

ATAG_Bliss
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Normandy Development Update - October 16, 2013
ATAG_Bliss replied to luthier1's topic in Western Europe 1944-1945
I must completely disagree with you. As someone who grew up in the Midwest in a farming family, some fields were flooded almost every year. This is also in the area with the best topsoil in the world (black gold we call it / black dirt). The water only remains murky or brownish/dark looking when it's in a state of movement. This is because the sediment has not settled down out of the water yet. But if you have standing water (yes only 2ft deep) that's been sitting still for a while, coupled with a sunny day with a nice blue sky, the water most definitely can look blue. I've seen this 100's of times from the air in when riding along in the crop duster. But again, this is water that's standing still. Water that is slowly being drained back in the ground. Water that is flowing quite heavily may never clear up. Also you can see in the screenshots the ocean water is different color that the flood water. It looks pretty good to me. -
Great stuff. I just can't imagine having a whole flight sim with this type of fidelity everywhere. I'm going to suck at soo bad, but what a joy :thumbup:
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For those that have pledged $40 or above...
ATAG_Bliss replied to ATAG_Bliss's topic in Western Europe 1944-1945
You betcha. The main goal was to help make the kick starter a success. The rest now is just icing on the cake. I figured I would give folks a couple weeks to get last minute entries in and to give those an opportunity who haven't seen this yet, the ability to join. But then there will be some lucky flight summer with a shiny new set of pedals ;) -
Hi Pman, I don't want to step on your toes, so I'm going to go full on speculation mode for a sec: But I honestly believe the folks at RRG studios will directly be helping the ED folks with MP coding and programming. Not only has Ilya talked about the importance of MP and netcode in flight sims, but he has also mentioned the fact they had even thought about some sort of kickstarter stretch goal just dedicated to getting MP up to snuff. There was also a recent post by Ilya talking about MP and the work they will be doing (much better news than the earlier statement of it may not get released/worked on right off the bat). That, coupled with the fact RRG studios appear to be working hand in hand within the same office as other people from ED tells me they will have a direct influence on many things, including MP. And this makes perfect sense to me. The original IL2, and even IL2COD, have bar none, the best netcode in any sort of fidelity sim of today and yesteryear. They practically wrote the book on dedicated servers for flight simming. IL2 handles well over 90 players in missions with all sorts of objects etc., placed in the mission. IL2COD handles well over 100+ players with the same objects count / AI etc. Besides some subscription based flight sims that have their own internal server where all players connect to, nothing else comes close to the amount of players, objects, etc., you can have in the MP world. So again, pure speculation, but if I were ED, I think I would be most definitely using that skill set to improve upon the DCS World as a whole. And based on the videos I've seen and Ilya's own comments concerning MP, I would imagine they have a hand in on it, if not a very big one. At least I sure as heck hope so :D And to quote Ilya:
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For those that have pledged $40 or above...
ATAG_Bliss replied to ATAG_Bliss's topic in Western Europe 1944-1945
Only a few days left to get signed up. Don't miss out on your chance to get some of the best pedals currently on the market today. http://theairtacticalassaultgroup.com/forum/showthread.php?t=5635 -
Was really looking forward to seeing the new kick starter video, but it is set to private. Hopefully Ilya hasn't dozed off yet ;) Edit: Here's the video - Fantastic work Ilya. That was a whole bunch of information, lots of which I didn't know! :book:
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DCS WWII: Europe 1944 - Unofficial Promotional Trailer
ATAG_Bliss replied to Bucic's topic in Western Europe 1944-1945
MP - Bravo as usual! Wonderfully done and great choice of music. I can't even imagine the amount of hours I've spent playing sims made by these guys. I can't wait for this project! @Bucic - If you've pledged over $40 don't forget to get signed up to win arguably the best rudder pedals ever made. See here: http://theairtacticalassaultgroup.com/forum/showthread.php?t=5635 -
For those that have pledged $40 or above...
