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SloppyDog

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Everything posted by SloppyDog

  1. I have a 4700K i7, I see you have a 7700K. The Suffix K in Intel CPUS means that they dont' have a self imposed limit to performance, they'll do whatever it takes to deliver whatever is being demanded from them. And that means going really, really hot, if they need to be. MY CPU was reaching 88-90 ºC easily with DCS and Prepared3D v5. Heck, in P3D it was even worse. So shutdowns were pretty common. I've changed my CPU air cooler to a water coller one, that helped a little. What did really help was to undervolt it, using a software called Intel Extreme Tuning Utility. Undervolting and limiting the FPS to 60 really helped to maintain temps at the 70 -80º C range. Of course, I did have to tune down my settings a lot, using basically the Medium default setting of DCS, but now temps are under control and I can play without worrying (to much) about the CPU shutting down due to overheat.
  2. It seems to me that the BDHI needles are inverted, either their indication on the manual or in game: In the manual, it is stated that the number 1 needle points to the number 1 navigation source as selected by the Navigation Mode Selector Switch. By the manual, with the Navigation Source Mode Selector Switch in the Up position, the number 1 needle should point to the ADF station and number 2 to the TACAN source. In the manual, it is shown that the number 1 needle is the larger needle and the number 2 it is the thinner needle. But in game, I've found it to be the opposite. The larger needle is pointing to the TACAN station and the thinner needle is pointing elsewhere. For example, in order to test it, I set the NAV to a pure TACAN station at Groom Lake (18X) and watched the needles position; the larger needle points to the TACAN station, the thinner points elsewhere. I believe that the behavior for one of them is wrong or the manual is incorrect.
  3. Hello all, I'm creating a series of missions that end either in Success or Failure, based on Player Score. For each outcome, it is relatively easy to setup an in-game message or pop-up an image telling the player if the mission was a success or failure, and the reasons why that has happened. However, besides that, I would like to make a message to appear, to pop-up, in the Mission Debriefing screen after a mission ends. Sometimes, when a medal is earned or the player commits fratricide a message pops-up informing the player. I would like to make the same, but with my custom messages or images. I've tried the trigger condition Once Mission Ends, Score Below 50%, Set Briefing to BLUE, or MESSAGE TO ALL, but with no success
  4. Already on Steam where I live. Buying...
  5. "No Razbam products were harmed during the making of this movie" - that send us F-15E users a sad message... Beautiful map, though. And I hope someone remakes the old Jane's F/A-18 campaign for this map.
  6. SloppyDog

    TPOD vs TGP

    This video has such a beautiful cover that at first glance I thought it was an official Boeing video.
  7. SloppyDog

