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PhantomHans

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Everything posted by PhantomHans

  1. I thought unlimited ammo was the aid for learning to bomb? And wouldn't you say setting enemy aircraft to Rookie and making yourself Invulnerable with unlimited cannon ammo is the aid to learn air to air gunnery? Neat! Now where's the aid to make the basket bigger?
  2. How can you complain about me not using gameplay aids when you come in here and defecate all over my request for a gameplay aid?
  3. There's plenty that has irritated me besides that. But I think that together with the "we don't need difficulty options, you should just get good" attitude here, was what killed my interest.
  4. Right?! Now I just want my money back so I can leave and everyone will be happy! I completely understand that you don't want new players here. My mistake!
  5. If anyone from Eagle Dynamics would like to take this opportunity to stop by, I'm ready, willing, and eager to take a full refund and never visit your lovely community or game ever again. Clearly it is not a product intended for such horrible novice arcade players as myself and we aren't welcome here with our fool ideas to support new and unskilled WarThunder pilots. I can't imagine why I'd want to be part of this when I can cancel my pre-order for the Heatblur F-4 and buy WT instead. Clearly more fitting of my low skill level.
  6. Hey look there you go! A chance to do something useful!
  7. If you'd set your mind to programming the requested feature rather than being a gatekeeping nag, it would be done by now.
  8. If I had wished for advice I probably would have been thrilled.
  9. That's why I have suddenly gone sour to DCS, especially when I was perfectly happy with a modded install of SFP2.
  10. I would be glad to accept a full refund, leave, and never come back again. Please. Yes please! Someone from ED please reach out to me. I will gladly take a full refund so I can leave and go play WT instead! After seeing how people here are, if this is what DCS will turn me into, ED can hand hold me into another game please. I spent a few hundred dollars on different modules and I just want to undo that.
  11. Do you even virtual air combat bro? This isn't just a game! You do this hardcore or not at all! Seriously though 36% want it. Okay if that's not enough then what percent need to want something to justify the addition?
  12. Hey if it's about saving dev time, ED can just stop all work on everything and never put any new features in. That will save 100% of their time. Not like I care. I'd be equally happy to not own DCS now as to get the feature I attempted to wishlist.
  13. Certainly the feeling I have gotten.
  14. Honestly having met the lovely community here I would be more than happy to accept a refund and go play War Thunder instead. In fact I really do regret having given DCS a try now thanks to the people here.
  15. Maybe I wasn't clear. I didn't wish for advice or youtube tutorials. I wished for an easier AAR experience in game. So thanks for all the tutorials and advice I guess. That would be like wishing for an F-22 and getting an F-105, but what are wish lists for amirite?
  16. The programming to fix this could have been done by now. Imagine how much easier your life and ED's life could be if they'd just do the clicks required for the fix?
  17. Every time I attempt AAR and wind up frustrated I am going to bring the issue up.
  18. They better get used to hearing it then.
  19. Full control by AI, "Please wait, the AI will fly to contact and fill the tanks then give control again" would be acceptable for me to have as the easiest difficulty setting, and if it was the only alternative implemented by ED, I would say 'My request has been dealt with in a manner of speaking I guess its good enough for now'... For that type of system I would ask that it work so that the player gets into precontact without help, and when they ask to be cleared contact the AI takes control, and hands it back over when the tanks are full. What you mention about something like a Russian autopilot would be my ideal solution. Settings where the player retains a variable amount of control to guide them in a little and lend a helping hand. When you realize that you're plugging every time all the time with 50/50 control, step it down to the AI only having 40% control, then 30, then 20, etc. Some day you're at 0% help. If ED said "Programming this is too hard, you get all or nothing" then so be it, as long as scripted missions will recognize the AI taking control and flying to contact as if I am doing it I guess it's good enough. I am willing and able to accept a solution that isn't my dream ideal fix if it means I can fly with limited fuel and still hit the tanker.
  20. Ooooh that's probably going to be why. I didn't realize that could be done but this has definitely happened in otherwise very scripted campaign missions.
  21. You guys are pretty sensitive about this game huh? I have never in my life seen so much pushback against adding difficulty options nor have I ever seen so many people so rabidly insist on what others do with their time. If you all want to fly around on maximum realism, grunting like you're pulling Gs IRL, that's your business and I'm not telling you not to, am I? Yet you seem personally offended by the request for easier AAR options.
  22. Frankly that's none of your business. I would also like an answer to these questions! As it stands now I have several missions and campaigns that require AAR that I cannot complete. Telling me to "Git Gud" doesn't and won't solve this. However a "magic workaround" will still allow me to complete them. So yes why is there a segment of the community so rabidly spiteful and hateful towards this? Does it insult their macho standing as real fighter pilots?
  23. It's easy to explain that. At the easiest setting, the AI takes over temporarily and flies the AAR, fills the tanks, and returns the aircraft to player control. Should be easy enough to program. At progressively more realistic settings the AI gives less and less input help or a greatly exaggerated sweet spot becomes smaller. May be difficult to program and may be released later if ever. This would be my preferred difficulty setting so that when I'm missing the basket by a foot I get the nudge I need to make it in, or a nudge to keep the right position on the tanker. I'm willing to deal with handing it over to the AI. At the most realistic setting AAR happens without any assistance, and potentially in an EMCON environment where you use hand signals only instead of radio calls. In other words more realistic than we have now except nobody complains about the things wrong with it now, they just beat their chest and tell people to "Get Good" like a bunch of children playing COD...
  24. I came here wanting a less frustrating time. But tbh they can gatekeep DCS all they want. I just want my money back and I'll leave and never return.
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