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Pat01

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Everything posted by Pat01

  1. Guys, as HungaroJet stated, this mod is only for modding and mod building purposes, and for DCS World. Not a definitive finished end user usable mod.
  2. Ok I got it. You're right, it has to do with the helper's size. What got me confused is how the connectors are displayed in the modelviewer. I set them almost as a point in max (almost invisible with max window full zoomed) and it works i game. Thanks. Question : Is there a way in max to set a dummy helper's size (in meter) typing some numbers, not with the scale tool (I already entered the scale percents with the scale tool) ? Mines ar so small the measurement tool always displays 0.0 m
  3. Already tried and I guess the dummy's size has nothing to do with the mouse zone's size in the game. Maybe I'm still missing something ? I still have no idea after looking in the cockpit def lua files (devices_specs, clickable, mainpanel ....) Still looking for.
  4. Hello Alex, is there some ed_fm_template sample that could work with a chopper ? At the moment I compiled a dll from the ed_fm_template and it's ok with the wunderluft plane, but no go with the sa342 gazelle I'm working on. Some tips to start with would be great too if no chance of template. Thanks.
  5. Hello, Could someone point me in the right direction to correct my helpers in the cockpit ? I used dummy helpers. The clickable zone for one button is far too big. The different zones blend each other. What did I miss ? Thanks.
  6. The gazelle cockpit base is in place. Now let's create the instruments and finish the interior in parallel with the work on the external model and the pilot...
  7. Fred, please check PM.
  8. Lights behave normally even if they could be tuned endlessly.
  9. Just some lights test pics at dusk.
  10. Since 1.2.1 the default cockpit view has changed in my mod. Does someone knows how to restore it ?
  11. Ok I got it work through the helicopter_exhaust.lua file but I'm not sure it's the right way. Further testing will be needed concerning using two different helicopter mods (i.e. one player and one different client mod) and gaz exhausts this way.
  12. Hello, I don't know if it has already been said. I installed DCS World 1.2.1 and BS2 1.2.1 module. I noticed the colors schemes of the ka-50 for France appears twice both in game and in Bazar/ka-50/Liveries i.e. one folder "armee de terre 1" and another one "France Armee de Terre 1" which define the same color scheme. Already noticed with 1.2.0
  13. already tried, something is missing.
  14. Could someone help me about fuel consumption and gaz exhausts (helicopter) : How to change ? Thanks. EDIT : Some explanation about the following numbers and variables could be great too. engine_data = { power_take_off = 1618, power_max = 1618, power_WEP = 1618, power_TH_k = { [1] = {0, -230.8, 2245.6}, [2] = {0, -230.8, 2245.6}, [3] = {0, -325.4, 2628.9}, [4] = {0, -235.6, 1931.9}, }, -- end of power_TH_k SFC_k = {2.045e-007, -0.0006328, 0.803}, power_RPM_k = {-0.08639, 0.24277, 0.84175}, power_RPM_min = 9.1384, sound_name = "Aircrafts/Engines/SA342Engine", }, -- end of engine_data
  15. Nothing to do with the 3D clickable cokpit. I forgot the shortcuts to change the view focals. I'll use them in the next shots. The clickable cockpit is mandatory and will be done.
  16. Same details in game full zoomed.
  17. Small update. Here are two shots of the external cockpit from the modelviewer, the chopper like we'll never see in game.
  18. Thanks, the external model is almost finished, I'm working on the pilot now.
  19. No need of a key activation. Just replace the ka-50 dlls (of the mod) by yours and that's it.
  20. Sunday evening point before going to bed. Here are some pics of the Gazelle in game. Everything still in progress, lights aren't completely done. diveplane sent me real Gazelle sound files, the bird sings nicely now.
  21. @heliguy Thanks, I already have all the needed docs i think. I surely ask for more if needed. @chinavrf I can't understand (or I better think it's purely without any bad intention) why you posted here. The best would have been to open a new thread as you did after... I'm working on the 3D external model at the moment and it will look rather than the following.
  22. No need to translate, I'm french speaking. Thanks.
  23. It would be an attack version with removable armament via the payload screen. I still miss Gazelle specific armament docs at this time.
  24. ok I think I got it. I mean it appears (3d shape) with on and off. I guess there's no real light ? it's just a texture ?
  25. First, sorry if this has already been said. I searched the forum and other sites with no success. As a beginner, at this time I'm able to animate an helicopter propeller (with 2 different models normal & blurred) Could someone tell me how to make the lights appear in game (navigation, spots etc...) I tried a point type connector named BANO_1 as listed in the lua lights collection with argbased visbility arg 190 with no success. I also tried a 3d shape with the same visiblity arg with no result. I'm missing something for sure or I may be completely in the wrong way. Help please.
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