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  1. Welcome to JTF-111! We offer: -Weekly handmade wing-wide custom missions -Weekly training with our experienced aviators in your squadron airframe -3 Training servers and 1 dynamic campaign server running 24/7 -Most importantly, good people to fly with Overview We feature active F/A-18c, F16c and F15E squadrons. We operate in the EST time zone, with trainings on Tuesdays and missions on Saturdays at 2000. We are focused on handmade PvE missions nearly every week where we work together as a team to accomplish objectives. Our skilled mission designers produce detailed missions with realistic scenarios to provide the most immersive experience possible in DCS. We often fly other airframes as well including the F14, A10cII and Apache. Many of our members have aviation experience and are former or active duty. A typical mission would be preceded by a mission brief where all aspects of the mission are briefed. Detailed planning is organized by the squadron CO/DOs beforehand. We fly as a flight to the objective, use mulitship tactics to accomplish our mission, reform if we separate, and RTB back to base in formation. We use military brevity when possible during missions but are relaxed outside of it. We then review the mission on Tacview afterwards and try to learn from our mistakes. Training night We have four servers available 24/7 with custom-made training scenarios on each of the major maps. These training servers offer static ranges, spawnable ranges including SAM ranges, redfor aircraft, tankers and a BFM area. We do a squadron overview of the intended training goals before hitting the servers and practicing. We also feature a custom dynamic campaign handbuilt for our servers and available 24/7. This features convoy hunting, anti-ship, SEAD, strike, SCAR and CAP missions. Who we are looking for: aviation enthusiasts who enjoy engage flying in a group. You do not need to be the best pilot in the world, we would rather have someone who puts forth the effort and regularly participates. We have training materials on everything from ATC comms to BVR tactics to get you up to speed. Every Tuesday, our experienced aviators get together to practice their squadron jet. Our pilots don’t need to complete a complex training regimen prior to be deemed mission ready – just a familiarization to get you familiar with our basic procedures prior to going out. So come, give us a shot. Requirements: HOTAS Headtracking or VR 19 or older Consistent attendance (though we recognize real life comes first) If you are interested in joining please check out our discord: https://discord.gg/bSEf587B73
  2. This is how far I've come over the past 3 weeks or so. The biggest parts of the structure are close to completion. Now I'm trying to find ways to keep it pure. I don't want a keyboard shelf because I'm hoping to have all the essential controls (and eventually all of the accurate panels) on board, so I won't need to break the immersion using one. I'll likely build a seat for it from similar materials, but with decent padding, because of simplicity. So far, quite a challenge. There are very few square angles on this thing. Almost every flat surface has an odd angle, including a downhill slope on the side consoles front to back at (best I could measure) of about 1 1/4" over their length of nearly 30". I've obsessed over drawings and many other diagrams that came from these forums and other sources. It turns out that the diagrams in the back of the NATOPS manual is actually very close when blown up 400%, but not exact. I used the drawings as a template laid out on the sheets of 3/4" MDF that I would cut up to build the structure, measuring angles instead of just trusting the drawings and assuming their scale would be 100% accurate. So far, off to the races! I'll post some pictures of the reference material I used, and then what it's turned into so far.
  3. I got my WinWing Orion 2 yesterday and this ist what I experienced. The Engine OFF button is not working properly. It only works if you push the throttle with a force to the last bit of the end. I think the sounds of moving the throttle with the new fingerlift design speaks for its self. The force to overcome the afterburner is differently on the left and right throttle. You need double the force on the left throttle to overcome the AB detend. The fingerlifts are made of plastic and they feel really cheap. In addition they are way to low. You need to change your grip to grab them, what makes them unusable for AB detend. If you increase the friction you are not able to move the throttle freely in one smooth motion. This makes it impossible to make small corrections. So you are forced to use low friction which makes the heavy FA18 throttle fall down and not staying in position.
  4. Hi, I encountered a few bugs in the F/A-18 training mission named "HSI Overview and TACAN-ADF Navigation". 1) After pushing the HSI push button, VEC push button is highlighted without any explanation and - I believe - any meaning. 2) After the ADF explanation, one is asked to push the TCN push button which is claimed to be boxed afterwards. It is not boxed after this, this might be related to #3. 3) A few moments later, one is asked to enter 67X into the UFC, press ENT and spacebar afterwards. After doing so, the explanation continues to refer to things that should be visible on the HUD and HSI but they are NOT visible. They only become visible once the TCN push button is pressed on the left DDI. If the actual behavior is correct, the solution is to add the additional TCN button press. Thanks.
