

My_Name_Jeff
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About My_Name_Jeff
- Birthday April 1
Personal Information
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Flight Simulators
DCS
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Interests
JF-17, F14, L39, J-10, Yak-52, Mirage
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Occupation
Student
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Was getting back to dcs from sc, and showing my friend a stall and recover. Found out it was extremely hard to stall and flat spin (was around 10k ft). I was able to get a flat spin around 35k, but I don't remember it being this hard stall. Was there a flight model change?
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Got it, thank you, I contacted a 3d printing service and their minimum charge for product is 50. I'll contact the other guy to see what the metal filler is about, since Im getting the tilted extension, it'd be safer to go for something sturdier. Thanks anyway.
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Do you, by any chance plan to sell these, as I do not have a 3d printer and my school, even if it does I probably won't be authorized to use it for private purposes.
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You gotta be more creative man.
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No, default opening alt definitely won't place them in the center, I will get you a track this week, the trk I have on my other post didn't have the dispensing action, but it had weird flying action, but yeah, no, tried it couple of times, default alt definitely won't place them on the center of pp points, even for a nice weather. Edit: I need to confirm this, since someone's saying other wise.
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That will definitely make it better, but we still have to consider the block, since this picture ain't showing brm rockets and I personally would not like to see it removed, just saying.
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GB-6 sfw Impact azimuth not working.
My_Name_Jeff replied to My_Name_Jeff's topic in Bugs and Problems
Oh, and one of my gb6 disappeared for no reason at least from my observation, that's not the main point of the post but I just want to make sure it's not some other bug I accidentally discovered. -
GB-6_IA.trkWas testing out GB-6 heard it was fixed, it is indeed, though the impact azimuth part is not working properly as shown in the track. (Unless I'm missing something in that case, please point me out.) This might prove important since the opening attitude is increased, minimizing at 800, and having tried a couple run, a lot of my sub-munition went to waste gliding somewhere else. In this case, usage of IA might be essential, rather than for fun like before.
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I recently encountered issue such as, trying to manually enter pp coordinate after previous target was destroyed. I found my weapon acting dumb after I manually change the coordinate, behavior such as, going to the same target, not going to the target at all and landing somewhere that's couple nm away from the target, etc. I would like to find out if it's because I missed a step in terms of manually entering pp coordinate, or things in that category. If the conclusion is it's a bug, I will go record a trk and start a new topic.
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Check weapon alignment, by default when you enter anti ground mode, it should be on the sub display of right mfd, you'll see a count down, make sure the count down is over before launch
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[FIXED] GB-6 is still none functional (trk attached)
My_Name_Jeff replied to My_Name_Jeff's topic in Bugs and Problems
Apparently no one reported it, I started a new topic in there.