ATAG_Bliss replied to ATAG_Bliss's topic in Western Europe 1944-1945
Thanks for all those that have signed up so far.. Almost 200 people! But there's many people out there that have pledged that haven't taken up the offer yet. Get signed up guys. I want to give a set of pedals away. With the amount of pledges over $40 so far, we should already almost have the numbers to give the pedals out now. So please get your name on the list and enter to win the best rudder pedals on the market! S! -
Thanks for this.. I love how detailed these models are / will be. And the wolf pack has subsided for now :D
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A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Hmm - It seems as though you didn't read what I said. Autodetection works fine as long as you're in the right box in the right column that you are using. If you have 8 different columns all labeled the exact same and only 1 of those columns is for your joystick, then you need to find out which one it is 1st, then go to that specific row and column then you can finally assign a key. In other sims there's only one box to check. It doesn't matter if I'm assigning a joystick button, an axis to my throttle, rudder pedals etc., the ONE column picks up every single device. So if I was to have to setup my axis controls, say in Clod, I'd go straight down a single column and wiggle, move, etc., what every input I wanted and the game picks it up. While in DCS, I have to select from 8 different columns 1st, which means I also will be scrolling sideways to find my device. But when my devices are all labeled exactly the same. And each column only autodetects one single device instead of every device like other sims, it's frustrating. People have told me to unlink my controls in CH manager, but the problem is I have 2 CH multifunction panels. DCS only picks up one of those unless I bind them together with CH software. And there are other people out there that cannot even fly DCS because their customized usb throttle quadrants and interfaces have never been picked up by the DCS system. But they can play other sims. I know at least one person that can't even play DCS because he can't use his custom controls in this game, again, because it can't autodetect them. The design of the system is very antiquated compared to other flight sims. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
No it doesn't.. It's not my fault that ED does not allow enough characters in between columns for the names of my devices. They should know full well the number of users that use CH products let alone CH software. Stop blaming the issue on me and stop trolling this thread. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Yeah I understand that Doveman. But that's why you all the software companies of (well the big brands at least) of HOTAS stuff all allow you to emulate any key for any button you want. For instance, if I wanted my assign every single button on my joystick to command the letter "k" on the keyboard, it does it easily. So I could have any number of multiple keys doing the same thing right through software emulation. Making the control setup in game that way, just makes it overly complicated and very counter productive. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Yikes. That's a shame. I'm sure there's other people out there that have 6 or so devices they fly with. This surely has been suggested before I would hope? I mean, compared to setting up controls in other sims, this is abysmal. It's a lesson in frustration, especially my particular situation. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
It was a suggestion thread. Of course I'm adapting. I am still setting up my controls aren't I? And you're the only one that keeps mentioning ghost entries or w/e. I don't care about that as the CH software fixes it all. I don't mean to sound rude, but you completely miss the point, and I'm tired of explaining the same thing over and over again. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
That's no kidding. After being used to automatic and easy control setup, this system is abysmal in comparison. I only wish I knew what the thinking was behind all those redundant columns, as the only advantage I see is using multiple controls / buttons to do the same exact function, but again, any HOTAS manufacturer worth a darn already would allow you to assign any command you want as any key to do the same exact thing. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Considering those are the most modern sims out there and considering even 10+ year old IL2 recognizes my controllers just as the modern one's do, I have yet to figure out what you are saying at all. I'll just leave it as this thread has completely went over your head. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Anything made within the past 5 years is most definitely modern, up to date, the latest, current, or any other word you want to put on it. Or is there some flight sim that's even more modern that I don't know about? -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Read, again, the 1st post. I've already stated the sims and the times setting up controls and how easy it is in other sims because of the automatic detection they all have. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Thank you. I'm glad ED knows there's a huge problem with the way their control system is. I hope it gets a bit "modernized" in the future. Right now it's a royal PITA to do something with a setup such as mine. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Hence, AGAIN, one of the many advantages of using CH software. The devices ALWAYS stay ordered EXACTLY THE SAME. That is not a bad thing. That is a very very good thing. Again, read what I wrote about CH manager. That doesn't matter. I could have 10 CH pro throttles, 10 CH throttle quadrants, or a number of other CH devices and have them all working in any game I play because of CH software. Of course it should recognize anything I plug in. The problem is it doesn't have a column that does this universally for every single control and button like every other single modern sim out there. What? Look outside the box? The entire reason certain GREAT software is made such as CH manager is because there are MANY people out there that use their desktop for more than just flying. I honestly believe you have missed the entire point of what I have said. There is absolutely NO, 0, NADA, ZIP reason to have the control section show 8 different columns of controls to assign a single command to. This should be done automatically as it is, again, with other modern sims. I can't believe you don't understand the entire point of this discussion at all. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Uh,.. I don't think you did read it, at least, very well.. CH manager, as I already pointed out, ties my controllers together and also keeps them in order. I plug and play many usb devices on my PC regularly depending on what I'm doing. Windows always changes the order around as, yes, I don't sit there and label all 7 USB ports I use for flight simming so they always go back to the same usb port I took them out of.. Again, that's one of the MANY advantages to CH software.. Again, please just answer this question: Why does the sim need 8 columns of controls (in my case) to setup something as simple as pitch or any other action for that matter? When I can setup any other modern sim just by selecting the box next to the command I want and simply pressing any button on any device and the sim reads it, that's how it should be. Please stop trying to say my joysticks or the software is the problem when they behave flawlessly in every single other modern sim I fly. -
A suggestion regarding control setup for DCS..
ATAG_Bliss replied to ATAG_Bliss's topic in DCS World 1.x (read only)
Wolf - Please re-read what I said. I understand there is a column for all the controls. But when the game lists every single control as the same exact thing (CH Manager Devic x 6 times) instead of rudder pedals, joystick etc., it's a royal PITA. I also understand different planes require different assignments etc. That's why other sims (and DCS) allow you to have multiple profiles (to have a profile for that particular plane). But that still doesn't answer the question of why I need 8 columns of controls to assign pitch. I should just be able to click on an empty box, move my joystick, and pitch is assigned. Not have to go figure out which of my 6 identically named columns of "CH Manager Devic" (since it's cut off the rest of the wording) is the device for my joystick, then finally click on that particular column to finally set pitch. Again, I had to make a cheat sheet just to figure out what device is what in all those columns, and the only way I could even see the rest of the device name horizontally in the column was to highlight it and attempt to delete that row. It would then tell me are you sure you want to delete blah blah "CH Manager Device 3" because all I see in the control section is "CH Manager Devic" as the rest is cutoff. On top of that, the sim does not even put them in the correct order. The controls go from CH device 3, to CH device 5, etc.,etc., all out of order. Again, no other sim does something like this. And there is absolutely no need for it. Even if, by some chance, there is a valid reason for distinguishing and having all those columns, there still should be a column, like all other flight sims, where you just click on it and hit any button you want from any device you have and the sim "automatically" knows what button you've pressed and sets it for that particular command. -
I would imagine it would be there. Doesn't all the rest of DCS modules have FFB? I heard the last patch borked the FFB, but I doubt it's going anywhere!