    TPOD vs TGP

    LGB and JDAMs fall long of the target.
  8. I agree. Not going to buy it. In the past, like ten years ago, I would buy it in order to "support this small developer who makes this very niche product for my entertainment". But not now, I've already have lots of unfinished modules, that quite frankly, I need to learn how to fly and fight on them. And although the Razbam debacle is not directly related to this, it sure left a bad taste in the mouth. I wish for those buying much success. I believe it'll be a great module and lots of fun. As for me, I'll pass for now. I'll be on the outside observing how the release and updates go, and once I decide it is mature enough, I'll end up getting it on a sale down in the future.
  9. Its is confusing, but from my tests, you need to set the total quantity of bombs, regardless if it is ripple multiple or ripple single.
  10. Wow! Beautiful landing!
  11. "Even on that video it didn't work correctly. It was set at 12 with 200ft spacing and yet they are all grouped together. 12x 200ft is 2400ft which is a lot further than that spread on the video. Excuse the poor image, you tube compression in the first 15 seconds of video." @Father Cool The grouping on the video is right, it is a total of 1200 ft, not 2400 ft. In Ripple Multiple the bombs are dropped depending the number o stations selected. If there are only two stations as shown on the video, the plane will drop 2 bombs, from the left and right CFT, at a 200 feet interval. So it will be 6 drops (of a pair of bombs) every 200 feet, so 6x200 ft = 1,200 ft total. Attached are two track files for the a mission I made to attack a runway. One is using Mk-82 AIRs, the other using Durandals. The MK-82 AIRs work fine, releasing at the right point, and within the desired interval, 6 x 200 feet in Ripple Multiple. The Durandals, on the other hand, fall way too short, but fall within the desired interval, 6x 200 feet in Ripple Multiple. The smoke markers are in place to show the 200 feet intervals, starting with the white marker and finishing at the orange marker (0 ft and 1000 feet, respectively). F-15 Durandal Ripple Multiple.trk F-15 Mk-82 AIR Ripple Multiple.trk
  12. Thanks man! I believe I'll have to do the same.
  13. I often use the X:SET COMMAND on my missions, to make the player interact with the AI wingmen without using the usual Radio Menu. Anyway, it is very cumbersome having to get out of the mission editor, confirm which number corresponds to which command, then getting back to the ME to finish the mission. I read in the manual that you can have this list in some files, but it seems not to work for every plane. Does anyone knows where I could find the command list within the files? Thanks in advance.
  14. The 2.9.4.53549, April 10th, 2024, patch brought: DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. P-47D-40 bugged gunsight external texture Fixed. hydraulics drives fail to extend undercarriage after repair Added. New landing gear physics I've tested it, in a hurried manner, and it seems to be working fine. No more breaky breaky bouncy bouncy behavior. Seems that it is now absorbing the impacts as it should. Before the patch anything beyond 100 mph on touchdown was sure to give you a left or right or both struts broken. Attached is a track file of the test: P-47 New Landing Gear Test.trk
  15. I can confirm that. Durandals fall way too short of the runway in Auto Mode. Mk82 AIR and Snake-Eyes fall where you targeted them, no problem. The aiming problems seem to be happening only with Durandals.
  16. Are you using ripple single? It seems that the function it is not working right now. Try Ripple Multiple and see if it works.
  17. Oh, thanks. You made me see another use for this, that would be very helpful.
  18. There is no request from my part to dumb the game down. It's all about flexibility. DCS already provides that with the many options on the F10 map. It's just a matter of turn them on or off. Giving options is what makes the game more accessible for those who are in the process of learning. It's the same that happens with campaigns: there are some very easy for new players, and others more complex, for advanced players. It's just a matter to find the one that is suitable for you. It would help lots of new players coming to DCS, and as I said, would be very useful for mission making. And, to top that, I really would like a 3D mission editor, like in Arma.
  19. Is there a promise to keep the F-15 development? From whom? As far as I know if Razbam abandon ship, all of their modules will be affected: F-15E, Harrier, Mirage 2000, etc. If ED decides to keep updating and improving would be a nice thing, but I don't believe they'll do that. They've already have their own modules to worry about. So, I don't see any new updates or maintenance being done on the modules we already own. They'll eventually stop working with time. But I also believe that the community will find a way to giving them an extended life.
  20. The DCS maps and the F-15E are very intensive processes. I had to lower my graphics settings by a lot, in order to it to run smoothly. And it doesn't look that bad, still a beautiful map for me. So, reducing graphics settings may help. Also, take a look at this:
  21. Yep. I was thinking about it. If everything does not work out, then ED could keep developing it. But as you put it, I agree that there's not much chance of it happening. Oh well, the last hope is ED and Razbam setting this situation.
  22. There are some missions that are bugged, they don't start and crash the game.
  23. Oh, I'd appreciate that. It seems a very well made mission, lots of details. To solve this issue you could either take out the "Engage Air Weapons" from this particular SA-15, or make the player do a low level loft profile. I don't know if you know Notso's channel but it is worth to check it out. He is a Razbam SME and an active (I think he still is) F-15 WSO. Take a look at this video of him teaching how to do a low level loft profile. It is very interesting.
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