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Everything posted by szcz13
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I just ran a test mission but unfortunately I don't have F-16, so I tried it with F-14 and F/A-18. I got RWR alarm on both of them, and both from radar and missile going pitbull. Might be the issue with the F-16 or missile being shot in TWS by AI and guiding it right until it hits the target.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
You sure it's not because AI launches it in TWS? Does missile have any RWR alert at all, at least at the very end? Or is it just like if you got shot with IR missile?- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I played it yesterday and RWR worked like normal SPO-15 would?- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.1 Uploaded new update to User Files. As @Mandoble pointed out plane had some weird instabilities on transsonic speeds, so I've looked into it and realized that center of mass was in the wrong place - it was changed to a more logical one, along with adjusting the roll rate and other SFM parameters. Added a missing rear gear suspension animation, and overall it works and is usable, but unfortunately it seems that for now there are little SFM gear bugs. First is nose gear sinking into ground a little on landings if applied to much forward pressure on a stick. Second is a plane seems to do a "wheelie" until it drops to really slow speeds on landings. For know I can't find the issue of exact problem, but will keep looking into it. Also small but important addition - added functional kneeboard. Before that kneeboard wasn't generating. Besides the mod changes, I worked together with the DCS: Retribution team to add mod support to their campaign generator - so now it's available there too! Big thanks to @Raffson, @Starfire13, and @Drexyl for making it all come together.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Flown a little more and see some inaccuracies (just feeling of the aircraft of course, we don't have any documentation unfortunately). I'll see what can be tweaked and will add to the next update.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I just checked, and I honestly don't understand the issue. I've accelerated to 1.6M, and when I tried to pitch up (it was actually somewhat stable without any inputs to the stick at those speeds) the only thing that happened is I got Rita bitching about critical alpha, which would be correct as, at those speeds it's pretty low (iirc around 10 units of AoA) and that's it.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Thanks. About pitching above Mach 1.0, I wouldn't say it "extremely" pitches up from my experience, and I've spent a couple of hours testing it. I did however had an issue with FC3 aircraft (my mod included) having uncontrollable pitch up caused by force feedback setting being on. I don't know why, but I've seen a lot of people on the internet having the same issue. So try turning it off and see if it changes anything.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v2.0 Just uploaded the new update, version 2.0. I remade a lot of parts in the cockpit, made new, better textures and fixed instruments, so that now they are more realistic and most important - correct. Added R-77 missiles for inside pylons as per @Velik observation. Also changed the darkness of the HUD glass to make it more readable. Added pilot's and RIO's animated models. Changed R-33 model for a better one. A lot of visual enhancements in this update, but also some changes to missile behaviour. Feel free to try it out.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Checked just now, everything works, you are probably mistaking my mod for someone's else- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
My mod uses FC3 DCS avionics textures, so if it's low res it's DCS side issue. Other than that it looks like MFD is also a little low res, maybe just a screenshot compression, but check what setting you are using for screens (DCS visual settings). I'll see if I can make it brighter if it's possible.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I'll add R-73 and R-77 for inside pylons in the next update, but won't delete R-27. If someone doesn't want to use it they won't- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
What exactly do you mean by faded? It's not dark enough to read, or is it some other issue?- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
So far you are the only one reporting this issue, also I myself use the same version of the mod I'm posting online and it works. Also I have a lot of other mods installed and have no such issue. Try reinstalling and if you still have an issue some mod might be braking it, not mine. All textures that had somewhat common name where renamed. On your picture all the elements are grey which is pretty much impossible as there are at least 6 different texture files that should be used for different materials that I see here, not just one. Either your DCS uses one of modelviewer presets that renders objects without texture (which is weird and unlikely, but does look similar), or some mod is braking it. You could also try unzipping textures.zip, and later deleting the zip file only leaving textures folder. I doubt it's the issue though.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Hi, yes I did a long time ago and yes, I know that changing texture name on it's own wouldn't have fixed the issue, I changed it in the 3d model in blender. It's been fixed for a month now.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
I didn't really use DCS forum before that, passively if anything. As of a mod quality, I had some experience with 3D software like Blender and CAD, Photoshop and other graphic software understanding and some coding. So it was just a little bit of everything and a lot of hours. Had to pickup a lot of knowledge on the way. Also modding community helped a lot - without them and older mods as references it wouldn't be even near that easy.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Thanks, and glad you like it. I thought about making the K version too, but I'm going to be honest - the main reason I haven't even started doing it is because while the BM version is just a cool coldish era/modern interceptor, which with it's A/A weapons can fight on par with modern blufor fighters (BVR of course), it's K version is only used to carry the Kinzhal missile. Which is nice, but main three reasons why I haven't even begun making them are: 1. It's too long range for DCS maps 2. Even if I implement it, it would be just another glorified long range anti-radiation missile as without proper FF systems (or complex CWS) we can't put coordinates in for weapons 3. My personal reason is the use of these missiles on civilians in Ukrainian war. Also, I edited and changed quite a lot with the last update, so if you haven't better download it instead of the older version.- 124 replies
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MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Which one, I just checked if it works and it worked as it should?- 124 replies
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Hello guys, this is my first DCS mod that's been up on User Files for a couple of months now, but I've made a few updates greatly improving the mod since then and to avoid confussion and to make things easier, I decided to make this thread. This mod doesn't use stock DCS MiG-31 model, neither external or collision. It's not a MiG-31 replacer and what's important to people playing multiplayer - it doesn't break IC. The mod uses custom cockpit with majority of gages working, working lights, and datalink display. Mod is FC3 Su-27 dependent, which since FC2024 update means that you have to load the FC3 aircraft which is used by the mod before being able to jump into the modded aircraft. However the OvGME ready FC3 Fix mod I'm attaching fixes this but sadly it doesn't pass IC as it changes core game files. Along with the MiG-31BM I'm adding custom weapons - R-33, R-37 and R-37M. All of the added A/A missiles can be fired without launch permission override. Besides A/A weapons MiG-31BM mod can also use Kh-31P anti radiation missile, using a "dumb" fire mode with launch permission override. As of now mirrors and refueling option don't work properly. User Files link: https://www.digitalcombatsimulator.com/en/files/3346479/ Huge thanks to zamoski, Hayds_93 and all of DCS Modding Hub community for helping me with making this mod.
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Basic EFM template (mod + source code)
szcz13 replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
I'm having the same problem of cockpit not loading with EFM template, while working well with SFM, but I can't find the issue. What did you fix in the entry.lua, if I may know?- 44 replies
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- flight model
- efm
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