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quailman84

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Everything posted by quailman84

  1. Great! Glad you got it worked out.
  2. I had this issue, at least it sounds like the exact same issue. Switching from FM to AM fixed it. Radios appear to default to FM and you just need to switch it.
  3. I am experiencing the same issue most of the time. It does work for me maybe 25% of the time, and I have not yet figured out what I'm doing differently the times that it does not work.
  4. quailman84

    AGM-154

    So is there a way to set burst height? I haven't been able to figure it out. Is it not modeled yet?
  5. quailman84

    AGM-154

    Very true.
  6. quailman84

    AGM-154

    It will be the 154A. They can be rather useful against SAM sites in my experience IF the burst height is set low. I usually set it to 400 ft and target the tracking radar. It will usually kill the radar and two or three launchers and/or support vehicles depending on how spread out the site is. Lower burst height keeps the bomblet pattern closer together and reduces any wind effects. With heavy armor they are pretty useless.
  7. I think perhaps we are talking past each other as you suggest. I would still like to try understanding the heart of the problem you're seeing. Would it be fair to say you didn't understand how 2 versions of the "same" aircraft can be so different in weight? I do believe that the weights in the game are a little heavy for the E and a little light for the C, but not by much. Consider the following: compared to the C model, the E has: -Stronger/heavier structure to carry heavier weapon loads, mounting points for the LANTIRN pods, as well as increasing the airframe life from 8,000 in the C to 16,000 in the E. I think I remember hearing this amounts to some 1,500 to 2,000 lbs. -Second crew member and added avionics accounts for several hundred pounds. - The 229 engines are about 600 lbs each heavier than the 220 so roughly 1,200 lbs total. -The CFTs are somewhere around 4,400 lbs for the pair. Add all these up and you will see there is an increase of somewhere around 8,000 pounds. Add in the LANTIRN pods and you will end up around 9,000 pounds or 4,100 kg heavier than the C. If the numbers are off, they are not off by much. Hope this helps.
  8. Tried disengaging nose wheel steering with the paddle switch... Works fine. Thanks for the help.
  9. DCS empty weight is 38,936 lbs. The dash 1 shows basic operating weight with crew and CFTs at 37,500 (33,500 without CFTs) so there is a discrepancy. It is my understanding that this weight includes oil, "unusable" fuel, and probably some other things. The 31,700 figure shows up in multiple places online but is not accurate.
  10. I am not disengaging nose wheel steering, since I was not aware that it could be disengaged. I'll try that, but this was not necessary prior to the update.
  11. I am experiencing issues too. I've crashed on several takeoff attempts since the update due to apparent increased rudder/nose wheel sensitivity. My successful takeoffs have been rather ugly.
  12. The quad racks are mockups and I think they decided against testing or producing these. The outer wing pylons are usable on current/recent production F-15s allowing an additional 4 missiles as seen on the F-15SA below.
  13. Missile ejectors are clearly visible on fuselages of these non-CFT strike eagles. Photos elsewhere do show them in place, too. The article linked in the OP also makes clear that F-15E's are being tasked with A-A duties. While not their primary role, they do train for this and, although rare, they are in fact being tasked in this. An SE without CFT should have an empty weight in the neighborhood of 33K lbs. Still some 4K heavier than a C. Weights quoted in other posts are still including CFTs.
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