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Everything posted by Pat01
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If someone works at Westland (even retired) or had ALAT courses please PM me.
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dummy collision model for share with beginners ?
Pat01 replied to Pat01's topic in 3D Modeling for DCS World
@Weltensegler Sure I'll give it a try and let you know. Thanks for your work. -
dummy collision model for share with beginners ?
Pat01 replied to Pat01's topic in 3D Modeling for DCS World
GREAT ! Thanks. -
The Gazelle free 3D models I aleady looked at have been built for rendering purposes I guess and are not suitable for games (170,000 - 200,000 polys). Plus I don't feel free to use someone else work even it's free.
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Hello, As suggested by Wags, here's my call for help. The french attack helicopter SA342 Gazelle project is planned to stay "freeware" and is on the way. I need every document you may provide (drawings with measurements would be cool, pilot manual, everything could help...) Concerning DCS specific 3D design, evrything concerning files structures, collision model, etc... The max info I get the best it will be. I already got blueprints (hard to use as usual because of the distorted pictures), lots of walkaround photos, datas from "Armee de terre" site, some published docs, and some info from the ED Wiki and from here. If you have any specific Gazelle doc, please share. At the moment, I'm mostly working on the DCS mod install with dummy model. The main lod 3D Design is in the works too. As soon as I have something to show it will be here. Thanks. EDIT 26/07/2015 Dear Simmers, Since its first stages of developpement the module was planned to be free. Things have changed now. The Polychop-Simulations team has been working hard at the module for 2 years now (3 years total for the module today) to bring it at the DCS standards, 3rd party status, licences costs etc ... all this makes it impossible now to release it free. So, the DCS Gazelle module will NOT be free.
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Hello, Could someone post a dummy DCS World collision model sample for beginners ? I guess it needs more than tagging some parts with 'TYPE = "collision_shell";' I had a look in the edm files and all the parts I tagged with "collision_shell" appear as model::ShellNode I noticed in the ka-50 edm file some parts appear as "model::SegmentNode" (or somethinng like that) and I was unable to get one single part to appear as "segmentnode" in my file. I guess more type commands are needed for the collision model. The complete structure of the collision model needs to be explained. I feel like sending a message in a bottle... Thanks.
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I could help for replacement collision.edm files Just let me know what they exactly are (surrounding box ? or else ?) EDIT : got some tips and working on a uh-60a replacement collision file EDIT2 : if someone could provide a 3dsmax collision model sample it will make things easier.
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I would like to make a SA342 Gazelle French attack helicopter plus some vehicles to allow French FARP use.
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@Hungaro BTW: Thanx 4 Repx Folks :) How to give some more Rep to someone ? (site technically I mean) You saved me loads of time. Thanks again.
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IT WORKS !!! Thanks again HungaroJet. Now it's time to keep on designing a new chopper.
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Wow ! Big thanks. I download and have a try now.
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Did you use the manual way or the new way ? If the new way, Could you please share your lua files.
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@Hungaro Don't remember what I changed, I lost the cockpit ... Please could you share the entry.lua and/or "yourmod".lua ?
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Could you share ? EDIT : NO NEED, I GOT IT !
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Ok I got it. The helicopter appears in mission editor and loads in mission. I'm now looking at the cockpit.
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Yes, I'm trying the new way. Please let me know if I forgot something. Still looking at it.
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As soon as you write "wsType_Helicopter" in the attribute line of the wunderluft.lua the wunderluft appears as a chopper in the mission editor. You can save the mission and ... DCS crashes when you try to load the mission. I guess there's no way to add chooper mods right now (for 3rd party) and hope ED will "open" this feature.
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http://forums.eagle.ru/showthread.php?t=91493 Using the t-34 sample, it works great. It uses the new DCS World plugins adding system. Just had to fill in my own datas and 3d shapes and it's ok. I guess some more files have to be changed for the mod to work as a "real third party mod" final release. At this time (3d design) it allows me to see the model in game for test purposes. Hope some chopper sample will be released.
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Hello, I started some new vehicle and helicopter 3d designs. The vehicle is ok in dcs but I had no chance with the helicopter. Is there a way to add helicopters ? A "wunderluft" style file would be greatly aprreciated. Thanks.
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DCS Mods structure : How to create your plugin from scratch
Pat01 replied to Alex Okean's topic in How To Mod for DCS World
Is there a way to add helicopter ? EDIT : I opened a new threat here : http://forums.eagle.ru/showthread.php?p=1529516#post1529516 -
Could someone tell me what's the matter with the F-16 CAS wingman ? Did I miss something ? Please have a look at the attached mission. Thanks. Edit : Sorry WebMaster, it was for A-10C, please could you delete this thread ? Sorry again and thanks. US2.miz
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Since LockOn the following sets the parking brake (English Keyboard) : Press [W] + [Pause] then [Pause] to set parking brake. Press [W] again to release parking brake. It works for SP and has to be tested for MP.
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Hello, The utility has impoved and has been renamed MergeFC2. It now allows to merge two .miz files, any object (not only statics) is imported with its route, payload ...
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Hello, I coded a small utility that imports static objects from a .miz mission file to another .miz mission file. It has been coded with VC2008 express edition so some .NET upgrades (2.0, 3.0, 3.5) may be needed for some users. Is there someone interested in ? It's a WIP, I need testers. Thanks. Pat01.