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Thundersmoke

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  1. Been experiencing this intermittently as well, same symptoms. Out of curiosity, does everyone here have force feedback stick bases? My working theory was that I was noticing it occurring more after I reslot from or otherwise switch from a different module. Like I was setting proper takeoff trim but it’s like the FFB stick wasn’t properly reset/recentered from previous flight and wasn’t giving me the proper range of authority. Now seeing that it’s a semi-commonly encountered issue has me back to being perplexed. Like it’s not even rolling in the right direction for a torque roll or snap roll. And seems like any gyroscopic precession from slightly raising the nose a little for liftoff should be superseded by all prevailing left-turning tendencies. Also peculiar that it happens upon air start as well.
  2. I'm guessing you copy/pasted those paths so this probably a longshot, but if you installed DCS long enough ago, the path will be \DCS.openbeta\Mods\tech That's the only discrepancy I see in the install path compared to mine. I just installed his "Core Ultimate" pack in the last couple of days, so I was freshly dealing with it. I'd previously had his Mustang and Spitfire packs in the path you listed first. If none of that helps, I'd probably reach out on the Echo19 Discord and get a helping hand direct from the source. Good luck!
  3. Just here to confirm I've just experienced the same behavior with the P-51, 75-gallon drop tanks. Take off, on Left Main, burn fuselage down to ~20gal, switch to first external for 5-10 minutes, then the other, then switch back to first external and engine sputters and fuel pressure zeroes. At first I thought it was maybe the Debden Eagles campaign mission perhaps mistakenly loading an empty fuel tank. But I couldn't find any evidence that's even possible. Definitely seems like a gremlin in the external tank behavior.
  4. If your carrier is moving at a good speed, you can drop full flaps and get blown backwards on the deck. Might help to make the plane lighter if it’s not doing it.
  5. Thanks all, I appreciate it. The solution to my Corsair issue was in the DCS “FF Tune” settings where I was able to reverse the trim axis. The last update had the nose-up and nose-down trim effects backwards for me, and it was fixable in the DCS options. All good for now.
  6. Could I trouble you to elaborate on this a little bit? Trying to understand if it’s possible in my Rhino / VP telemetry software. Just to be clear, there’s a way to reverse axis for just the FFB trim? So that nose-up trim properly backs the stick into your lap? And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down?
  7. I do. I’ve got a VPRhino base. My point was that despite any initial damage state the plane or landing gear might be wrongly experiencing at spawn (which I’m not disputing and needs to be fixed), I’m still able to functionally overcome it and use the plane without too much fuss. It doesn’t stop me from taxiiing, taking off, landing, trapping, etc. It’s obnoxious and the worst part of the module to me, but it’s still mostly mission-capable. I’m also often taking off with disgustingly overweight loadouts, so even that’s doable. RE: the vibration — one thought that occurred to me is that I sometimes feel my haptic seat / stick FFB from the flaps after takeoff as I exceed the airspeeds for the higher flaps settings. I think it’s the feedback of them slowly blowing closed if I don’t manually raise them myself first. But the end effect is long, sustained vibration in the stick that’s much longer than a normal flaps actuation.
  8. So I’m basically living in the Corsair on Grayflag Normandy (heretical for Normandy, I know) with many, many extended sorties, spawns, launches, landings, repairs, rearms, taxis, takeoffs, etc. both before and after the update yesterday. Mission winds are 3m/s or about 6 knots from 285°. The carrier hauls ass at about 27kts IIRC. Taxiing on the ground is obnoxious but doable. With some pedal, brake, and throttle dancing I’m able to get turned around, back-taxi, use the taxiways, even through the wind, etc. On the carrier’s upwind leg, no chance. Insanely strong weathervaning. I drop the flaps and let the wind push me backwards on the deck if needed. On the downwind leg I do the same but have to lighten the plane first. Overall, the Corsair is now my go-to for air-to-ground and I’m having a ton of fun with it despite the frustrations. No new in-flight vibrations as mentioned above, and no initial damage that has precluded takeoffs or landings. That said, it’s never good when I catch myself thinking, “I’d rather be taxiing a Spitfire.” This is definitely the #1 bug for me now. I understand that for some missions the conditions might be worse. But there’s a ton of fun still to be had while we wait for a fix if folks are so inclined. Group boat ops are probably impossible for now, but saying it’s grounded or impossible to use is somewhere between situational and misleading.
  9. Just chiming in to confirm the same on a VPRhino FFB base. Trimming nose-up will trim the aircraft nose up, but the stick pushes forward/away from the pilot instead of back/towards them.
  10. I’ve soaked up a lot of your shared knowledge as I’ve gone through the Mustang, Thunderbolt, Spitfire, and now the Corsair throughout my warbird journey this year. But this advice had such an immediate and dramatically positive impact on my Corsair approaches I just wanted to reach out and say thanks. This very much makes it feel like a proper analogue of a Tomcat where you can semi-maintain on-speed AoA, albeit with some additional wiggles and wobbles. But dispensing with the attempt of dipping the nose and flaring, etc. has stopped me from bouncing over the wires and made good traps very reliable. Cheers and thanks!
  11. I have a VPRhino and the FFB experienced isn’t as polished as other modules but I haven’t noticed anything that’s “messed up” to the point where it’s unflyable. For me, the most important thing is the stall warning buffets, which it gives me. (I get most of the rest of my haptic feedback from a UShake6 seat pad.) The trim seems to work fine and I’m able to get on and off the boat alright. I’d give it another whirl.
  12. I would double-check the install and setup as I downloaded the beta, and the Corsair gives long, sustained feedback on wing fold and flap movement for me. How do the sound module test tones feel? Also probably worth testing on a more mature module of any type. UShake6 should *not* be giving off tame vibrations unless we manually tame it or something’s wrong.
  13. Same; I don't use SimHaptic or SimRacingStudio software for anything. SimShaker for Aviators + Sound Module is outstanding. The "50% volume" instruction I referenced is in the actual UShake6 setup instructions in Windows when you're creating the new sound device. (https://simracingstudio.freshdesk.com/support/solutions/articles/35000192912-u-shake6-setup search the pagee for "50" and you'll find the step) From there, SimShaker will have its individual parameters you can tune (you'll probably want to dial these down to your taste as well; the UShake6 can put out some serious volume and rumble). Sadly no Corsair-specific settings to share as I'm just getting into the Corsair this past week and haven't downloaded the SSFA beta with the Corsair profile yet. But that might be a project for tonight. I'll keep you posted -- I tune most of my warbirds the same. (The only thing I'd consider changing in your case is increasing stall buffet feedback, as I get get that through my FFB stick primarily)
  14. I suspect you've already discovered this by now, but you should be very pleased with that setup. After my VPRhino FFB base and VR, I think the UShake6 is my favorite piece of sim kit. Definitely follow the setup directions carefully and dial back the windows volume to that device to 50% before testing or playing with the SimShaker values. I about Marty McFly'd myself out of my sim seat firing the Apache gun the first time.
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