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Hi all, Why is the control setup in DCS the way it is? To explain a bit further. I own 6 CH devices (FS, PT, PP, TQ, and 2 x MFP) To setup my controls in this sim is an absolute nightmare, and I'll explain what I mean. Easiest way to explain this is look at virtually any other flight sim out there. Lets say IL2/Clod, there's a HOTAS section for to set all your axis, throttle levers, quadrants etc., virtually anything that has an axis motion goes into the HOTAS section. But that's just where the difference begins. If I want to set pitch, an axis, in IL2 / Clod I click on the empty box for it and simply move my stick forward/backward and the game sees it and I'm done. Same can be said when setting throttle. I simply click on the emtpy box and move my throttle forward/backward, the sim sees it, and that axis is set. But in DCS, there are (in my case) 8 different boxes I could click on, all for plane pitch.. With CH products they are labeled as CH Manager Device 1 - CH Manger Device 6. So not only do I have to know out of all 6 of my CH components which one is number 1 through 6, I also have to find out that particular device in the control section (by scrolling sideways), then I can finally click on that particular correct box for pitch to finally set it. It is soo overly complicated, it's almost to the point of pure frustration. For instance, CH Manager Device 1 actually reads "CH Manager Devic" in the control section of DCS as the rest of the name is cut off. Now multiply for 6 different devices that are all named the same thing (as I see them in the control section) and imagine trying to assign keys that way. Now before anyone says to not use the CH manager, the reason I use it is because if I don't, then windows constantly rearranges the order of my usb devices as I plug more or less in and, in doing that, will completely screw up all my flight sim configurations (IE - CH Device 1 button 13, windows now thinks is CH Device 4 button 13), and therefore in game, won't work. By using the CH manager Device 1 will always be my Flight Stick etc., on down the line, regardless of where I plug and play my usb devices into and windows can't do anything about it, hence, for me, the greatest thing about CH software. So, I guess, my main question, gripe, concern, is why can't we have the sim automatically pick up on what button or axis I move or press like virtually every other sim does out there? So assigning my controls would be clicking one single empty box and then pressing a key from my mouse, keyboard, CH device 1 through 6 etc., and the sim would recognize what I pressed and simply assign it. What is going on in the sim now, with regards to controls, takes hours of work to complete a task that should take minutes. I seriously have a notepad out and have manually wrote out, from left to right, what CH device the sim has put left to right and in what order. That's just a cheat sheet to make it faster, but it's still not fast at all because I still have to scroll left and right to get in the right column of controls, and then when the device is not written all the way "CH Manager Devic" instead of CH Manager Device 1 through CH Manager Device 6, it's beyond frustrating to do a task that other sims can do in seconds (find the button you press automatically!). Can someone honestly explain why the controls are this way? And is there any plans on changing them to a much better, easier, automatic type setup, that other sims have been using for years? For instance, I can assign the most simple of flight controls axis (pitch, roll, all the trims, throttle, rudder, and toe brakes) in literally 20 seconds in IL246, IL2Clod, ROF, etc., but it took me almost 2 hours to do the same in DCS, because of all the issues and cheat sheets I needed to make above. The only advantage I see, at all, of having all those extra columns and spaces for every single input device is so you can have 2 buttons that do the same function. But how does that help when I could simply assign two functions within my CH software to do the same thing, completely nullifying the need to have the controls setup in game that way. And I imagine any reputable joystick/hotas manufacturer software could also do the same thing. From all the stuff the sim has to offer, it's mind blowing that the control section seems like it's 30 years old in design and execution. You guys really need to have a control setup where I can click on one single box (without having to guess what box I need to hit in a column of 8 - in my case) and be able to press what button you want rather it be from my joystick, to throttle quadrant, to keyboard, to mouse, and then the game just assigns it and is done. Perhaps, if anything, add another column in the control section that is how all the other flight sims do it, that lets it pick up on what button you press automatically. That way those that need all the columns and what not of controls, can still have that method. But from someone used to other flight sims, it's really a complete chore, and a frustrating one at that, to do the simplest part of the flight process, getting ready to even begin to think about flying. Please, please, please, think about changing the way it works, or at the very least, maybe someone can tell me if I'm missing something. Because setting up the very most basic of flight controls should not be this time consuming. It should be one column that auto detects what you press from any device or axis you use. :helpsmilie: