

PacFlyer23
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Everything posted by PacFlyer23
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I implemented this solution a few weeks ago and it works great. I do wish he's slow down a bit and actually explain why the things he's doing work, not just what to do. I watched the video a dozen times to make sure I was doing exactly what he directed. There were a couple of times I could have used more of an explanation. For example, I used GIMP just like he was using, but in the video he had already opened a new file in it. When I started GIMP and opened a new file it had some default settings that I wasn't sure if they were important - such as dimension of the file which was at 1920 x 1080. I noticed in the video that his file had in its header on top 11520 x 3184, same as the screenshot file he'd made. So I set my new file to same as my screenshot file dimension - 3840 x 2160. Not sure if I needed to do this but when I dragged my screenshot into GIMP it matched the new file exactly and dropped right into it. Not sure how UIMask works in Reshade to do its magic with the brightness of my three DDIs, but it does.
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Thanks for the tip.
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Okay, I got it. I turned off just the right DDI. Then launched TrackIR and it opened in the main display as normal. I then closed TrackIR, and turned back on the right DDI. With all monitors on, I launched TrackIR and it opened in the correct main display.
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I just tried your five steps. I also verified in Windows11 settings that only one (main) monitor is the display. I I launched TrackIR and its running but its app window is not showing up in the display.
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I have three Winwing DDIs and a main monitor. All have been working well, then in the last week things changed for some reason. Now if I open an app window from my desktop it shows up in the right DDI not the main display. This has happened when I start TrackIR. I can get my mouse cursor into this window and can sort of resize the TrackIR window, but cannot drag it back to the main display desktop window. Any help would be appreciated.
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Okay... I've just seen a few more post and YT video strongly recommending PL not be used for DCS as its no longer needed, so I've just removed it again. My system only has four e-cores compared to six p-cores, and I don't do VR, so PL probably wasn't doing much restricting in the first place. Intel Core i5-12600K Total Cores = 10 # of Performance-cores = 6 # of Efficient-cores = 4 Total Threads = 16 Max Turbo Frequency = 4.90 GHz Performance-core Max Turbo Frequency = 4.90 GHz Efficient-core Max Turbo Frequency = 3.60 GHz Performance-core Base Frequency = 3.70 GHz Efficient-core Base Frequency = 2.80 GHz
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I did remove Process Lasso, but noticed a bit of stuttering. Reinstalled PL with DCS set to run only on P-Cores and at High Priority, and it seems to run smoother now. I also have the fps capped at 90 in both Nvidia Control Panel and DCS options. I don't do multi-player, so that could be a fact in why PL works better for me, as I've read some post that Multi-Thread (which may not get along with PL) is more for MP environments.
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Okay. I've seen other post suggesting the same, so I will give this a try and remove Process Lasso. Should I also still consider unparking Cores too?
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Thanks that worked Alt + Tab. I'm not a PC person. So Resource Monitor is showing several of my CPUs as Parked. How do I set them as always unparked? I do have Process Lasso running and for dcs.exe the CPU Affinity set to always for my 11 P cores.
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Simple question. What key do I use when in DCS to go back to seeing my desktop while DCS is still running? I would just like to use Windows 11 Resource Monitor to see which Cores are parked when DCS is running. I've hit a key before to switch to the desktop with DCS running, but can't remember which one it is.
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Rather disappointing that WW didn't announce a new Combat Ready Panel at FSWeekend. I watched their presentation with my fingers crossed. I still don't get their approach to their DCS ecosystem of products. It just seems incomplete and overlapping when it comes to the F-18 HOTA and panels. https://fselite.net/content/fsweekend-2025-winwing-unveils-new-products/
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Hello. I only fly the F/A-18C and just hooked up three Winwing MIP/DDI displays. Initially had an issue that I worked through with WW help and had to replace one of the original USB to USB-C cables that came with the button frames, and now everything seems to work well. However, I discovered the OP noted Kneeboard opening placement issue - not sized correctly in the main display (3840x3184) and showing up partially in the center DDI. I believe that I know how to fix using the OP directions for "Changing the default opening position of the kneeboard." However, instead of downloading the zip file and installing the 3 new lua files, I am wondering why I can't just go directly into the existing file "ViewportHandling.lua" and change Line 33 dedicated_viewport = {0,0,default_width,default_height} to my desired position that I think is dedicated_viewport = {3240, 2384, 600, 800}
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Interesting. They took non-combat items like Emergency Jett and pylon station controls from the Combat Panel and put them on the PTO2. There's also overlap with their UFC/HUD in the Alt (BARO/RDR) and COM 1/2. There's also overlap of the PTO2 with the Orion2 Throttle (I don't own, I have the Warthog) - Wing Fold. My ideal Combat Panel would replace the Alt, pylon, and Com areas with basic engine switches like on the Warthog - APU, L/R Crank, and Battery and L/R Generators.
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I got the new PTO2 last month, and really like it with my F/A-18C. It's clearly been designed with that plane's cockpit in mind. I'm new to WW products and their approach to product release cycles. I saw on the WW website that both the original PTO and Combat Panel are at end of life, so should we expect a new Combat Ready Panel this year?
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Okay, thanks for the information. I don't use VR, so the main display is how I see the "world" in and outside the cockpit of my F/A-18C. The YT video seems pretty straightforward now that I've watched several times - really wish it explained a little bit more as to what Reshade (I do use it already) is doing to the MFDs and why it works. I'm basically an old neophyte when it comes to PCs and programming.
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Thanks for the update. I definitely don't understand the dark art of computer coding. I'm planning on buying three WW MFDs this month for use in my F/A-18C simpit, I'll give Reshade and Monitorian a try, but really hoping it's not a mistake spending the money if they can't be seen.
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If you are in a mission and resize or adjust your screen via zoom or head-tracker movement towards the screen, does this mess-up the masking or this fix?
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Yes this clarifies things. I was a bit confused by the media release from 2008 on the first use of the GBU-54, but it was just the USAF... "The U.S. Air Force has deployed in combat for the first time, the guided bomb unit-54, Laser Joint Directed Attack Munition – or LJDAM. The GBU-54 is the U.S. Air Force's newest 500-pound precision weapon, equipped with a special targeting system that uses a combination of GPS and laser guidance to accurately engage and destroy moving targets. On, Aug. 12, 2008, F-16s from the 77th Expeditionary Fighter Squadron deployed to Joint Base Balad, Iraq, successfully executed this "combat first" when the weapon was employed against a moving enemy vehicle in Diyala province, Iraq." Then in October 2010 the USAF 510th Fighter Squadron employed a GBU-54 laser joint directed attack munition for the first time in the Afghan area of operations. However, the US Navy didn't get GBU-54s until 2012 when it reached initial operational capability.
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I learned DCS in the A-10 so I was very surprised when moving over to the F/A-18C that the GBU-54 Laser/GPS JDAM was not available for it. Is this due to the era in which it was deployed - mid 2000s?
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I am not familiar with XRToolkit. In the A-10 I was able to go into a lua file and adjust the color of its HUD. Is there a way to tweak JHMCS in the F/A-18?
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I have the exact same issue in the F/A-18 with the JHMCS being so faint. I noticed that in the training missions that are available for the module, the JHMCS projections seem much brighter/thicker green than the practice missions I've created in the ME.
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No Dialogue after Update to 2.9.8.1214
PacFlyer23 replied to PacFlyer23's topic in Game Performance Bugs
With some additional guidance I've got it fixed. DCS had me rename just the "Config" folder. I also copied my "Input" folder with my AC cockpit control layouts/key bindings from the old "Config" folder and put it into the new "Config" folder once DSC had created it. A little bit of going in and out of DCS to check things... some game settings (display, gameplay, etc) got reset too. Rather strange this all happened, but glad for the help here and DCS tech getting it fixed. -
No Dialogue after Update to 2.9.8.1214
PacFlyer23 replied to PacFlyer23's topic in Game Performance Bugs
DCS tech help suggested a similar approach and I renamed it to Backup, but now I am back to the very start of things as I have no saved missions, campaigns, aircrafts, maps, etc. -
No Dialogue after Update to 2.9.8.1214
PacFlyer23 replied to PacFlyer23's topic in Game Performance Bugs
Repair did not work. Also, it is not just dialogue I am not hearing but also no cockpit sounds like test alarms, switch clicks, etc. I am hearing engine sounds. -
No Dialogue after Update to 2.9.8.1214
PacFlyer23 replied to PacFlyer23's topic in Game Performance Bugs
Well I don't have any aircraft mods. After doing the updates this morning I did go into my dcs folder and deleted files in the fxo and metashader2 folders, as I've done after pervious updates. Otherwise there was no changes from yesterday when it was working. I will now try the "repair" feature in the new Launcher to see if that helps.