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PhantomHans

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  1. For me that's a giant wall of bookcases with about 300-400 kits still in boxes awaiting completion. There's plenty finished but still, I know I'll never build them all.
  2. If the situation with ED and Razbam can be resolved such that I feel safe spending money on DCS again, I would be willing to purchase a "Sweden Assets Pack" in order to pay a reasonable price for AI J-35, JA-37, SF-37, SH-37, etc. 1/72 scale AJ-37 and SK-37s were on my last purchase of model kits...To go with the 1/72 Heller JA-37 that I will probably never get around to building...
  3. I think @doedkoettand @TOViperare both raising good points here. Without enough details, and enough information, the JA-37 could turn into something that's merely a lookalike rather than a good representation, but at the same time, FC level modules are still in use and are still great fun to fly. Having said that, I think the problem I have with the current AJS-37 IS the lack of the JA-37 in any shape or form. Flying missions out of Swedish airbases without fighter escort, or, with USAF F-15Cs or F-14Bs flying alongside as my escort, feels quite unusual and wrong. For the time being, I am using a mod to turn AI AJS-37 into AI JA-37, but it still isn't quite all it could really be. So I'd really like to see any JA-37 in the game, be it AI only or, preferably, at least an FC3 level module.
  4. This looks great and I will buy it, but I also want you to know that I am also yelling at you for not remaking the Fleet Defender campaigns that took place on the Kola Peninsula map. I am trying my hand at doing it, and I am NOT happy with the result...It's quite clear to me that I am NOT cut out to be a mission builder or campaign maker...
  5. Imho sorely needed even if it has to come as an FC3 level module due to lack of documentation.
  6. We can add this to all the other stuff I don't understand about the AJS-37. I get that it's essentially a late 1960s jet with upgrades. I can understand things like lack of a gunpod, but the weird rockets and the lack of internal countermeasures surprises me.
  7. @Zabuzard Wonder if you can enlighten me on these? I watched some tutorials and read the guide .pdf but still have no answer.
  8. What are the Zonar M70 variant of the HEAT rockets used for? Obviously the HEAT warheads are better for tanks, the HE-Frag for soft stuff, but the only reference I can find to Zonar seems to be that it's a proximity fuse. So why is it on a HEAT warhead rocket? Is this to get the correct standoff for the charge to form and penetrate better or am I misunderstanding the Viggen weapons?
  9. I have been doing the tutorial for IR Mavericks. Everything works fine if I ONLY approach the target from the direction of my initial launch. If I try approaching from ANY other direction, the IR Mavs act as if the keys to slew the seeker are backwards and will not lock targets. I have tried changing master mode selecting and unselecting missiles etc but nothing fixes it. Any suggestions?
  10. Pretty much. Tomcat 21 would have been sweeeeet.
  11. Dooo it! do it do it do it do it! VF-84 skins look snappy on an F-14B. Just pretend it's part of an alternate DCS reality where the Navy did the right thing and upgraded them all.
  12. Plus one for this. Would help with cold war scenarios too.
  13. Should it revert back to that? Also I should start tracking how many Gs I'm actually pulling. I probably rarely get close to 20 if ever.
  14. I think I saw video of an older guy talking about this but dont recall his name, but iirc he was a Grumman test pilot. It makes me think that our HB F-14 may actually have too LOW of a symmetrical G limit before breaking!
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