Jump to content

xboxshark21

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by xboxshark21

  1. I also tried implementing the weapons from the SU-30 mod on the su-34, but they wouldnt fit on the pylons correctly
  2. I agree, I'm planning on donating when I get my next paycheck
  3. Hey CH, Maybe you can reuse your Ukrainian BRDM asset and just repaint it in a plain green? BRDM model in the base game leaves much to be desired...
  4. not a new problem, been happening with CH infantry for a while, afaik there is not an easy fix for it
  5. When you select the trailer in the mission editor, select the three dots on the right side of the screen, near where the loadout editor would be for an aircraft
  6. Yes, you can download just the update for all the fixes. For major updates adding new assets, you have to download the whole pack.
  7. He already has in the Swedish asset pack.
  8. CH, has anyone told you we love you?
  9. Finally there it is beautiful THAAD
  10. Hello @currenthill! I just wanted to inform you that I found a conflict between you USA pack and the ED WW2 asset pack. The SPG M10 Tank destroyer, when placed in the mission editor, appears with your M10 light tank model, as shown in this screenshot.
  11. Just set a "bombing" task in the mission editor, and set it wayyyyy past where u want the decoy to go, will eventually crash in a field near wherever you set the target point.
  12. Its already on the MiG in the newest verison of the Ukraine pack.
  13. I agree, I think some more UAVs would be nice. I have made a simple Russian air force skin for the Wing-Loong already in game for now while we don't have any, I will try to figure out how to post it on the user files soon
  14. Chiller Juice Studios already have an excellent mod for the super hornet and growler, no need for an AI version
  15. All are GPS guided to the specific point you set, not meant for saturation of targets. If you want to add a target saturation, just add multiple target points around the area and set the number of rounds per point to 1.
  16. Set the unit’s role to ground attack Add a waypoint Advanced waypoint options -> add an option Make the option “perform task” make the task “fire at point” or “bombing” Set the weapon you want it to fire (cruise missiles) Select “one” under how many you want to fire
  17. Are you talking about AI assets such as the Tu-95 and Su-24?
  18. Well that's the thing, the buk probably uses a different code than things like the TOR due to its lack of a proper search radar. What you are asking for (keep in mind I am not a DCS modder or know much about the core code of DCS ) either isn't possible in the current game, or if it is possible it would take hours and hours of work to get it. I'm not trying to start an argument here, just @currenthill puts in tons of time and money into things he gives out for free. Have a little respect and don't go complaining on his forum and making demands like @Abburo said.
  19. While I do not currently use it, try the Skynet IADS script. If I remember correctly it can connect SAM sites to early warning radars so SAMs wont turn on until in range.
  20. Are these the Currenthill ground launched anti ship missiles? try setting and advanced waypoint action “Alarm state-RED”, so the radar will be on automatically, or alternatively add an AWACS to the mission. I would try to help more but I need either screenshots/log/mission itself
  21. Hello CH! time to put in a suggestion. I was thinking maybe some more Russian artillery? I think one you could do would be the Russian Tornado-S, similar to HIMARS. One of the variants is based of the Smerch MLRS already in game, so possible reusable asset there. Other variants too, such as this truck mounted version pictured here. As always just a suggestion, love ur work.
  22. Hello! I was wondering if someone could send the link to the Su-57 discord? I havent found a current link. Thanks!
×
×
  • Create New...