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Creampie

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  1. Also for some reason will track moving targets including helicopters.
  2. There are more "arcadish" things about DCS than not, but that's neither here nor there. I don't fly the MIG29; I don't care if something is adjusted on its RWR or not on a personal level. I do care for the experience of the users who are enjoying this video game and are massive enjoyers of the Fulcrum. It's sort of like a difficult setting, if you will. They want to have the clicky cockpit, the cool helmet, see the nice watch the pilot has, and the phenomenal textures they've put into the module. At the same time, they recognize it for what it is: a game. There being a "legacy" RWR isn't an absurd request or anything, probably not even a hard one (but I wouldn't know; I don't code anything). I appreciate and respect the desire to keep things as close to their intended design as possible. But there are too many examples of what is unrealistic with a lot of mechanics and modules to deem something like this as just out of the question. You are 100% right; there is an option for either, so I certainly see your point, but it tends to negate progression, which is the very last thing I personally want to see for future red of modules. I think it is safe to say a lot of us saw specifically this coming; Fulcrum enjoyers going back to the FC3 version after the new car smell wore off which seemed rather quick, honestly.
  3. Thats a pretty small minded way of looking at this situation. At the end of the day it is a video game. Some people want to have that fidelity and little quirks the go along with it. But also want it to be practical for their gaming experience. It's just encouraging people to not buy it after all the hard work thats gone into making the module. "Red" modules need all the support they can have for the sake of having more of them. I respect the want of accuracy but at the same time understand it is a video game. There being basically something along the lines option wise of "FC3 like RWR" is nothing but a positive thing. Especially considering it could be changed then.
  4. Seems this probably relates to ther other threads recently in this subforum about the R27. That's a lot of desync @BIGNEWY
  5. If you have GPU scheduling turned on, Turn it off... It was causing me the same issues & once I turned it off it's been fine.
  6. Suprised this hasn't been acknowledged yet. Surely it wouldn't be deemed as "working as intended" seem like a lot of desync? Maybe something else?
  7. Just like the JF17, When Deka is ready to share, They will.
  8. The missile will generate ground textures. At a certain distance (iirc 70nm) the ground textures disappear. If understood correctly, This is because of the host having such a far distance from the missile and is more of another problem rather than the missile. I am not sure if this is the same case with the SLAM-ER but I imagine at some distance it is. I don't want t specifically speak for him, But if this is what he is refering to I can get a track to show. I don't think it's weapon specific
  9. Moving the TGP away from the initial SPOI and area tracking something else will deem the new location the TGP is looking at the SPOI. In order to go back to the original SPOI it should fix itself when switching between WPs while in NAV & switching back to the caged TGP. This can also be nullified by having the TGP in SP instead of SLAVE while slewing the TGP around. This is not a bug. This is replicating your SPOI on your HSD. Often times it won't designate an area track because of contrast, Adjusting that generally fixes the issue.
  10. Thats at most of time very dependent on contrast. If you can't area track, 9/10 I bet you can with some contrast adjustments. Biggest problem is they took the weapon maintenance away from Deka. I am more than sure uboats and those guys would have it all working as intended by now.
  11. Are you in the correct mode? Type 1, Jams on nails Type 2, Constantly jams I've experienced no issues with it.
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