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Flight Simulators
DCS (duh, ...), IL2, MSFS 2020, 2024
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Location
Pacific Grove and Berkeley, CA
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Interests
Raising my son, surfing, mountain biking, aviation (both sim and real-world), and mathematics
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Electrical Engineering Professor/P.I.
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I don't want to go into every exact detail but I have been fortunate to gain real world flight time in four warbirds since 2013. Twice, under unusual insurance conditions, I have flown real F4U-Ds (once in 2022 for 1.3 hours and once in 2024 for 1.5 hours {Obviously, I am not the owner of said Corsair.}). I can easily and definitively say that the F4U-D as it presents in DCS as of Sept of 2025 is not very close with respect to the flight model for a real F4U-D. Major differences include: 1 - The real F4U-D is nowhere, ... and nohow, ... as twitchy as the Magnitude 3 version. All the axes are more stable but most notably, pitch. 2 - While you do have to trim regularly in a real F4U-D, it is not the Tamagotchi situation that presently occurs with the DCS version. 3 - The well known left wing drop is not as bad in the real F4U-D. 3 - I can easily say that the real F4U-D is much faster, ... and subjectively much faster feeling, ... than the DCS version. (It's a f ........ throaty beast, ... and not just subjectively.) 4 - The 13 foot prop is much louder and throatier than the affair in DCS. 5 - While careful attention to engine management is crucial to success in the real F4U-D, the unusual engine seizures and characteristics currently of the DCS version are not correct. Now, I don't mean to drop a turd in the punchbowl and then run for the exits but I am not even a participating member of this forum (by my own choice). I just had not seen any comments from real warbird pilots and wanted to make a contribution. Lastly, I want to say that I am appreciative of Magnitude and time they have spent on this model. I know things will be fine tuned in the months and years ahead. Thanks for your work Magnitude!
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I think what is much more likely is what we already have now, ... at least for the next five years or so. That is headsets like the Quest Pro and Quest 3 that can both use a cable, ... or go to a wireless mode. I suspect that will increasingly become an option until almost all headsets by 2030 can do either. The upcoming Quest 4 and several soon to be released headsets seem to be (if you believe in rumors) headed along this path. I see almost no headsets in the next five years attempting a wireless only option with hot-swappable batteries.
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My first question came in earlier today, "How will we be able to power wireless VR headsets past the current two hour time limit?" My answer, ... by the same manner that a zillion other products work, ... (like wireless rear derailleurs on higher-end bikes) .... with interchangeable batteries: I have not heard any news on the upcoming Quest 4 but I suspect that future headsets in 2026 and after will all feature hot-swappable batteries. A simmer buys their wireless capable VR headset with one or two batteries stock in the box. Obviously, the manufacturer sells extra and chargers so that guys can do a ten-hour-long mission if need be.
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When the sh#tz developers at Meta fix one bug they often introduce two new ones. Go to Control Panel -> Device Manager -> Expand the "Display Adapters" sub-section -> Right click on the "Meta Virtual Monitor" -> Choose "Uninstall Device" -> Click Confirm Now, repeat the process for "Human Interface Devices" sub-section by clicking on every single grayed out HID-compliant consumer control device and uninstalling those as well (this will not hurt anything on your desktop rig). Now, reboot your rig and reboot your Quest 3 (with it attached to your desktop computer by the Quest Link cable). Device manager will create new entries for you. There is a roughly 70% chance that your Quest 3 will be back to good working order.
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Uhh, ... Google search. (All right, ... just sh#$@ing you man. It is likely that you need to reboot your Quest Pro. Also, close the Meta Horizon app and then restart it. I've had this happen to me before. If the problem persists, check your NFC settings on your phone (NFC = near field communication).)
