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PhantomHans

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Everything posted by PhantomHans

  1. With the current inclusion of the F-14A (And, hopefully some day earlier versions of it) as well as the upcoming F-4E, I would like to request some more AI only cold war aircraft. I understand that all of these take time and that making new AI aircraft can take away from other opportunities, but I'm hoping it may be possible to leverage some existing assets to make more AI aircraft to oppose our new player ones and cover a broader era of the cold war. For example: The MiG-23MS, equipped with the RP-22 radar (currently found on the MiG-21Bis in game) and armed with R-3S, R-3R, and R-13M 'Atoll' missiles only. Used by, among others, Libya (two lost to F-14s over the Gulf of Sidra), Iraq, and Syria. The MiG-23M, or MF, or ML, earlier predecessors to the MiG-23MLD already found in game. These would be similar but less capable, as they're older. Older MiG-21s, again with the F-4E upcoming, would be great to get as well. There are a whole TON of variants, but perhaps the MiG-21F-13, the 21PFM, and perhaps something else like a 21S, M, SM, MF, SMT, etc would be excellent earlier cold war aircraft. Admittedly, there are a ton of variants after the 21S that just keep getting closer and closer to the existing 21Bis, so it may be best to just pick one and run with it to cover a whole range of variants. That also probably makes the F-13 and PFM more interesting than the later ones.
  2. I'd like to see an easy refueling difficulty option, or perhaps even some steps to walk us through this. I have tried many, many, many times to refuel the F-14 but at this point have decided that I simply haven't got the skill or time to make it really happen. Ideally, a "Game" mode where the player could somehow select or indicate the tanker, initiate refueling, sit back, and watch the AI do the whole dance, hook up, take on fuel, etc. When full, display a "Refueling Complete" message, deploy the airbrakes (if any) and return control to the player. The next step would be an "Easy" mode that guides the player aircraft into position and hookup, but still causes disconnects if they apply too much power, slow down too much, stray away too far, etc.
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