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Dropship Pilot

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  1. I think the Hermannsdenkmal is a landmark that can be seen from quite a distance and thus it would be really nice if it could be included. Cheers, DSP
  2. Having spend quite a few years in the area, I can say for sure that there was and is only one road bridge over the river Weser near Höxter. While the rail bridge near the abbey of Corvey is indeed correct (as well as all the other railway bridges that I checked), the 4 road bridges do not exist and there is none where the actual bridge is. Also, just a little further south, there is another bridge modeled, that is actually a small ferry with a very(!) limited capacity (think bicycles and passenger cars). Thus this one would better be removed too as it could certainly not support any armored vehicles. This sure is not a game breaking bug, but please consider that the river Weser was considered an essential natural barrier against an attack from the east and thus the number of crossings was deliberately kept low. Cheers, DSP PS: Great work! I love this Map!
  3. Just wanted to confirm this bug. Cheers DSP
  4. I was about to bring this up too. These are indeed extremely recognizable landmarks and also typical for the time - like rooftop TV antennas and the yellow phone booths...just much bigger. Cheers DSP
  5. When looking up the map, I found the Control and Reporting Center Auenhausen (Callsign: Backwash) missing. Initially build by the British, it was operated during the 80s by the German III./Fernmelderegiment 33. During that time, the site had two large radomes located at 51°39'07"N 9°12'51"E and 51°39'04"N 9°12'47"E that housed and MPR and an AN/TPS-43. As these CRC were crucial to NATO air operations, it would be nice to see them included in the map. Further info can be found here: https://www.desenbergkaserne.de/radarstation-auenhausen https://www.relikte.com/nds_radar/index.htm http://www.brakel-agrar.de/images/orte/auenhausen_medienz.jpg Cheers DSP
  6. I've grown up about 50km east of the city of Paderborn in Germany. So it was only natural for me to check out the area. What I immediately noticed: The telecommunications tower on top of the Köterberg was missing. I consider it THE landmark in the region, visible even from the ground from several 10s of kilometers away. As such if you want to get your bearings in the area, you usually look for this tower (and I guess this is the same in other areas with these towers). Thus it would be nice, if these towers could be included (they are listed on the map in DCS), especially as they are standardized towers (e.g. the model can be used more than once). A list of these towers can be found here: Liste der Fernsehtürme und Sendeanlagen der Deutschen Funkturm GmbH Cheers DSP
  7. Sounds great!
  8. Will it be possible to fly the Outpost Campaign with a human CPG instead of an AI gunner?
  9. As far as I know, the Vuichard recovery is not implemented in DCS. But don't be afraid to simply try such things - it's a sim after all! (Or is it a game? ) Cheers, DSP
  10. The Bug still exists and/or exists again:
  11. There is a lot of talk about all the bases in Afghanistan but I think we are missing a much more important piece: Afghan People - One (better more) civilian male(s) and female(s) (with different liveries like with the insurgent pack) - A civilian crowd to create busy market street (similar to the airshow crowd) - Unarmed/civilian versions of the armed pickup trucks with cargo and/or people as payload and one or two civilian vehicles typical to Afghanistan (a motorcycle with two civilians/insurgents on it for example). - An Afghan police officer as well as a typical Afghan police car. - Afghan Military Soldiers (Rifle, RPG, LMG) - A loaded pack donkey/mule and one with a rider. - A goat (with different liveries to create a herd) - A few placeable Afghan buildings (those from the Caucasus look really out of place!) I think those assets could really bring the Afghanistan map to life. What do you think Here a few examples: Cheers DSP
  12. Is there a dedicated thread for this? In regard to the CH-47 you should definitely have a look at the 463 Cargo System (See Field Manual 55-450-2 Chapter 4-6 and following) For internal cargo, it would be nice to have generic stuff like bottled water and MREs (would be nice to have this stuff added to the warehouse system too) and generic boxes/stacked sacks with appropriate cargo netting/tie downs for military use and disaster relief as well as specific cargoes like: - Stacked missile/rocket pallets (especially Hydra and Hellfire pallets for the Helicopters as well as Sidewinder, AMRAM and Maverick cases for western aircraft and the equivalent for the eastern side). - Stacked 155mm shells + powder charges. - Missiles boxes for larger SAM Systems and complete smaller SAM-Systems (like Rapier). As external cargo there is definitely a need for towed artillery like the M777 and light vehicles (Humvee,...) as well as generic netted boxes and netted sacks that could be used for rice, fertilizer etc. A water bag/tank for fire fighting would be nice too, as well as a speedboat that could be dropped off on water. As a side note to the internal cargo: I've seen pictures with the CH-47 flying with cargo on the open ramp - that might be a 5th. cargo spot for lighter cargo. Cheers, DSP
  13. Just found the BEACONS INFO in the Mission editor - that's a really helpful feature I had no idea about! Sadly it's bugged/work in progress: If I list the TACAN Stations on the Nevada Map, I get the correct list including the TACAN-Channels: null However, if I select the VORTACs too, they are listed, but I don't get the TACAN-Channels for them: null Would be nice, if this could get fixed. Thanks Dropship Pilot
  14. That's good to know. Thanks for the input! Cheers DSP
  15. As you have access to the real deal: Are there any tactile markers for specific keys so that you can identify them without looking? On the A-10C CDU the "boxed" keys (N,E,S,W) and the 5 key are raised by about 1mm. Is there anything similar on the KU? Cheers DSP
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