Hi Nightstorm,
I had to replace the file in Saved Games\DCS.openbeta\Mods\Aircraft\F-22A and not DCS World OpenBeta\CoreMods\aircraft\AircraftWeaponPack like you said, for it to have an effect.
Anyway, the difference is minimal: 1000ft ship kill range instead of 900ft
I did all tests using CHs Grigorovich since they seemed like a decent sized/armored target.
According to nukemap the 20psi overpressure radius of a 50kt warhead (surface explosion) is 2625ft - so I would expect all ships in this range to be toast.
Looking at Crossroads-Baker, which was done with a 23kt warhead at 90ft depth: it sank a battleships 2297ft away.
Before I start changing these values myself, can you please help me understand them better?
expl_mass -> are these in pounds or kilos?
concrete_obj_factor, cumulative_factor, obj_factors -> what are these doing?
Also, helicopters are killed are far as 21.5nm away, which seems excessive, so I would have to reduce this - any idea on how ship killing can be increased while air target killing can be decreased?
Thanks a lot for this