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PhartyMiasma

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  1. Thanks! Yes, the slidehow in your clip is what we see. I re-installed all the mods etc once I saw that version was out to see if it made any difference, I am not sure it makes enough of a difference to notice for us (others may get a different experience). I completely agree with your assessment, that was our conclusion too. I understand that we may break the mission file by messing with it but wanted to see if there was a way of determining which bit of DCS was having a wibble. If that can be pinned down then I'd raise a bug report to ED (and if there is a workaround then feedback to you guys). I feel very confident in saying it is not the mission, graphics settings, network or the hardware, and that in fact it is indeed the core DCS code relating to trucks somewhere. Mission Editor is a new thing to me so I will have to fumble about for a bit but that's my problem. I don't know if the truck is spamming the units to ask if they need resupply or if the units use a round of ammo and then call the local truck (or both!). Things I am going to try out: Can I remove the truck from a group, initiate contact with the group to create an ammo resupply requirement, fly off and then spawn a truck back in to that group at a certain timepoint. (is it that creating an array of troops that need resupply and having to add new troops to that array one after the other and also calling the truck at the same time an issue). There is a radius for resupply for the truck, what happens if only one unit is in that radius and the other are just outside to the extent that when the truck moves to the unit they are then within its radius. (perhaps the initiation of a resupply task for just one troop is enough to cause a problem or perhaps once that task has been started adding more troops is no problem). What happens if the truck is well away from the group and I attack it first. (is it that a truck starting to move whether from taking fire, avoiding fire or starting a resupply task) If I on SP can manage through the initial stutter it never happens again, I want to confirm and investigate that, cos that is plain weird! I will report back on miy findings... ...in the meantime, carry on.
  2. Awesome mission, thank-you so much for all the effort which has gone into this! I have spent so many hours in this. I have been playing this with a chum and found the stutter/slideshow issue, we have been messing around trying to figure out the cause and it seems to be trucks. To be clear this is not a micro-stutter or the odd dropped frames but a case of it becoming one frame every 2 or 3 seconds. Editing the group and moving any truck to the other side of the island seems to fix this and removes all stutter. The behaviour we have seen is: Single player, avoiding enemy no problem at all. Single player, engage enemy when there is NO truck in their group, no problem. Single player, engage enemy when there IS a truck, stutter. However, if you manage to not crash it will clear up and not happen again in that session. This happens even if the graphics settings are turned down to 'potato' level. Multiplayer is the same for the person hosting the game, the other player has no issue. My conclusion is that something about trucks which is causing huge tasking of the CPU. It can't be GPU related as moving trucks to a long way off fixes it. I also suspect that if this is hosted on a separate server box and all the players join that session there will be no issue. Hope that helps anyone that might be experiencing this.
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