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szcz13

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Everything posted by szcz13

  1. Find if it was used at any point on this platform and send request to BIGNEWY. Otherwise any module could have anything you wish for.
  2. I had a couple of instances where I damaged my gear to the point of it not retracting (probably, because tbh I'm not completely sure of the reason, but it happened twice) by turning too sharply(?). I definitely did not go off taxi way, and stayed on prepared surface the whole time. It was really frustrating after completing a cold start and basically broke the long mission for me. It never happened with any other module.
  3. You sure your AWACS isn't just giving you distance and altitude in metric system? By your description sounds like it. Russians use metric system in aviation, unlike any bluefor nation
  4. So, can it be set it to metric?
  5. UPDATE v1.1.3 Quick patch for earlier update fixing (but not completely, can't find a reason at this moment) direction of canopy rain drops. Also added better quality elements and textures inside the cockpit.
  6. UPDATE v1.1.2 New update is out, it includes further cockpit model enhancements including an addition of rain droplets effect on the canopy, and HUD screen reflections. Also SFM has been tweaked in order to limit maximum speed and correct engine behavior on different regimes. On a smaller note a new Kazakhstan 610th AB livery has been added.
  7. Quick patch v1.1.1 that wasn't included in yesterday's update by mistake. Includes fix to one wrongly exported model and addition of better cockpit lights.
  8. UPDATE v1.1 Hello guys, new update is up. The cockpit model was redone — most parts rebuilt from the ground up and retextured. The exterior also got some fixes: corrected damage model (no more parts showing when they shouldn’t after damage), added bort number on the front landing gear, boarding ladder, and intake covers for parked/static aircraft.Flight model was adjusted to remove the unrealistic supercruise. Smaller tweaks include engine sound update. Unfortunately for now fabric cover doesn't work as it should on parked (not static) aircraft with open canopy clipping through it, so it was removed until it could be added properly in the future.
  9. Tried a little something with a static model:
  10. UPDATE v1.0(?) Hello everyone, today it's not going to be a regular update but a fresh start with the addition of MiG-31K version to the mod. The old User Files link is going to stop getting updates with v2.72 being the last available version to download. From now on the mod will include both MiG-31BM and MiG-31K versions developed simultaneously. First off - changes to the BM version compared to the latest version: - Fixed HUD glass texture on the exterior model, - Added variable air intakes animation, - Added altimeter pressure setting knob, - Two new liveries by Brzoza - @StalkerXDPL - Changed afterburner nozzle texture, - Adjusted Kh-31P flight parameters, - Made cockpit afterburner sound quieter, - Changed the texture of metal hydraulic parts (refueling probe, gears), Now the MiG-31K version - it uses Su-25T avionics, so it's free, you don't even need FC3/2024 pack for it to work. The Kinzhal missile works with ELINT Fantasmagoria pod, however the pod itself is not visible, but you still need to equip it in ME. As you could probably figure out, due to DCS FC3 limitations, Kinzhal works as an antiradiation missile. The maximum range I could get it to hit the radar was 500km, it was also the maximum range enemy radar could see me above the sea while flying at 15000m. Due to DCS missile coding limitations (I might be wrong and it might be further researched) the missile doesn't actually perform like Kinzhal would (allegedly), and any changes in the direction of more "realistic" behavior make missile miss and stop working properly. It still flies a high arch trajectory at very high speeds but it's not really ballistic. Hit probability is dependent on launch parameters and from countless launches I've made, I recommend not to launch it closer than 150 or even 200km from target while also being at at least 15000m altitude and above 1,4M. Right now I couldn't make AI launch Kinzhals (at least from further distances), will work on it in coming updates. Enjoy! New User Files Link: https://www.digitalcombatsimulator.com/en/files/3346479/
  11. UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.
  12. Fixed! Thanks for pointing out. I advice to reinstall it, has a little change in SFM, which is responsible for pilot blacking out. Before that I put the wrong value accidentally.
  13. Yeah, forgot to rename the folder and only named zip correctly. It's the correct version.
  14. UPDATE v2.7 A little update: added nosewheel steering animation (unfortunately for now there's still a bug where you will spin too fast if slow enough, but if you go above 5km/h it fixes itself), changed texture on wheel tires, making it less shiny and changed gear position a little, making it look more natural when on the ground, fixed speedbrake animation conflict with gears, nkw works as it should. Also the afterburner texture was changed to a better looking one. Fixed the issue with the radar not being used by AI to engage enemy, now it does and it has more powerful one than the old Zaslon. Besides that some small SFM adjustments for AI takeoff and landing speeds and some added loadouts. Enjoy!
  15. He really said freedom of speech
  16. How’s that Su-24 mod coming along, o wise one who truly understands the community?
  17. UPDATE v2.64 Small Fix - AI won't engage enemy aircraft with radar guided weapons. Caused by AI not recognizing custom radar added before. Not sure if fixable or not, will look into it, for now that is the fix. If you only fly MiG-31 as a player you can totally not use it, AI wingman will fire weapons if ordered (reason why it wasn't unveiled before), but as someone who uses them a lot as AI it became pretty apparent and game breaking.
  18. Looks awesome man, looking forward to the release
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