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jabog32_zillion

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Everything posted by jabog32_zillion

  1. i think i got it.... At least i can recapitulate the number flow and reproduce it elsewhere.... Respect to your work and Thx a lot again...
  2. Hi Valery, Thanks a lot for your answer... I can see your phytagoras and 1/2 way understand your calculating a distance from the so called "circle center" to 48dgN and 40dgN. But why 48 AND 40 Degree North ? Is the circle Center the Zero Point on the x,y,z coordinates near Simferopol ? And are 48 and 40 Degree North above and below the Middle Longitude ? I can also see your Atan and your rad to degree conversion. Is that some Heading your calculating ? Sorry to say, to understand it, I think i need more explanation to your Code... THX a lot for replying.... JaBoG32_Zillion Edit: Ok 48 and 40 dgn are the map boundaries... and the the middle longitude is (EndWest + EndEast) / 2; What is the RealAngleMaxLongitude ? Is the ToLengthN_S my position relative to the North and Souther Boundaries ? Maybe i can convert it to ActionScript without fully understanding it... I'm really not a cartographer...
  3. doesn't work, no export at all with v.LatLongAlt.z, v.LatLongAlt.x, and vLatLongAlt.Alt !! i also tried: v.position.p.x, v.position.p.y, v.position.p.z and cur.position.p.x, cur.position.p.y, cur.position.p.z inside my local o = LoGetWorldObjects() for k,v in pairs(o) do NONE OF THEM WORKED :(
  4. Earlier this month was us aswell :| And its too bad because the lat,long is useless unless i wanna start doing calculations simply to complex for my limited understanding & brain... Please ED, help us with this matter. Thank you in advance...
  5. Developers of our EyeCandy Sim, I just made a network test with a friend who already downloaded FC and found that the v.LatLongAlt.Lat, v.LatLongAlt.Long, v.LatLongAlt.Alt are in fact like the name already says Degrees,Minutes & Seconds... Which means that this Data is unuseable for our ATC Project. WE NEED X,Y,Z COORDINATES TO PLOT OUR PLANES ON YOUR MAP !!!! If it is possible to export my own position in x,y,z please one of u friendly developers, TELL US HOW... We are not planning any cheating tools, we are serious sim fanatics with ATC Controllers in our Squad trying to make Lomac even more realistic and enjoyable... Help us... JaBoG32_Zillion
  6. thx, but unfortunatly it didn't help... Well as we found out above the 3d xyz coordinates are somehow essentiall for this project because they are more or less the only way to handle the calculations without involving spherical trigonometry and finding out much more about the map... I dont have FC yet, so still going from the readme, which i really tried to read 10 times, i find the following variables: LoGetModelTime() %.2f LoGetPilotName() %s LoGetAltitudeAboveSeaLevel() %.2f LoGetAltitudeAboveGroundLevel() %.2f LoGetADIPitchBankYaw() (%.2f , %.2f , %.2f) LoGetEngineInfo() (%f - Fuel , %f - RPM ) LoGetControlPanel_HSI() (ADF - %f , RMI - %f) LoGetWorldObjects() v.Country (ID) = %d v.Name (name) = %s v.Country, v.Coalition = %s(%s) v.LatLongAlt.(Lat,Long,Alt) (LatLongAlt) = (%f, %f, %f) v.Heading (heading) = %f LoGetLockedTargetInformation() cur.ID (D) = %d cur.position.p.(x,y,z) (position) = (%f,%f,%f) cur.velocity.(x,y,z) (V) = (%f, %f, %f) cur.flags (flags) = 0x%x <---- ? LoGetRoute() Goto_point : point_num = %d route.goto_point.world_point.(xyz) wpt_pos = (%f, %f ,%f) and many more. X,Y,Z only appears to be for the LoGetRoute() and LoGetLockedTargetInformation() which makes me still little uncertain about the possibility to actuall find my own position in X,Y,Z... I wish could try already. I ordered 3 days ago but i wont be home until the the 6th so with some luck i can pick it up on the 7th... thx anyway if anyone wants to take a look at our work in progress u can see "it" here http://www.polymoon.org/tobi/privat/ATC_23.swf Zillion
  7. cheating... I would like to explore the possibilities of cheating by the development of our radarscreen and proove that it will be extremely hard to take any advantages from it. 1. All Clients which will be tracked need to modify their export.lua file in order to export any data and send it to the right host, thus it will be impossible to track any players without this modifications. Everyone can protect his own privacy... 2. Players or teams in any kind of competition which decide to actually enable data export and have a radio controller on a screen to guide them will be protected from the other team spying on them by the software we develop. There will be an anti-cheat-settings handshake which will make the choosen settings visible and transparent to both teams, not allowing further changes after the game has started. The available settings will be: -Controll TeamMember(s) -Controll Sector(s) -AWACS Mode 3. Additionally all drawn airplanes will be logged to file which will be sent &saved on the Radarserver on mission end, showing exactly what each controller saw for each radar sweep. 4. Teams may also decide to use their own RadarServer (host which recieves lomac data and sends it to flash clients via XML) with their own secret IP which needs to be stated in the export.lua to make sure they will be completly on their own and give cheating no chance. Of course the AWACS Mode will be unavailable then... I hope everyone can understand now that cheating will not be an issue and that this addon is being developed solely for the joy of simulation... regards JaBoG32_Zillion PS: Will the new exporter export x,y,z now or not, someone ?
