What a shame. I can hardly get thing thing off the ground, wind or no wind. I they got the effect of angular momentum/conservation of momentum wrong. The transition the moment you take off and get enough lift to hover, it responds as if the rest of the heli weighs 50 lbs. It is trying to conserve angular momentum, but either the buoyancy effect of the GE is too strong and too fast, or the FM did not correctly account for the actual weight of the bubble and fuselage.
What is surprising is that it is equally difficult to take off regardless of the actual weight of the aircraft. It seems just as slow at gaining vertical speed no matter how much weight is under the blades.
I really wanted to like this, but descending and gaining vertical speed in a controlled and sufficient manner, is the hallmark of this heli, which is why it has been so succesful in real life. I am glad I am only on a trial, because I'm not parting with my money until issues are fixed.
Another important bug, just as serious, is that you need to input roll 1 or 2 times before the heli responds. So annoying.
On the other hand, it's a joy to fly once you're off the ground and at a certain speed/altitude, but the bugs are too important to have had released this module.
I read in a few forums that Polychop was slow in making hot-fixes/updates available for the older FM module. Is this correct?
I really don't want to start an argument. These are my observations, and mine alone.