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Jonbloor7

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Everything posted by Jonbloor7

  1. Great work already @Massun92 and you've definately read the room regarding the UH-1H needing some love. Still a great module but the visuals are getting slightly long in the tooth, and there's plenty in the forum category asking for (at least) a graphical overhaul. If there doesn't seem to be a straightforward way to pass IC, have you considered speaking directly to ED to incorporate this either as part of the existing or an "upgrade" module? I suspect there's a reasonable market for either and I'd love to see both a talented individual and a great product both get their due success. I know there's mixed results as to their receptiveness to something like that, but it's worth a punt. Have you got a discord or something similar to follow your progress, especially in regards to your 3D art? Either way I'll be watching this closely
  2. Via Polychop Discord (amongst other developer changelogs): MMS diagonal slewing improvements for both axis and button inputs No current ETA, just TBD - but I'd assume next patch. Hang on until then and it should hopefully be addressed. In the meantime, I'll occasionally find the MMS gets a bit wonky after sustained use, nearly every time if i cycle the power to OFF, back to FWD, re-slave and start using it again, it'll behave. Hope this helps.
  3. After a couple flights with friends both lasing in other Apaches and KW's, it dawned on me that the George CPG AI lacks the Laser Search Track (LST) function. I can see theres two possible slots for it (left and up) in the George Wheel for 'No Weapon Selected' - alternatively it could be a seperate bind much like "Target Store". Whilst the lack of this functionality can be gotten around (with either jumping in the front seat/checking for a LOBL big box/using the SKR as ACQ/or simply coordinating closely through comms using LOAL), it's a very useful function with a range of applications for coordinating with other assets. I'd probably imagine this is in the list of items to do, but I thought i'd throw this into the mix in case it's been overlooked. Cheers!
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  4. It's being worked on.
  5. I guess I don't pass the Turing Test
  6. Unless any major issues arise, ODA and PDU should be present on release. PDU is toggled via Mission Editor options. ODA comes standard. Both really cool bits of kit.
  7. Since we've just received the fuzing options update, would be fantastic to finally get GBU's on the A-10A and to use another code for the Pave Penny aside from 1113
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