  8. Hi Galevsky, i wanted to come here aswell and say thank you for starting the topic and to everyone encouraging the extensive exporting features which are a glimpse of the lomac modding capabilities. We also have responsibility in doing so. We need to avoid everything that leads to unfair addons and cheating :!: :!: :!: As another future plan i would love to see a pro ACMI (Air Combat Manoeuvring Instrumentation) Tool similar to the one in falcon... Everyone who knows the Tool knows what i mean. The ACMI Tool in falcon is similar to the track recording option in lomac only it is, sorry to say, advanced... It enables track recording from another much more analytical perspective since it shows radar lock lines, massively long wing trails and vehicle magnification allowing the dream of a debriefing or Air combat analysis... If you C++ Dev's could realize something like this it would be awesome... Meanwhile everyone intersted in simply exporting any radar like screen and unable to code C++ we have this ActionScript Flash project which handles things more down to earth and probably more simple and primitive... JaBoG32_Zillion P.S: Can you tell me if it will be possible to export Aircraft Position in simple and easy to understand X,Y,Z coordinates or if lat,lang will be the only exported data :?:
  9. Thanks SwingKid :lol: Cool 8) Sometimes you just need little time distance and :idea: a hint from someone who sees things from a different perspective and gives u a good hint, showing you were tapping in the complete dark... Thanks SwingKid Unfortunately its apparently for the new LoGetLockedTargetInformation() but if i look at the new string.format i see: This means that at least some objects positions are defined in X,Y,Z which again gives me some hope my own position can also be somehow defined in such nice and uncomplicated coordinates. Before we were simply assuming we only have the Lat,Long... If this would have been the case we started to get the Degrees, Minutes and Seconds converted to only Seconds. Means multiply the degrees by 3600, multiply the minutes by 60 and add the seconds. With this value we picked 2 spots on our own map, checked the same spots in the Lockon map and expressed it in Seconds North and Seconds East. Then we took the difference between our two spots on our map in pixels X and Y and took the difference between our two spots in seconds E and N in the Lockon map. We compared the corresponding two numbers, brought them in relation to each other and came up with two factors... 1 Second E = So&SoMuch X Pixels and 1 Second N = So&SoMuch Y Pixels ...on our map, which is the map that some tough JaBoG with the name MightyM has patiently made by joining countless screenshots, pixel for pixel, in his favourite graphics app... Thank him :!: A thing which is, according to my german english dictionary, commonly known as the "rule of three" in maths and by no means complicated... :lol: On the other hand trying to plot them in a plotting manner we needed a perfect grid. Unfortunatly we couldn't find this on our map because of the map projection.... So if we got X,Y,Z true 3d coordinates we got what we need... 8) Maybe we should all see, wait and experiment a little bit as always when F.C. has been released.. :D Additionally i can ask Galevsky what data he has asked from ED, since he is the one who in fact started the whole thing... Thanks to you also :!: I'll be off the topic for 3 weeks since i'm on holidays... P.S. Can you tell me more about this Alt-Y thing, i cannot get it working... and if you could tell me where u found the information that X equals north it would also help me on my recherche... Thanks all and the developers JaBoG32_Zillion BTW: Since i'm still awake i might aswell tell everyone whos interested how we manage to get the data of several clients (pilots) into our flash application (Swf)... I started with editing the the example listener.lua to recieve the data from the export.lua and log it to a file. Unfortuntely the sample listener.lua only provided the simutaneous connection to one client at a time because it was not intended as multithreading listener socket. So with my limited understanding of LUA I searched for an alternative and came up with moock.com which is a java server made for communicating with flash and enabling simple chat applications. You can download the sample java source and sample flash .fla here Flash uses so called XML data to import socket information... This means that data sent to flash needs to be in a pseudo XML format. XML is a hierarchy of data with a root and child elements attached to the root or main branches. So i edited my export.lua in such a way it would add the xml tags to my exported string and recieve it with the java server which then broadcasts the data to all flash clients... and finally we got this: If you are intersted in using flash i think it is a nice way and took me quite some time finding all i needed...
  10. Dear Developers, We are still hoping for a reply to some of our questions. We fully understand the release of F.C. might be a much bigger concern to your team at the moment. We at http://www.virtual-jabog32.de are not planning to build an AWACS simulator. Instead our final addon should resemble something like an air traffic controller presently used for civil aviation. We are building it mainly for the purpose of the simulation of controlled airspace including realistic arrival and departure procedures. Already about half of our invested training time is accounted for the practice of visual (VAD jet) pattern training around Sochi Adler. Every member of our squad is equipped with with dozens of maps describing patterns, exit points and entry points for the area around Sochi as well as taxiway & runway descriptions for all the other 20 Airports in our beloved Sim... We have a couple of members with the knowledge of professional aviators / airspace controllers and are in contact to airspace controllers for the area of Lechfeld Germany, the home of the real JaBoG32. Additionally we have ATC training and are about to train other members of the squad for the difficult job of occupying controll towers and sector controller screens. Of course with slight graphical changes the addon could be used as an AWACS Sim and even though many of us think flying with AWACS is less fun than flying without, we might also want to try this option. Furthermore our addon would rely on a lightweight (less than 1MB) Flash Application running in any Browser window and would be released as freeware with all sources for everyone to edit and build his own design and filters. Until now, we found a precise way to plot any position, converting our northern and eastern coordinates seperately to an (X,Y)Pixel position. Additionally we we got the coordinates of runway thresholds (ie. beginning of 06 & 24) in world coordinates and are ready to add them to our radar screen. Unfortunately our problem with the map persists and we are unable to use it as reference for our ATC controllers. I would therefore like to repeat our request for more information of the used projection for the map in lock on modern air combat. Other information like the standard parallell used for calculating the east west deviation and any information of this kind concerning the map and coordinate system would be so helpfull to us. We would be very grateful for sharing a couple of lines with members of your team concerning these issues. Thanks in advance JaBoG32_Zillion
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