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Everything posted by szcz13
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
That's how I did it- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
No you don't- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v1.0(?) Hello everyone, today it's not going to be a regular update but a fresh start with the addition of MiG-31K version to the mod. The old User Files link is going to stop getting updates with v2.72 being the last available version to download. From now on the mod will include both MiG-31BM and MiG-31K versions developed simultaneously. First off - changes to the BM version compared to the latest version: - Fixed HUD glass texture on the exterior model, - Added variable air intakes animation, - Added altimeter pressure setting knob, - Two new liveries by Brzoza - @StalkerXDPL - Changed afterburner nozzle texture, - Adjusted Kh-31P flight parameters, - Made cockpit afterburner sound quieter, - Changed the texture of metal hydraulic parts (refueling probe, gears), Now the MiG-31K version - it uses Su-25T avionics, so it's free, you don't even need FC3/2024 pack for it to work. The Kinzhal missile works with ELINT Fantasmagoria pod, however the pod itself is not visible, but you still need to equip it in ME. As you could probably figure out, due to DCS FC3 limitations, Kinzhal works as an antiradiation missile. The maximum range I could get it to hit the radar was 500km, it was also the maximum range enemy radar could see me above the sea while flying at 15000m. Due to DCS missile coding limitations (I might be wrong and it might be further researched) the missile doesn't actually perform like Kinzhal would (allegedly), and any changes in the direction of more "realistic" behavior make missile miss and stop working properly. It still flies a high arch trajectory at very high speeds but it's not really ballistic. Hit probability is dependent on launch parameters and from countless launches I've made, I recommend not to launch it closer than 150 or even 200km from target while also being at at least 15000m altitude and above 1,4M. Right now I couldn't make AI launch Kinzhals (at least from further distances), will work on it in coming updates. Enjoy! New User Files Link: https://www.digitalcombatsimulator.com/en/files/3346479/- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Not if you install FC3 fix- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
yet...- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Fixed! Thanks for pointing out. I advice to reinstall it, has a little change in SFM, which is responsible for pilot blacking out. Before that I put the wrong value accidentally.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Yeah, forgot to rename the folder and only named zip correctly. It's the correct version.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.7 A little update: added nosewheel steering animation (unfortunately for now there's still a bug where you will spin too fast if slow enough, but if you go above 5km/h it fixes itself), changed texture on wheel tires, making it less shiny and changed gear position a little, making it look more natural when on the ground, fixed speedbrake animation conflict with gears, nkw works as it should. Also the afterburner texture was changed to a better looking one. Fixed the issue with the radar not being used by AI to engage enemy, now it does and it has more powerful one than the old Zaslon. Besides that some small SFM adjustments for AI takeoff and landing speeds and some added loadouts. Enjoy!- 118 replies
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DCS Su-22 by VinntoreZ - Mod Developement Thread
szcz13 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
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DCS Su-22 by VinntoreZ - Mod Developement Thread
szcz13 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
How’s that Su-24 mod coming along, o wise one who truly understands the community? -
MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
....... what????- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.64 Small Fix - AI won't engage enemy aircraft with radar guided weapons. Caused by AI not recognizing custom radar added before. Not sure if fixable or not, will look into it, for now that is the fix. If you only fly MiG-31 as a player you can totally not use it, AI wingman will fire weapons if ordered (reason why it wasn't unveiled before), but as someone who uses them a lot as AI it became pretty apparent and game breaking.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Looks awesome man, looking forward to the release- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
No- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.63 Minor update in which more SFM tweaks are introduced, making flying experience better. I tried to adjust the plane's behavior at altitude, as it used to lose it pretty rapidly even at high speeds. Due to personal life stuff I can't put out a bigger update as of now, but also I didn't want to hold this smaller update off for eternity so here it is. Feel free to try it out and again, feedback is important in making this mod better in the future, so I'm looking forward to hearing it.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I think I mentioned it before, but maybe it was on download page. Anyway, for some reason FC3 mods seem to only be able to use game's language and are not affected by native avionics setting. I haven't seen a fix to it yet, if anyone knows how to do it I'll implement it. But that's also the reason why I had to add russian betty sounds that you asked about before, it just switched english sound files the game uses. So, in order to have it in russian you'd have to change your game language.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
For now SFM does the job, as I was able to tune it pretty well. It's not a common SFM, but a pretty detailed one at this point. Making EFM without real life data seems pointless and a major waste of time as it would take months if not years to do it correctly, and the general majority of players wouldn't notice any difference. Because of DCS modding limitations I can't make it standalone - it needs to use FC3 avionics and radar to work. Possible updates in the future will be guided to improve the looks, and animations mostly. Can't give any time frame for now and I also feel like making updates too often is not a good practice either, so for now I'll stay with this stable version, until I can put a lot of time into it again.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
My brother in Christ, you are reading them wrong) This altimeter has two gauges - shorter shows numbers in inner circle, longer in outer circle. Inner circle goes from 0 to 30, while outer is numerated from 0 to 10. So, inner gauge shows your altitude in kilometers, while outer is your hundreds of meters. Without looking at the HUD, both altimeters show 5 km on inner and around 200 meters on outer circle. So your altitude here should be around 5200m. Check if it's correct with the HUD... And it is. Edit: About waypoints it looks like you are doing something wrong, as it also works, and I can see that your navigation system shows heading and distance to whatever you chose before coming out of navigation mode. If you want to use navigation and see waypoints on the MFD, your HUD should write ENR, RTN, or LDG, but it doesn't show either of those.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Altimeter is for sure in meters, check if you are looking at the right instrument, there are two barometric altimeters (left and center part of the center panel), and radsr altitude is on the top left part of the panel. As for the betty, delete the sounds/speech/betty/eng folder. She will speak in English in F-15C if you do that, but it also will apply to the mod. Also, glad you like the mod.- 118 replies
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Ok, so I looked into the Su-25SM3.lua and just as I thought there was only one crew member defined, which is an easy fix. Also, while testing it turned out that the pilot ejecting uses F-15 pilot model and not a Su-27 pilot. I also changed that. So to fix the bug change these lines: crew_size = 1, crew_members = { [1] = { ejection_seat_name = "pilot+ejectionseat", drop_canopy_name = 12, pos = {4, 1, 0}, canopy_pos = {4, 1, 0}, }, -- end of [1] }, -- end of crew_members to this: crew_size = 1, crew_members = { [1] = { ejection_seat_name = 9, drop_canopy_name = 12, pos = {4, 1, 0}, canopy_pos = {4, 1, 0}, }, -- end of [1] [2] = { },-- end of [2] }, -- end of crew_members
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Idk if there's going to be an update, but you can fix it yourself as it's a pretty known bug in DCS mods. I'm not at home rn and I haven't looked at lua but I'm almost certain that the issue is caused by just one crew member being defined in plane's lua. You'd need to add a dummy-empty crew slot for it to work without crashing. I could look into it later. An update with mirror fix would be nice too.
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.62 Released a new update, because somehow I missed the bug in the previous one which made the HUD glass invisible. Also thanks to @Etha2007 observation I added another R-33 variant (the older one), which should behave more like R-33 from ED, to represent earlier R-33 models. The missile that was used before was changed to R-33S.- 118 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
It's from user files page of the mod here: https://www.digitalcombatsimulator.com/en/files/3342771/ Download link_to_download.txt file attached, go to provided link and download the zip file. Inside are two folders: FC3 fix and mod itself. Copy MiG-31BM mod folder to your mods in Saved Games directory and install it just like any other mod. If you want to be able to jump into the aircraft without manually loading Su-27 beforehand each playing session, install FC3 fix folder using OvGME, the mod is OvGME ready. You need to own Su-27 module or the whole FC2024 pack for it to work.- 118 replies