  5. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  6. Hey guys, VMFA 181st Tridents are currently looking to recruit some F/A-18 pilots to join our group. Doesn't matter if you have been flying for a week or 5 years. You can check us out at jtf501.com if you have any questions. We are not over the top or super strict. We are just a good group of guys that like to fly. If you do to, come to the site and have look around. If you still have questions you can join the discord @discord.gg/nV3JMWN
  7. Hello F/A-18 pilots and LUA programmers, Using the provided display preset to export the left and right DDI's on the same monitor. I can use those because of my ultrawide. The DDI's are not readable without a background. i managed to add a mesh to the DDI's but i cant get them to be fully opaque. This is the code used in MPD_BASE.lua. the colour of the material is for debug purposes. The goal is to get the yellow square to be fully opaque so i can make it black and use it as the background. Thanks for the help in advanced, NCC1701JR MPD_base.lua
  8. I figure this would be good for the red air and modern blue pilots
  9. Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
  10. This has happened only a couple of times, but today it happened again. After a rather steep dive and gun run on a ground target, after pulling out of the dive, my HUD was cocked at about 45 degress or so and not active. The HUD was completely frozen, yet all of the steam gauges were working correctly. On my way back to the airport, I noticed that all of the other displays were frozen as well. I could see the buttons being depressed around each of the DDIs, but nothing changed. I managed to make it home and land safely using the Analog airspeed indicator. The Hornet flew fine, but none of the displays worked. I tried shutting down and restarting, but the displays were all still frozen. I was able to use the radios to get the ground crew to hook up shore power and then after shutting down, I was able to request repair. After 170 seconds, the repair was complete and I was able to start a fully functioning Hornet. So, I have a few questions..... Was it my abrupt pull out of a steep dive that caused this..... it never has before. Is getting the aircraft repaired the only way to solve this issue, or is there a way to simply reset all of the electronics? Turning everything off and on again didn't fix it.
  11. Reluctantly selling my Tek Creations F/A-18 Startup Panel. Custom made for me, with everything you need to start up from cold and dark plus other essential switches. Fully working APU light. Dimmable green backlighting. Uses DCSBIOS as the interface. Top quality craftsmanship. Only used it once or twice and I don’t fly much now, so better someone else has some use out of it. Based in UK but can ship worldwide (at cost). £275 + shipping I’ll also throw in some authentic 3D printed Boeing knobs too!
  12. Unique to DCAF, we offer our Briefing And Training System(BATS). DCAF members will have a registered account, in which they can access our courses, independently study, be assessed, and track their progress. Additionally, users can view the overall roster of DCAF and view briefing documents for the upcoming weekly operations. As an insight, you can see what training for the pilot looks like(an additional post showing the training scope for controllers will be completed shortly): Having been enrolled to their airframe and registered on BATS, the user will have to complete V1. V1 is the training and assessment course needed to attend our weekly operations as a wingman. Although pilots joining will commit to their aircraft of choice for the duration of their training, DCAF’s training syllabus and SOPs are universalised as much as possible, being based on the principle of airmanship. V1 students will go through the V1 Learning Plan, as shown below: Each section contains lessons, which students are expected to read prior to assessment. Lessons include custom documentation, information and literature about the relevant subject. Once read, the student can contact an instructor of their airframe at any time for clarification, practice, or guidance. Once ready, students can sign up to be assessed in the activity. Instructors are more than happy to help energetic students who want to do more, and students should never feel guilty about chasing up someone to get an instructor slot! Below is a breakdown of each training objective within V1: Flight Familiarisation Flight familiarisation is often what other groups would define as a check-ride in demonstrating basic understanding. For us, we verify familiarity with the cockpit layout, startup, taxi, takeoff, straight and level flight, turns, climbs and descents, climbing and descending turns, steep turns, maintaining AOA in the landing configuration, low speed flight, stall recovery, spin recovery, descent and landing. This also tends to involve basic navigational competency. Visual Circuits Touch and go, touch and go, touch and go. Students will practise the military visual circuit, and the comms necessary to communicate intentions from startup to shutdown. Departures & Arrivals Building on the former, this reinforces understanding, and includes the procedure to leave the Military Aerodrome Traffic Zone, and how to appropriately rejoin it. Formation & AAR Arguably the most