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tribbin

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About tribbin

  • Birthday 01/29/1984

Personal Information

  • Flight Simulators
    DCS
  • Location
    Netherlands
  • Interests
    DCS
  • Occupation
    Reaping Phantoms
  • Website
    https://www.youtube.com/@PhantomReapingFagotSquad

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  1. So I'm building a mission where people try to flee East Berlin, but the hitboxes of the Brandenburg Gate are broken.
  2. Today we multi-crewed again and had a lot of fun. However, there is still an issue with the low-RPM alarm for people who are slotted in the gunner positions. We solved it by the person re-slotting after startup.
  3. So when Petrovich is searching (on ECW/HBCW) there is a heavy stutter that is hurting my brain in VR.
  4. I think people who read the original post by person B are primed to look at it with suspicion and dismissal.
  5. If person A posts it people defend it and if person B posts it people agree that it is a really bad thing from a bad person.
  6. Funny how people openly acknowledge the double standard.
  7. Calling it baseless is uninformed. And I have not seen anybody denying/contradicting the bullet points.
  8. The exact date I discovered people have to do their own research on each 3rd party developer and module pre-purchase instead of assuming equal quality.
  9. Example of it firing when I'm already dead from yesterday, that reminded me of this bug. fagot_keeps_firing.mp4
  10. Basically, if you have your trigger pressed when blacking out, you'll end up with an empty magazine. Also, when recovering from black-out the button-release does not register so you have to manually shoot to have it release. If I get shot when I'm firing, I see my aircraft emptying its clips while it is falling to the ground.
  11. Which version(s) of the F-5E are affected? As in; can people de-install the remastered or buy the FC version as a fallback?
  12. So does it only affect the people flying the F-5, or also people flying close to the F-5? (as the outside view has the same framerate-halfing)
  13. Somehow the conversation has changed to BFM and giving VR players the same super-human abilities that would in real life injure them. My original post was about limiting view towards the front on high G, like in real life. Also people posting leisure-flights as counter arguments to this:
  14. "to minimize the need to look around manually" HUD showing where the enemy is:
  15. It is specifically about turning your head while under heavy G-load. https://chatgpt.com/share/67082a44-7aa4-8002-a605-d2d71c6df01d
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