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daniel 11111

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Everything posted by daniel 11111

  1. I found that modded missiles using the old missile script (the script without the boost, march, fm, autopilot, etc.) work well. They can hit and track the target accurately on long and short distances without issue. The only thing is that I can't get them to loft. Maybe someone with more modding experience could work out how to model one realistcally. Edit: The missile script I'm talking about is from the AIM120D from Spino's F15EX mod.
  2. I have been testing in 2.9.14 though. From 26-03-2025.
  3. I tested for a while and the "loft_factor" doesn't actually seem to be what's causing the missiles to miss according to what I'm observing. It looks like it's more because the missile doesn't go "pitbull" or track when approaching the target. Here's what I've observed: it misses by maybe a few hundred feet when coming down from the loft, then it attempts to loop back to the target. (It goes pitbull after passing the target I'm assuming.) Btw, changing the "loft_factor" didn't seem to change the behavior of the loft.
  4. I've just been playing around with the mod and it's been amazing. However, I'm encountering an issue where the radar guided missiles always overshoots due to lofting too high when shot at around 20-30 miles or more. The missile lofts to like 80,000 feet and seems to come down too late to hit the target aircraft. I don't think it's related to the new DCS patches though, as I reverted back to 2.9.14 and still had the issue. Does anyone have an answer to this or is experiencing the same thing?
  5. I've been reading this forum, but I'm not still not sure how to install the thrust vectoring version of the mod. Anyone able to help?
  6. Hi, is this all you have to do to roll back the update and how do i uninstall the current fc3 aircraft?
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