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PhantomHans

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Everything posted by PhantomHans

  1. For me that's a giant wall of bookcases with about 300-400 kits still in boxes awaiting completion. There's plenty finished but still, I know I'll never build them all.
  2. If the situation with ED and Razbam can be resolved such that I feel safe spending money on DCS again, I would be willing to purchase a "Sweden Assets Pack" in order to pay a reasonable price for AI J-35, JA-37, SF-37, SH-37, etc. 1/72 scale AJ-37 and SK-37s were on my last purchase of model kits...To go with the 1/72 Heller JA-37 that I will probably never get around to building...
  3. I think @doedkoettand @TOViperare both raising good points here. Without enough details, and enough information, the JA-37 could turn into something that's merely a lookalike rather than a good representation, but at the same time, FC level modules are still in use and are still great fun to fly. Having said that, I think the problem I have with the current AJS-37 IS the lack of the JA-37 in any shape or form. Flying missions out of Swedish airbases without fighter escort, or, with USAF F-15Cs or F-14Bs flying alongside as my escort, feels quite unusual and wrong. For the time being, I am using a mod to turn AI AJS-37 into AI JA-37, but it still isn't quite all it could really be. So I'd really like to see any JA-37 in the game, be it AI only or, preferably, at least an FC3 level module.
  4. This looks great and I will buy it, but I also want you to know that I am also yelling at you for not remaking the Fleet Defender campaigns that took place on the Kola Peninsula map. I am trying my hand at doing it, and I am NOT happy with the result...It's quite clear to me that I am NOT cut out to be a mission builder or campaign maker...
  5. Imho sorely needed even if it has to come as an FC3 level module due to lack of documentation.
  6. We can add this to all the other stuff I don't understand about the AJS-37. I get that it's essentially a late 1960s jet with upgrades. I can understand things like lack of a gunpod, but the weird rockets and the lack of internal countermeasures surprises me.
  7. @Zabuzard Wonder if you can enlighten me on these? I watched some tutorials and read the guide .pdf but still have no answer.
  8. What are the Zonar M70 variant of the HEAT rockets used for? Obviously the HEAT warheads are better for tanks, the HE-Frag for soft stuff, but the only reference I can find to Zonar seems to be that it's a proximity fuse. So why is it on a HEAT warhead rocket? Is this to get the correct standoff for the charge to form and penetrate better or am I misunderstanding the Viggen weapons?
  9. I have been doing the tutorial for IR Mavericks. Everything works fine if I ONLY approach the target from the direction of my initial launch. If I try approaching from ANY other direction, the IR Mavs act as if the keys to slew the seeker are backwards and will not lock targets. I have tried changing master mode selecting and unselecting missiles etc but nothing fixes it. Any suggestions?
  10. Pretty much. Tomcat 21 would have been sweeeeet.
  11. Dooo it! do it do it do it do it! VF-84 skins look snappy on an F-14B. Just pretend it's part of an alternate DCS reality where the Navy did the right thing and upgraded them all.
  12. Plus one for this. Would help with cold war scenarios too.
  13. Should it revert back to that? Also I should start tracking how many Gs I'm actually pulling. I probably rarely get close to 20 if ever.
  14. I think I saw video of an older guy talking about this but dont recall his name, but iirc he was a Grumman test pilot. It makes me think that our HB F-14 may actually have too LOW of a symmetrical G limit before breaking!
  15. Whats the source for those diagrams? Very interesting post BTW
  16. Reminds me of the joy of model building...No matter what color you paint it someone will be certain that you're wrong!
  17. I think that yes, you are basically correct, if you had a responsive engine you don't need the brakes...But the question is, HOW responsive is responsive enough? IIRC even with the F-14B brakes out was the standard.
  18. Several years later I still have this problem with spikes.
  19. Anyone else find that the A model can frequently takeoff without burners? I know it was SOP for the As to use burner for every launch but when lightly loaded (4x AIM-9, 4x AIM-7, full fuel, and tanks) they seem, in DCS, quite capable of doing without it and I'm a little surprised by that.
  20. The DLC really is "lift on demand". The drag isn't a problem at all. In fact I think you're even supposed to have the speed brake extended during landing to get more drag! It really helps keep the throttles much more responsive. Speaking of DLC, I have a question. Was that a feature from the start or added later?
  21. I'd be all on board with this, or doing an F-4G that was 'front seat only'. I accept that at some point we're going to have to abstract or guess at things that simply can't be known. Just be honest that you're doing it and don't lie and pretend you arent.
  22. Not sure if anyone from Heatblur is actively reading up on this thread or checking into it, but I have a few requests for some Jester commands that I would like implemented... 1. An option to tell Jester that it's OK to automatically switch to PSTT, but to NOT do it if the radar is guiding a missile. 2. A key command to tell Jester "STT Lock Nearest Enemy Contact Ahead, Otherwise, STT Lock Nearest Unknown Ahead". Sadly, Jester seems to be reluctant, sometimes, to go STT on enemy contacts ahead if they aren't IFFed as hostile, so in a situation where I'm closing but don't really want to use PAL or VSL, I'd like a smarter option to get him to lock a bandit without having to worry if he's got IFF on them or not. 3. A toggle and a separate pair of keys for the Jammer. Jammer Toggle On/Off, Jammer On, Jammer Off.
  23. The setup is four aircraft on the catapults, and a two-ship of F-14s on deck starting from the ramp. When I salute to indicate that I am ready to taxi, I am directed forward for a few seconds, but before the engines spool up so I can move I am told to stop. I stop as ordered, having not moved from my starting location. My wingman, who starts to my left, is then directed to taxi into me, and hits my aircraft. The aircraft are now stuck together and the mission is over. Can we please roll back to the older supercarrier without the directors it actually worked better.
  24. I am not, and don't think I ever have. Point remains however that this is a great example of one of many compromises towards realism ED is eagerly making for certain things in certain areas, while they turn the blindest eye they possibly can to other areas, apparently to avoid offending the real fighter pilot gods who walk among us.
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