difficult part in core piloting skill. Cadets will be instructed and assisted in formation flying with appropriate references to their aircraft, and orderly departures and arrivals. Next, day and night air to air refuelling are on the agenda(!). Preview of one of the AAR graphics. Combat Operations This part starts to become more specific to the airframe. Instructors will teach you the individual weapon systems involved and how to effectively employ them. On completion, you will conduct your combat readiness assessment, to ensure that you meet the requirements as a wingman to take part in ops. Once complete, you have passed V1 and can take part in Thursday operations! After V1: From there, you have additional courses you can take, such as: - V2 – flight lead qualification - V3 – Instructor Pilot Qualification - V3* - Squadron Lead Assimilation - CLO – Counter Land Operations - AWI/BVR – All Weather Intercepts/Beyond Visual Range - BFM – Basic Fighter Manoeuvres - ACM – Air Combat Manoeuvring - CQ – Carrier Qualification - VSTOL Airframe Specific Training: Though the bulk of our training is universalised, there are numerous chapters available for your airframe of choice. These include ground school, SOPs, emergencies, and weapons employment. These are go to guides and instructional points to better adapt DCAF flows with the aircraft of your choice. A preview of some of the lessons one would find in airframe specific(F-14 Pilot Familiarisation) Expectations At the end of the day, the people we’re looking for are those who are keen to learn, and progress. It doesn’t matter where you are starting from, or how new you are to the sim. We have all the time in the world for members who want to actively improve themselves, and take advantage of everything we have to offer. If you’re someone who wants to learn, develop and build on skills to employ the aircraft at the most it has to offer, then our training syllabus and instructors are well positioned to get you there. For us we do this not only because we want more pilots in our ops, but because we take great enjoyment in teaching people. Training commitments are flexible, but you would be best served trying to keep a regular pace of training so you don’t fall back on the training you’ve already achieved. Regular Ops are conducted every Thursday 1830 GMT/BST Training: Sunday 1530GMT/BST and Wednesday 1830GMT/BST, and by appointment We employ the F-14, F-16, F/A-18, AV-8B, and are open to more controllers. If you’re interested and want to find out more, don’t hesitate to visit our website, and message us on our Discord: https://dcafoc.wixsite.com/home https://discord.gg/dcaf Want to apply?: https://forms.gle/fhxwzxAJVBjYfU779 After application, if we have capacity to take you on, we will provide you with an introductory presentation where you can learn more about what we do, and ensure that this is the right place for you. We want to make sure that everyone gets the best out of their hobby, and the introduction is part of establishing that. I look forward to hearing from you, Peter ‘Parker’ Anson
  13. As someone who flies aircraft with mirrors and multi-function displays such as the F/A-18, AV-8B, and soon the F-15E, I would like to suggest something. In the settings, you have "Res. of Cockpit Displays", which controls the resolution of the MFDs' image quality and cockpit mirrors. Personally, even though it decreases performance, I like to use my mirrors, but if I want to reduce the MFD resolution to have a more realistic LITENING image, my mirrors will also have their resolution halved. Since it's something simple and the F-15E is very close, I think it'd be a good idea to make a setting "Res. of Cockpit Mirrors" and change "Res. of Cockpit Displays" to only affect the MFDs.
  14. ITEM IS SOLD... no longer available Thrustmaster HOTAS Magnetic Base & F/A-18 HOTAS Joystick Grip Like New Played it for about 7 months then bought a Winwing Super Libra. In original packaging.
  15. SOLD Thrustmaster HOTAS Warthog Dual Throttle Like New Played it for about 7 months then bought a Winwing Super Taurus. Includes... Delta Simulations TDC mod installed (Delta Sim TDC) F/A-18 Hornet overlay (original included in box) "Push-through" afterburner insert installed (you do not have to lift the throttles to go into afterburner) Original insert 2 nylon 3D printed "push-through" inserts In original packaging. null
  16. As it says on the title, when I land I do the usual routine of mil power for 4 seconds, idle, wait for the jet to roll back and raise the hook. But the wire just won't let go of the plane. I do not touch the wheel brakes at any point and also I turn the anti-skid off before landing so there is nothing wrong with the method as far as I know. I always do the same method but it's always a hit and miss every landing sometimes the wire will release me and sometimes it just won't even if my method is perfect. After going mil power wire pulls back slightly but aircraft does not fully roll back and only the nose rises slightly ( yes anti-skid is still off when this happens). Also tried folding the wings and using NWS but wire just pulls me off into the sea. This has been happening way too regularly recently and it is starting to get annoying since I need to restart (or respawn if I am in a multiplayer server) at each landing. Any help would be appreciated.
