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quantum97

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About quantum97

  • Birthday 03/22/1997

Personal Information

  • Flight Simulators
    DCS, Falcon BMS
  • Location
    Poland
  • Interests
    Electronics

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  1. The scale still matters here too, to truly get a sense of how big the mirror actually is and how far away it is, you would need to see the photo on a 55-inch TV. Unless you have some magical way of determining how big the mirror actually is and how far away it is, the best option would probably be to just hop into the MiG and check it out. Maybe someday I’ll do that when I will be heading towards the Czech Republic and see that MiG that ED scanned.
  2. Maybe it's just flatscreen issue and now I tested this in F-14 when I am sitting normal everything seems fine but when I changed angle to similar like in last screenshot something is not right but if you think about this it may be right because you aren't used to look on mirror from that angle and you can't just judge distance between mirror and your view. Keep in mind that not all mirrors are flat just like in your car, and this also can be a point I tested this with mirror in bathroom but it's to much my brain, it's overheating. And for example when you look on upper mirror in truck lower seems wired and if you look at lower longer, upper seems wired. That because they are not flat, the are spherical, maybe in MiG-29 mirror are flat, and thats why they are wired and have 'low FOV'.
  3. Presumably, it's due to optimization. I used to work with Blender, and it's easier to render 2 cameras at once than 4 that's pretty logical. Currently, new graphics cards could probably handle it, but in VR, it would be a problem. They could give an option to simply render 4 cameras: our view and 3 for the mirrors, so that, just like in the real world, the angle of reflection would equal the angle of incidence if someone is playing on a monitor. However, if someone is playing in VR, they could just render 2 cameras, with the mirrors still working, but the reflections would be calculated with some kind of algorithm, like in the screenshots you sent. Probably, one camera is 'attached' to our view, but in the opposite direction, which is why the angle of reflection isn't equal to the angle of incidence. There could also be an option to set the resolution of these cameras, like for MFDs so players could customize the quality of the reflections and get <profanity>ty but correctly working mirrors and more FPS. Although now I see that in the right mirror on the last screenshot, the resolution is still lower.
  4. I put it here for you, we have independent mirrors and a nice parachute. DCS_MiG29_Mirrors_1.mp4 DCS_MiG29_Mirrors_2.mp4 DCS_MiG-29A_Drogue_chute.mp4
  5. Maybe for EURs tax is included but still that does not explain why in some countries prices are cheaper even after tax. Edit: To put it mildly, I am really upset. I think I will switch to standalone. It will be better for me and ED. I will pay less and they will get more.
  6. Translation: Sales tax will be calculated when you proceed to checkout (if applicable). And for example in Poland (VAT) Tax is 23% if we will add 23% price looks like after tax but for example in Russia (НДС) Tax is 20% but MiG-29 is 25% cheaper like what is wrong. If we will convert 3379 RUB to USD for now it's 41.61 USD + 20% = 49.93 < After Tax. Something have to be wrong.
  7. I hope the prices will be changed before the release. Besides that, I created a thread where I posted a table showing how much the prices vary. This is probably due to the fact that Steam hasn't updated its currency conversion rates in 3 years, so if a price was entered in USD, it was converted using that outdated exchange rate from three years ago. However, as far as I know, the publisher can also manually adjust the prices for specific regions, and it looks like this will simply have to be done manually based on the current exchange rates for each currency.
  8. quantum97

    Skin thread

    Early Polish Air Force liveries:
  9. Prices of the MiG-29 vary significantly in terms of E-Shop price roughly half of the buyers paying in currencies other than the US dollar end up overpaying on Steam.
  10. Around 2018-2019 steam changed Polish accounts from EURs to PLN.
  11. Preorder price in EShop is 55.99USD converting USD to PLN shoud give us 204.31 PLN but on steam it is 50 PLN higher. Even if we will take steam conversion where default price is higher 294 PLN -30% it's 205.8 PLN with gives us 56.40 USD. No 1 USD is 3.65 PLN. 3.65 x 80 it's 292.
  12. Why it's only 13% off not 30%?
  13. The module is already in a flyable state, and we still not received any information regarding Steam pre-order in newsletter. Is it still planned, or no steam preorder like always?
  14. @BIGNEWY What about pre-purchase on Steam?
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