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Joebejammin

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Everything posted by Joebejammin

  1. But this isn't and ED or DLSS issue? It's the only plane in game with this texture issue, and it's not how it look in real life
  2. Try the new DLSS 4 files and enable DLAA with preset J, it takes care of the whole problem beautifully imo
  3. But it shows a lot more than vertical speed? I mean the main point is you're being very disingenuous when someone references the HUD on the F1 and you're like "what HUD? The F1 doesn't have one, I have no idea what you're talking about". Because obviously anyone can deduce what component of the aircraft someone is talking about when they're referring to the HUD in an aircraft that has a "sight" that includes a ton of traditional HUD info. But even beyond that, the HUD in the F1 includes and is not limited to: Altitude Heading Pitch ladder Bank indicator Radar range Time till missile impact Computer calculated target interception angle Gunsight and radar assisted pipper The point of a HUD is a display that lets you have your head "up" instead of "down", and all of this information on the sight was previously relegated to the instrument panel, therefore introducing an improvement on letting your fly with your head "up". Just because the means of projecting the image is optical instead of digital doesn't change the entire function of the display.
  4. In that case in regards to Cyrano IVM look down capability; what can we reasonably expect? Whether it be in terms relative to other radar systems we have in DCS/know well irl, or relative to how the in game radar currently (over)performs. Thanks for all the info!
  5. Blink twice if it involves the radar
  6. No dice in the end
  7. Any updates on radar slaving for the Magics and R530IR?
  8. I use an HF8, only using SSA software.
  9. I get a problem when flying now where when I pull too like over 5/6G in the Mirage F1 the lower rumble packs rumble at full speed until I turn the seat off? The issue will happen consistently every time I pull more Gs or fire the cannons until I repair the DCS file.
  10. Over half a year later and the issue isn't resolved. Do we need a more detailed bug report on the R530 for it to get changed?
  11. Bumping this topic. Any word on ED taking a look at this?
  12. Any news on the IR slaving for the R530IR radar slaving?
  13. As title says. I have a quest pro and was using DFR very successfully for a while, but booted up 2.9 today and the foveated rendering is working but its no longer utilizing eye tracking. Anyone else having this problem?
  14. This is in the MT branch, and only happens with steamvr. OpenXR works just fine and even if I set steamvr as the OpenXR runtime it still crashes every time. Have tried adjusting the settings including MSAA to no avail. dcs.log.old
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