I just simply cannot FATHOM , how a group of people this intelligent, can create the most realistic and dynamic Aviation Combat Simulator in History, but can't fix a few lines of code to fix game-breaking issues.
I think why so many people are frustrated here, is because MANY of the problems people are encountering have EXTREMELY easy solutions, that would require minimal effort, I'm talking literally seconds in some cases. FOR EXAMPLE
PERSISTENCE: It's actually difficult to comprehend how in 2023, you need to edit the mission.scripting.lua and literally put 4 "dashes" behind 2 lines of code , in order to be able to save a mission. How is this something that cannot be made into a setting?
CONTROL MAPPING CONSISTENCY: This one drives me nuts; When trying to bind a new aircraft, you're sitting in the cockpit and you hover over a switch/handle/lever etc... and it comes up as let's say " TDC Slew Left". Okay, so now you go to the controls page and search " TDC Slew" ..... BUT WAIT, NOPE, it's called something COMPLETELY DIFFERENT in the menu.
There's absolutely no reason for this; it can be fixed extremely easily and will help new players immensely when learning what things do.
Clickable Cockpit Mode : So for nearly every single aircraft, you have the ability to bind the control "Clickable-Cockpit Mode" it's default as Alt+c , then you hop into the Mig-21 , and it's nowhere to be found... It's called "Transpose Mode" or something dumb like that, and not bindable to the mouse.
Like none of this stuff passes the sniff test.
Don't get me wrong, I appreciate having new modules as much as everyone else, but like maybe instead of spending every waking minute making new planes, the devs could dedicate some time to fix major Quality of Life issues, and better optimizing the platform. Or even bring in some outside help, perhaps developers with experience in Graphical User Interface design and aesthetics.