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quantum97

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About quantum97

  • Birthday 03/22/1997

Personal Information

  • Flight Simulators
    DCS, Falcon BMS
  • Location
    Poland
  • Interests
    Electronics

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  1. W-3W Sokół - Older version prototype from 1979, mass production started at 1985 black cockpit photo from 90s and old blue cokcpit from 80s with modern equipment, helicopter in older variant photo from 2000s.
  2. W-3WA Sokół
  3. In the position of the control stick fully to the right and fully down, the cable is clipping through the metal panel.
  4. Just wanted to suggest adding the MH-60K Black Hawk to DCS. It’s been highly requested, and unlike the UH-60M, the MH-60K has full documentation already available on archive.org, link below. The materials are all there, ready to go, so there’s a real chance to get it into the game. In DCS Questions and Answers - February 2025, it was mentioned that the UH-60M isn’t possible right now due to the lack of documentation, but that’s not an issue with the MH-60K. Plus, the MH-60K comes with some awesome features like the AN/APQ-174B terrain-following radar and improved weapons capabilities and of course MFDs. Additionally, it’s probably the most recognizable Black Hawk ever, and when people think of a Black Hawk, they’re probably imagining the MH-60K, which was featured in the movie Black Hawk Down.
  5. I didn't know about it, it works like datalink and contact from lazur is displayed as solid line?
  6. I'm wondering what GCI will look like in the MiG-29A, given that the version we have isn't equipped with Lazur or any similar system. Will GCI work in such a way that the AI speaks over the radio the same way AWACS does when we ask for a 'Bogey Dope'? Except that it would be through ground-based radars instead? Also, will GCI be available in other languages, than Russian and English, and will it be possible to replace audio files so that the language could be Polish or German for example? Also, if it does work the way I think, will the radar data be sent to a command station that will guide the aircraft, or will we have to ask each radar individually?
  7. Where do these assumptions come from? It seems to me that the only thing ED said was that the SPO-15 won't detect ARH missiles. I mean, it will only detect it a few seconds before impact. And as far as I know, a FOX-1 will not be detected only when, as you mentioned, it's launched via datalink and It might have something to do with range, because AIM-54 might be shoot that far away that signal is to weak for SPO-15 to detect and it will show up just as fighter and only when F-14 radar is doing PDI for AIM-54. The only other thing that comes to mind is that it will also not detect the R-27P/EP, which works similarly to the HARM on ground radars, but in the air. As for the interference of the SPO-15 by the radar, I don't think it is modeled because we have too little information.
  8. The scale still matters here too, to truly get a sense of how big the mirror actually is and how far away it is, you would need to see the photo on a 55-inch TV. Unless you have some magical way of determining how big the mirror actually is and how far away it is, the best option would probably be to just hop into the MiG and check it out. Maybe someday I’ll do that when I will be heading towards the Czech Republic and see that MiG that ED scanned.
  9. Maybe it's just flatscreen issue and now I tested this in F-14 when I am sitting normal everything seems fine but when I changed angle to similar like in last screenshot something is not right but if you think about this it may be right because you aren't used to look on mirror from that angle and you can't just judge distance between mirror and your view. Keep in mind that not all mirrors are flat just like in your car, and this also can be a point I tested this with mirror in bathroom but it's to much my brain, it's overheating. And for example when you look on upper mirror in truck lower seems wired and if you look at lower longer, upper seems wired. That because they are not flat, the are spherical, maybe in MiG-29 mirror are flat, and thats why they are wired and have 'low FOV'.
  10. Presumably, it's due to optimization. I used to work with Blender, and it's easier to render 2 cameras at once than 4 that's pretty logical. Currently, new graphics cards could probably handle it, but in VR, it would be a problem. They could give an option to simply render 4 cameras: our view and 3 for the mirrors, so that, just like in the real world, the angle of reflection would equal the angle of incidence if someone is playing on a monitor. However, if someone is playing in VR, they could just render 2 cameras, with the mirrors still working, but the reflections would be calculated with some kind of algorithm, like in the screenshots you sent. Probably, one camera is 'attached' to our view, but in the opposite direction, which is why the angle of reflection isn't equal to the angle of incidence. There could also be an option to set the resolution of these cameras, like for MFDs so players could customize the quality of the reflections and get <profanity>ty but correctly working mirrors and more FPS. Although now I see that in the right mirror on the last screenshot, the resolution is still lower.
  11. I put it here for you, we have independent mirrors and a nice parachute. DCS_MiG29_Mirrors_1.mp4 DCS_MiG29_Mirrors_2.mp4 DCS_MiG-29A_Drogue_chute.mp4
  12. Maybe for EURs tax is included but still that does not explain why in some countries prices are cheaper even after tax. Edit: To put it mildly, I am really upset. I think I will switch to standalone. It will be better for me and ED. I will pay less and they will get more.
  13. Translation: Sales tax will be calculated when you proceed to checkout (if applicable). And for example in Poland (VAT) Tax is 23% if we will add 23% price looks like after tax but for example in Russia (НДС) Tax is 20% but MiG-29 is 25% cheaper like what is wrong. If we will convert 3379 RUB to USD for now it's 41.61 USD + 20% = 49.93 < After Tax. Something have to be wrong.
  14. I hope the prices will be changed before the release. Besides that, I created a thread where I posted a table showing how much the prices vary. This is probably due to the fact that Steam hasn't updated its currency conversion rates in 3 years, so if a price was entered in USD, it was converted using that outdated exchange rate from three years ago. However, as far as I know, the publisher can also manually adjust the prices for specific regions, and it looks like this will simply have to be done manually based on the current exchange rates for each currency.
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