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FuryNZ1781

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  1. nope, im pretty sure its a problem with the model no matter what texture you throw at it
  2. "You could also try unzipping textures.zip, and later deleting the zip file only leaving textures folder. I doubt it's the issue though" Yes this was the issue with your update, thanks. I can confirm through model viewer that the cockpit model uses the updated file name, for some reason my dcs dosnt like it in the zip so ive just unzipped it in a folder called texture as that is the call in the entry file and that fixes it Cheers!
  3. no mate, your mod which i did a clean install with your new file looks like this:
  4. Hi, Just wondering if you had fixed your mod with renaming the texture.dds file? you really shouldnt call a texture file that name as it messes with other textures from other mods and game textures are you able to rename it in 3ds and update mod? just want to add that just renaming the texture file in the texture.zip will not solve the issue it will just make ur cockpit have no texture you have to fix it inside the actual 3d model Cheers
  5. Can be found on CH's FAQ page: How do I install your assets? My assets are available as asset packs per country (not as single assets). Download the asset pack, there are two download types: Complete: Contains everything you need in full size (for example CH Military Asset Pack China 1.1.4) Incremental: Contains an incremental update if you already have an older Complete pack which needs updating (for example CH Military Asset Pack China 1.1.x-1.1.4) Installation of Complete: Extract zip to your DCS Saved Games mods folder (for example C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech) Installation of Incremental: Extract zip to your DCS Saved Games mods folder containing the old Complete pack that you want to update (for example C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech\CH Military Asset Pack China 1.1.0 why do DCS crash or units won't spawn when using your assets? You most certainly have a conflict between old and new assets of the same type. Make sure to delete all earlier versions of my assets. I re-packaged all my assets into country packs the 22th of December 2023 - make sure all earlier single assets are removed before installing the country packs and running DCS. Most of my earlier assets have folders with a CH-prefix - but there are some exceptions so be thorough when removing old assets. I always test all my assets simultaneous to make sure they work fine together.
  6. I tried everything but it seems the issue is related to a certain update of DCS which made certain textures that the model use to be really shiny. i even stripped all the textures down to a single file and it still did this. There is a mod from cao99 for a j16 with working textures but the model has problems like the canopy has no animation and the size of the entire aircraft is wrong. unless you can find someone who knows how to animate a 3d model and convert it to a .edm file we are probably out of luck
  7. This looks fantastic! i hope you guys are able to finish the mod i know alot of people will be rooting for you guys!
  8. There already is a 003 mod out by cao
  9. I use my own j15b mod, its using the su33 model with chinese liveires on it. my j15 dosnt fall off the deck but my f18 does.. it seems the catapults only hook up to ai aircraft. As far as i can see, these mods in their current state are for AI only. i was also able to take off on 002 but i couldnt catch a wire to land hahhahah
  10. Works fine for me, although you might want to check with cao about his collision model, could be a cause for the lag, i have it with the 003 when any aircraft land on the deck @Beldin just curious did you experience massive fps drops with the 003?
  11. I dont think this has anything to do with the rwr, the reason you see the ford is because CH fixed an issue that was created after lastest patch. The ford mod was fixed by CH by replacing this line of code: GT.sensor = {} set_recursive_metatable(GT.sensor, GT_t.SN_visual) With: GT.sensor = { max_range_finding_target = 475000, --40000 min_range_finding_target = 0, max_alt_finding_target = 15000, -- 15000 min_alt_finding_target = 0, pos = {-44.0, 42.0, 30.0} -- search radar position } Ive tested this with CH's arleigh burke III you will be able to see both if you changed the lua file of the burke. You can do this yourself or if you are patient and wait for CH to change them all and update the individual country packs its up to you. @currenthill Please let me know if this is wrong, i dont want to misguide the public
  12. Thanks Beldin! your help is greatly appreciated! a true expert at carrier taxiing and routes!
  13. Pretty sure admiral has a uss america mod on his site, we also have a 075 but its not released yet
  14. Great work Beldin! looking forward to your improvements for them
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