude of employment modes in a especially capable, hugely versatile airframe. Tacview-LADD Test-DCS.zip.acmi
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Holding off is the best decision right now. OnRe Tech released this map, made three updates to it and since September 2024 is quiet about it and we are without any updates. Also, it is not a popular map online. For me, it was a regrettable buy.
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Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
Well, I don't know much about the Ka-50 PVI, maybe you should ask in the Ka-50 Mission Editor forum. They can help you better. Regarding indication and parameters: indications is everything that is shown to you on a screen, on a instrument, on a HUD. Parameters are related to the aircraft attitude. Meaning altitude, speed, bank angle, etc. As you said, sometimes they can be confused with each other, not exactly replaced. Let's say you want something to happen when the helicopter speed reaches 200 kph. You can make a trigger based on the real helicopter speed (parameter) or from a indication showed in a instrument or HUD (indication). The difference is in the fact that the parameter takes the real speed of the helicopter. If you have a problem with your instruments, and they show you 200 kph while the real is speed is 100 kph, you may trigger an action at the wrong moment. Indication also work to trigger actions based on a warning light inside the cockpit. Let's say you want something to happen when the oil temperature light comes on, that's an indication. Also, if you trying to trigger an action based on the PVI visor, that's an indication too. Regarding the coordinates, the first thing that comes to mind is if you are using the same coordinates system. Make sure the PVI is in Latitude/Longitude (lat/long) and you are using lat long to check the coordinates. Other reason may be the difference between the real coordinates and the Inertial Navigation System (INS) coordinates for the helicopter computer. One of the characteristics of INS systems is that they drift, they deviate from the initial position with time. And they deviate fairly quickly. To fix this problem you need to make a manual fix, and this procedure is different to each aircraft. And some aircraft in DCS does not even allow for a INS fix. The best and easiest way to avoid INS drift is to set your missions after 1996 in the Mission Editor and/or set the mission options to include the option "SATNAV available for all sides" or something like that. Doing this will allow for GPS or GLONASS to be available in the mission, and these system will automatically correct any drift that the INS has. Try doing this and then checking the computer position and the real aircraft position. Just be sure to be in the same coordinate system. -
Hello all! In the learning curve of properly using the F-4 I am at the stage of exploring the various bombing modes. I know it is a 60's and 70's aircraft with its quirks and limitations and that's why I have some questions regarding the bombing modes. Maybe it is a skill issue thing or some modes are not fully developed yet. So, here it goes: 1) Dive Toss and Target Find: Dive Toss works perfectly, only needing lots of training to get it right. Even CBUs 1 and 2 can be used with satisfactory results. Target Find works fine as well, however, using the Pave Spike by oneself can be challenging. It really shows how this type of bombing in the F-4 is a two person job. 2) Offset: an interesting way of using the INS and the radar to find the target. Visual IP mode can be more precise than Radar IP mode. This last one is very imprecise, if you don't mark the exactly right spot in the radar the firing solution will be off, way off, sometimes 1.5 nm off target. It is very hard to try to find your smudge among other smudges in the radar while trying to maintain the right speed. Question #1: Is speed a prime requirement under this mode? Or the INS system knows where you are independently of the time you take to get to the target? Question #2: The bearing inserted in the bombing computer (BC) is the magnetic heading or the true heading? Bug (maybe); When in Visual IP mode, once pressing the Freeze buttons, the Freeze light on the button does not come on. 3) Level Release: Lots of fun. A kind of "welcome back to WWII" mode. Just calculate time of flight using BC in Direct mode, subtract that from time to target and here you go. Although it needs a very good heading, altitude and speed control. 4) 4.1) Laydown modes: Laydown works fine, although in my experience going a little bit higher AGL helps to see the target better. Question #3: Is speed a prime requirement for 'L' mode as well? I saw in other post that it is not critical, since the INS will know where you are and where to release the bombs. 4.2) Dive Laydown: I'm having great difficulty using this mode. I tried to follow the procedure as laid down in the manual. But the bombs are dropped as soon as I press the pickle button. I've tried high angle, low angle, almost level... nothing changes. Don't know what I'm doing wrong. Question #4: Is DL mode fully implemented? 5) Loft: works fine, but one must keep speed and altitude before the pull. Toss modes I'm still studying them, don't know if they are fully implemented.