  17. I ran across this old mod from years ago recently. Since the original dev has apparently given up the project, I decided to give it a facelift. So watch out, the F/A-18E is coming! It currently uses the F-15C cockpit/avionics like a lot of the VSN mods, and the external model isn't great, could do with roughmets and better textures at the very least, but it's free and it doesn't require you to own the F/A-18 Hornet module (unlike the CJS mod). Credit: DOL for the original mod. Download link on User Files: https://www.digitalcombatsimulator.com/en/files/3328157/
  18. Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
  19. Does anyone know where the files are for radar performance? I have the CJS Super Hornet Mod, and in the .lua file for it, there is a line that reads: ' RADAR = "AN/APG-73" ' I believe this means the .lua finds this radar file to use in the super hornet. Where is the AN/APG-73 file located?
  20. So, I recently downloaded the CJS Superbug Super Hornet Mod. I know this mod runs off the existing F/A-18C files, so it shares the same characteristics. This should mean it shares the same RCS, turn rates, turn radius, acceleration, top speed, and radar strength. How can I change the RCS? Because the Super Hornet has increased radar stealth characteristics. Also, if I can increase radar strength as well that’d be wonderful. I’ve never done modding, and I’ve never messed with the game files before, so any and all help is appreciated. Thanks!
  21. I have spent a multitude of hours researching how I can try to edit the avionics and flight model of the CJS Super Hornet. Alas, I have had little to no success. I’m at a loss right now, and I would really appreciate some help. I know little to nothing about coding or computers, so this is all very confusing to me. From all my research, I found that the player flight model for the hornet (also used by the CJS Super Hornet) is a professional flight model. This PFM is a .DLL file and is encrypted. I heard the avionics are also encrypted (probably also in a DLL file [i never found it so I wouldn’t know]). Can someone help? I got DCS for my 15th birthday in July, and I found the Super Hornet a while ago. I just really want to make the flight model more like a Super Hornet. If someone knows how to edit these DLL files(idk if that’s legal. Is it?) please teach me. Or maybe if someone knows how, you could edit it for me I suppose? Maybe a developer could help me, someone with knowledge and authorization? Please, I just really want this. I know the Hornet and Super Hornet are really similar, but I love the little details. I love small changes that make each aircraft different, even if it’s two variants of the same aircraft. I love dogfighting, and I’ve heard of the AoA and slow speed performance of the Super Hornet being even better than the Legacy Hornet. I’d love to experience that. I don’t intend to sell or pirate the DLL files or anything. I know they took years of research and development, and I deeply revere that dedication. I would never steal that work. I’m not trying to pay anyone for this, and I don’t expect someone to help. I’m not entitled to help. However, I just wanted to reach out and see if I can find the right person who wants to help me. All I want is to fly the Super Hornet with my little brother and my friend. Please help, I’m out of ideas. Also, if anyone does help, here are the changes I would love to see: Decreased RCS to around 0.1-0.5 m2 (I think it’s in the .lua but I’ll put it in just to be safe) Increased radar detection range. (The AN/APG-73 did 60nm, but the AN/APG-79 does 80nm; I can detect a plane sooner than Legacy Hornet can) More consistent Radar STT lock (DCS Legacy Hornet loses STT lock a lot; appears to almost be intermittent at times) Increased thrust (to emulate increased subsonic acceleration) Better AoA performance (Legacy Hornet flew at max 35o AoA; Super Hornet allegedly has higher max AoA; 20% better seems like a good estimate) Increased lift (Better slow speed characteristics; more control at low speeds; 20% better seems good) Increased pitch rate (Nose pitches up or down quicker and with more control; maybe 7o faster) Increased survivable G load (requires higher G-force to break wings off airframe) (If I over-explained, I’m sorry. I just don’t know if I used the right aviation terms and want to make sure I’m understood properly)
  22. I was making a custom livery for the F/A-18E Super Hornet (CJS Mod), and I finished the first dds file. When I exported it from GIMP and booted up DCS, it is just rendered as black. It was working before. I would periodically check the skin as I worked on it, but now it won't work. Someone, please help. I worked for at least 30 hours on this.
  23. Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
  24. 1) Will FD (Flight Director) mode be implemented for dropping bombs? 2) Will there be additions to the AGM-88 implementation? For example indication of multiple codes or something else? 3) Will there be additional modes for launching unguided aircraft missiles? 4) Last question, in general, what is specified in the road map is all that will be added/corrected/implemented at all? Or is there hope for some implementable features outside the road map?
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