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Mrgone

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About Mrgone

  • Birthday 10/27/1960

Personal Information

  • Flight Simulators
    Falcon 4, BMS, X-Plane 11, DCS
  • Location
    Maryland
  • Interests
    Operate an Instrument Repair Shop, Photography, 3d Graphics, Flying

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  1. Try again in a while . . . I read on the site once that, updates are staggered to prevent overloading the server?
  2. Oh yeah . . . I am running Native at 90HZ
  3. Try for smoothness over FPS. Yes, FPS is important however, it's more about smoothness. I run a 9900K with a RTS 3070 Ti and a Pimax 8kx headset. The Crystal has a couple of additional bells and wheels however still, the final FPS you can get depends on too many factors. Which Map, the complexity of a given area within the map, time of day, which aircraft and so much more. I can get 42 FPS with everything set to Ultra if I am flying in a low poulated area. As soon as you get to a city it will drop to 23. Remember this ( IT'S NOT ALL ABOUT FPS). Dropping the details a bit can make all the difference in the world. Our 3070 TI's only have 8gig VRAM. With the use of foveated viewing and DLSS 3.10 at setting "J" . . . I get 56-92 in the FA-18C using the Caucasus Free Flight. More than enough for a smooth flight. 56 over the cities at 5,000 ft 73 over the mountains at 6,000 feet. 92 over the moutains at 15,000 ft. Have a look at my current settings. Everything looks beautiful with some setting lowered. options.lua
  4. This has been a problem for me as well, for as long as it has been reported by others. Instead of (Alt-Tab) to fix it, I found that if I hold my head still before pressing (F-10) and again hold my head still while returning, I do not have the issue. In other words, moving my head when entering the map or, moving my head when returning back to the cockpit the screen and FPS go haywire. This might help at least a few of you?
  5. Don't know if anyone has come across this conflict. The green gate in, for example FA-18 quickstart "River Run", was being replaced with an object from the 'Chinese Architecture". Redownloading and reinstalling "Chinese Architecture" has corrected this for me. It raises a question however . . . was "Chinese Architecture" updated or merely corrupted during my original installation. When re-downloading, I didn't see that the file had been updated? Anyway, it works now . . .
  6. Edit line 137 in Saved Games\DCS\Config\config.lua set: ["launcher"] = false, or: ["launcher"] = true,
  7. It's not you . . . I've experienced the same in the last three updates. I rolled back to 552.44 and stay there for now . . . it works well for me. Might not for another?
  8. Merci beaucoup pour votre publication de Rafale-FR-3D. Je suis impatient de tester sur ma machine. Salutations
  9. Thanks . . . I'll give that a try?
  10. I have been experiencing excessive jitter since the last update. Chased everything I could think of. Kept asking myself; what is it about turning my head, and pretty much only when I turn my head or change my course? It then dawned on me . . . Canopy Reflections . . . Blow the canopy. Stutter, Jitter, Tearing, whatever one wants to call it . . . It's gone now. There is no in-game setting to turn off canopy reflections entirely. Thoughts anyone?
  11. I have been experiencing this same Issue . . . Tried everything driving me nuts because it never happed in two years of using my Pimax except, when use too high a screen resoluton. Kept asking myself what is it about turning my head, and pretty much only when I turn my head or change my course? It then dawned on me . . . Canopy Reflections . . . Blow the canopy. There is no ingame setting to turn off canopy reflections entirely. Stutter, Jitter, Tearing, whatever one wants to call it . . . It's gone . . .
  12. Thank you Bucic . . .
  13. Okay I figured it out . . . RShift + RCtrl + Numpad-4
  14. Can you tell me what moves the Piper in the Reflex site independantly from my head movement? My head centering is okay, the reflex is offset to the right. This part I get and is normal? It's the illuminated piper within the rectical that I need to move. It has for some reason moved far to the left. Just can't figure what moves or shifts the piper . . .
  15. Okay, what about when not in VR . . . ie screen mode? The Piper is still to the left and moving my head will of course does nothing. Is there an offset in a .lua somewhere like, views.lua that allows me to shift the piper to the right a bit? Changing ther "EyePoint" seems to not have any affect. Clue for someone just not obvious to me . . . As I use Numpad-6 (look-right) the piper begins to center. Somehow their intertwined. Of course when I Numpad-5, the view centers and returns the piper again shifts to the left.
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