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Gents of the Forum (and those rare ladies) - You don't have to be a prophet to see that in the years ahead, VR headsets will increasingly drop the need for a data cable snaking from your desktop rig up to your head. I had a bit of time during the nights in late March and early April and decided to make a guide for what is coming down the pike, ... wireless VR simming. We are already in the early stages but most guys have a boatload of questions about everything from wireless communications to the best bit rate settings. This guide aims to answer a plethora of questions: What VR headset is best in 2025 if I want to ditch the cables? How do I maximize wireless information flow from the graphics card to the VR headset? How do I set up my wireless router for wireless VR flight simming? How does wireless transmission of information even work? What can I realistically expect in the next few years? ... In the next few decades? Just like Chuck with his free aircraft guides or MBucchia and his Quad Views software, I am hopeful that this work will be useful to the DCS community. The guide is free to all and no attempt is being made to make money from it. All the images within are open source or I have obtained permission to use (still trying to nail down one last image). I am optimistic that almost everyone from hardcore simmers to tech-enthusiasts will find the information contained within the guide useful. If you have accolades, please post them in this thread. If you find errors, please send me privately. .... LOL, ... I'm just sh#$ing you. ... If you notice any errors, please post them in this thread. I welcome correction and suggestions. If there is a feature you would like the guide to adress, post in the thread. Enjoy! - J (This guide is released under the GPL 2.0. If you are a member of multiple flight sim forums (say, MSFS 2024, IL2, X-Plane, etc .... ), please feel free to distribute there as well because the information contained within the guide is going to be equally helpful for those simming communities as well.) (There are now two versions of this guide, ... one without any politics (below), ... and one with some light political opinions (in the second post of this thread). (I do this because I feel it is my civic duty to preserve the American traditions of democracy and rule of law.) Obviously, don't download the political version if that might offend you. As BigNewy doesn't want politics in these threads, any questions or comments about politics will not be addressed here so please don't even post them.) The Wireless VR Flight Simming Guide with no Politics.pdf
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One thing to watch out for always if your eye-tracking goes down is the stupid Meta Horizon phone app. Don't ask me why, ... but when the Meta developers were creating the software environment for the Quest Pro, ... it is almost as if by design that they wished to make it as complex as possible, ... there are three places where settings must be adjusted, ... the Meta Horizon phone link, the Meta Quest Link desktop app, and the in-game "Cliff House." All three MUST be set correctly or you will lose eye-tracking. Every time that Meta updates their Meta Quest Link desktop app, ... you will need to go back to the silly Meta Horizon app on your phone and re-enable the developer option under "Devices" and turn on eye-tracking there as well. Occasionally, this step is not needed, ... but often, ... it is. This may be the source of your eye-tracking problems for some of you.
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Is HP Reverb G2 now as good as a brick?
Tensorial_Architect replied to Jyge's topic in Virtual Reality
I finally sold my beloved G2 back in March. Got $130 for it plus $19 for shipping (mine was in near mint condition though). For the money spent and features provided, the G2 was my favorite headset since I began playing with VR back in 2016. -
Looking for Occulus CV1 replacement!
Tensorial_Architect replied to Jacks's topic in Virtual Reality
Great question Zligor (why is that name invoking images of a 1980s science fiction B movie arch-villain in my mind?). Yes, ... you can downsample high-end VR headset displays and I have done this with the Varjo Aero, Pimax Crystal, and Somnium Ultimate. I am sure the same will apply to the BSB2 or the MeganeX 8K. The question then becomes; Is the image as good as a lower resolution headset at 100%. And the answer is, ... it depends. Usually the resulting experience will be fine and so close that your human eyes will not be able to tell a difference. Rarely though, some headsets and software combos do not play nice with being downsampled, especially if it is by a large percentage. -
The generally agreed rumor mill pipeline on the Quest 4 seems to be sometime in 2026. And yes, you can go with the Quest 3, ... despite how much that angers me to be putting even one penny into Zuckweasel's pocket.
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Actually, because the user install base is large with the Quest 3, it is far easier to find answers to almost any common problem, .. including using it with DCS. As to the cable, I don't believe they are compatible but can't remember. You also don't have to spend $80 on the official Meta Link cable, ... any decent USB 3.2 Type C cable for $12 from Amazon will work fine (I know, ... I have one). Your options for your back-up G2 are to pair it only with a machine running Windows 10 or Windows 11 before the 2024 Fall H2 Windows update. The headset is now deprecated.