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AlfreDCS

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  1. Hi! My programming error... hard to find but I fixed it... Sorry and Thanks!!
  2. Hi everyone. Sorry for my English. It is possible that for some time now Event 2 (HIT) (https://wiki.hoggitworld.com/view/DCS_event_hit) is not working when WWII Assest Pack planes are hit? Is anyone else experiencing this? Thanks in advance!
  3. Hi everyone. I've noticed that for a while now (maybe due to updates...) , Event 2 (HIT) (https://wiki.hoggitworld.com/view/DCS_event_hit) doesn't work for WWII Assest Pack planes... Is anyone experiencing this? Thanks in advance!
  4. Hello! Is it possible that event 5 (crash) doesn't work either?
  5. I can confirm that when trying to log into DCS today the problem did not occur. I also assume that it was a minor problem on DCS's side. Thank you all very much!
  6. Hi! Thanks for thereply. I have done ALL the steps suggested in https://www.digitalcombatsimulator.com/en/support/faq/authorization/ (cleaning, repairing, etc). I have checked Time and Time Zone. I have added DCS to the applications allowed by Windows Firewall... nothing has worked. Until YESTERDAY everything was working perfectly... Also, it is strange that other purchased maps like Sinai do not present problems...
  7. Hi everyone. When I log into DCS I get an announcement that the Normandy map is not authorized and will therefore be disabled... Is anyone having the same problem? Thanks!
  8. Thanks Flappie! The problem is that only FIVE BUTTONS are shown (as seen in your image)... and my intention was to program the others... but I already realized how to do it via, precisely, Logitech G Hub... Thanks again!
  9. Hello everyone. I have connected a Logitech G 502 mouse, but it does not appear as such in the DCS controls settings. Please, could someone explain to me step by step how to install it in DCS so I can use the different buttons? I have tried through the Logitech G Hub app but without success... thanks!
  10. Hello Hawkeye60! I love your mods. Something we would need on maps such as Normandy is more MILITARY PERSONNEL, more CIVILIANS and more AMIMALS... After all, in WWII these regions were densely populated... especially London or Paris. LOL! I hope that at some point your talent and time will allow you to do something about it... Best regards!
  11. Hello everyone. What a GORGEOUS mod! But... is it possible to repair the bow wave position on the z49? I have installed the WWII DKM German Naval Squadron package and then the Z-49 update that appears in the first post... Thanks in advance!
  12. Ok, thanks for the quick responses! Greetings
  13. Hello everyone. I have noticed that ships in DCS do not have smoke from their chimneys. For the modern world, it would be fine... but for the IIWW environment, it would be unrealistic... Is it possible to add smoke in chimneys to ships? (I have tried parameter GT.exhaust = { [1] = { size = 0.75 , pos = {-1.0 , 32.0, 0.0 } }, } in ships.lua files but without success... Thanks in advance!
  14. Excellent, cfrag...! My fault! Obviously I was mixing Units with Static Objects... and wanting to interact with what doesn't exist! Your code worked perfectly. Thank you so much
  15. Hello! Sorry for my poor English. First of all, I'm pretty new to programming... BUT... I have a strange problem... the following code simply randomly removes objects at the start of a mission. BUT ONLY FULLY WORKS if the "for...end" goes from 1 to 3... otherwise (for example from 1 to 10), the lines that come AFTER the End of the For are NOT EXECUTED... What am I doing wrong? The code: local nroObjeto = 1 local strObjeto = "Static" .. nroObjeto for i=1, 10 do if math.random(1,100) > 50 then Unit.getByName(strObjeto):destroy() trigger.action.outText("Erased".. strObjeto,5) end nroObjeto = nroObjeto + 1 strObjeto = "Static" .. nroObjeto end trigger.action.outText("End Random process...",15) -- NOT EXECUTED WITH for i=1, 10 Unit.getByName("Static7"):destroy() -- NOT EXECUTED WITH for i=1, 10
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