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Kah0tika

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  • Flight Simulators
    DCS
  • Occupation
    Pilot
  1. It's just a FCS bug linked to engine 2 restart. Also the indications are wrong on FSC page as it shows LEF 0 and 12 while it's actually the opposite. I like new features too but basic a/c systems should be a priority in order to take this sim seriously.
  2. Just spawn the jet with engine running. Shut it down and restart to reproduce. But here goes a track file anyway. LEF Bug.trkLEF Bug.trk
  3. Still not fixed
  4. So it's been a bug for more than 6 years. Great.
  5. Hello, Whenever I restart the engine 2 the left slat remains partially extended when going back to Flaps auto. The left slat remains partially extended although it shows the Right being partially extended on the FCS page. As soon as the engine 2 is shut down the issue goes away. This must be a bug. Here's a video I've made to illustrate the issue:
  6. Thanks I'll have to make some tests to understand why it's not working for me. Both the mk20 and cbu99 always fall either short or aft the target using ccip or auto. Edit: I had better results in ccip with FMU-140 fuse nevertheless I still miss my targets in auto mode. Example: https://youtu.be/AGND7sTUKDM
  7. Meaculpa. I don't know what's going on then. They always fall short of my point of aim in both ccip and auto using the tgp. I have no issue with non cluster munitions. Am I missing something? Edit: I had better results in ccip with FMU-140 fuse nevertheless I'm still missing my targets in auto mode. Example: https://youtu.be/AGND7sTUKDM
  8. This didn't aged very well. Any update on that matter?
  9. Whenever you are to set your MFUZ to VT there are no such option. Now by default these mk20 and all cluster munitions have PRI and OPT. No idea how to use these modes btw. EDIT Just realized it's a known issue and that the cluster bombs are unusable since months an not fixed yet.
  10. I'm using Tobii 5 and it works. Compared to track IR it's a little less reactive but it's fine for me. The main issue is that it's not natively supported by DCS. From me it's the main downside as it prevents me to use my mouse to look around when the device in paused.
  11. Hi everyone! Just received my Tobii Eye Tracker 5 and it's a fantastic device with crazy potential. Nevertheless I ran into some issues which seem to be mainly related to the fact that it's not yet natively supported in DCS. I had to copy paste some .dll into the game folders in order to make it run. Then I ran into a known issue that prevents the user to use the mouse in freelook while the device is paused. I never had this issue with Track IR. After getting in touch with Tobii's support I've found out that they are willing to fix the issue but are mainly limited by the lack of technical cooperation from ED. It might be wrong but that's what I understood. You guys are doing a fantastic job with this simulator but I really think you should consider to support this device natively as it's directly aimed at your product and user base.
  12. Hello gents! Sorry to dig this out from the abyss but I'm running into the same issue. Just got the device and noticed it while testing. Never had such issues with TrackIR. Anyone got some news from the support team?
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