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Biggs

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  1. It was mentioned half a year ago, before they release it, so no, it won't be.
  2. if... yeah who knows. Is there a why to LUA file-hack our way around this for now?
  3. This is what 12lbs of boost looks like now. Get used to this bug for the next year or so I bet. It's like ED didn't even bother testing this or something. I don't know how you manage to miss this. The coding for the boost needle hasn't changed from the last version. This is exactly where the old '12lbs boost' indication was located which means they just updated the texture and didn't bother re-calibrating the needle positions. Though I hope they don't cause this isnt the boost gauge they should be using in the first place FFS!
  4. The gauge was correct the first time around. No idea why they messed with it.
  5. The 'standard' paint scheme has needed an update since day one. Never understood why they stuck with MH343's roundels. Or why MH343's roundels look like that to begin with. To be honest, they should add your generic skin to the defaults, its spot on. Also, what's up with the boost gauge only going to +16lbs? The only MkIXs that were rated less than +18lbs were the initial series of Merlin 61s which were rated at +15lbs.
  6. I just feel like throwing up your hands and going "oh well refraction", is not acceptable for what ends up basically blocking 1/3 of the reticle. There needs to be a better work around for this issue, like elevating the sight to compensate for this lack of refraction.
  7. EDIT: ok so youre saying the nose, seen from the cockpit would look lower because of refraction. thats fine. the solution would be to just angle the trajectory of fire up a few degrees to get around this. which is what I am proposing. I still think the guns are leveled at 0 degrees currently, which is not correct.
  8. I'm requesting a change be made to the positioning and subsequent harmonization of the gunsight. The current position of the sight reticle (since day one of release) is too low. I made a gif of a screengrab taken of a GM2 sight video and recreated the FOV in game the best I could, and matched the two images up using the petrol tank cap and the top cowling seam as a alignment point. As you can see the real life sight was positioned higher with the 100ft ring touching the top of the cowling. (dont be thrown off by the sight glass both the oval and square were used with the GM2) This matches with the description of the official mkIX tactical trials report No.46, paragraph 13: "The Spitfire IX is fitted with the G.M.2 pilots reflector sight and although the aircraft is longer in the nose than the Spitfire VC, the 100 m.p.h.(sic) ring of the sight is still just clear of the nose." http://www.spitfireperformance.com/spit9tactical.html I do not have the exact quote but I also recall a pilot's description of not being able to fire on a target that was on the deck because he could not get his nose low enough to land his shots without essentially flying into the ground. I do not have the precise degrees above the datum the sight was calibrated to but its clear that the sight is too low as it is positioned currently and needs to be looked into. Thanks.
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