

Maj_Anzac
Members-
Posts
16 -
Joined
-
Last visited
-
thanks for hosting it on lomacfiles mate!
-
Welcome Comrades! If you would like to fly with a squadron and fly as a team, if you have a bit of time to spare then check out the vvs504th Red Hammers, we fly both fighters and bombers of mother russia. We are currently involved in the lo-mac leauge and CAW so there is plenty of action taking place. We also do alot of co-ops flying, both Against AI and human pilots, and we have a squadron dynamic co-op campaign running. We train on regular basis and are more than happy to take on anyone no matter what there experiance all we ask is a little dedication. At the moment we are looking for air to ground pilots to fly the Su-25 and the Su-25T Come have a look at the squadron at: http://www.vvs504.co.uk
-
Most of the mudmovers do COOP missions i guess, that makes it hard to compare bomber pilots. the VVS 504 ran a all human 24 player mission mixing bombers and fighter back in 1.02. very interesting. But its hard to do A2G without a good breifing and some good intel, thats why i keep playing well designed coop missions instead of online missions that turn into airquake 5 times out of 10.
-
Website Suggestion: Virtual Squadron List
Maj_Anzac replied to Hitman IF's topic in Lock On: Flaming Cliffs 1 & 2
I think it would be a GREAT idea! -
it will apear when you instal the A-10 realistic weapons mod.
-
AI pilots stupidity in ground attack
Maj_Anzac replied to pappavis's topic in User Created Missions General
Try shifting the IP waypoint. Sometimes when AI pilots have to turn to engage a target and the IP is to close they get stuck in a "loop" trying to turn but not being able to make the turn, then trying again and again and... Shifting speed at the Ip might do the trick also. AI disregard speed set at the taget waypoint and enter some kind "attack mode", often flying low into the engagement envelope of low alt AD. -
Light settings at night in 1.1
Maj_Anzac replied to Maj_Anzac's topic in Lock On: Flaming Cliffs 1 & 2
Problem solved! had to restart lomac for the advanced haze setting to kick in! oops! :icon_redf -
Light settings at night in 1.1
Maj_Anzac replied to Maj_Anzac's topic in Lock On: Flaming Cliffs 1 & 2
all of them set to high or advanced exept for heat blur -
Been flying the su-25 since the release of 1.0 and i still love the plane, with the new AFM its a fantastic feeling flying it. it will always be my favourite plane. I like the 25t also, its a musch more detalied plane and have a very good standoff capability. but for the "down and dirty" mudmoving, doing hi-g turns droping bombs and deploying rockets, the "T" is to sluggich for that kind of flying.
-
Me and my squadron have problems with lights from candlebombs and burning wrecks not reflecting of the ground. it will reflect of buildings and targets but it wont "light up the area". anyone have any ideas how to fix this? i set all my settings ti high but i still wont get any lights.
-
like i saw posted somewhere else, we need RPGs and AT-missile teams, and some mortars. A T-72 or even T-62 or T-55 would be nice since we need to get low tech stuff for rebels to use. Zpu-1,2 and 4 would also be a good weapon for them to use as would the zu-23-2. found a good link to a very nice zu-23-2 http://gunpoint-3d.com/model-zu23.html Edit: i dont think the soldiers, or at teams need to be mobile but they need to be able to use their weapons.
-
Thanks for the help Han! customer service at its best!! I have been online with the squad all day and i have to say: Thanks for a SUPER GAME!
-
Not Able To Join Online Games!!
Maj_Anzac replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
You must make sure both the SERVER and CLIENT use the new settings wolf posted or the problem wont be solved. -
well thats just your personal preference, and using 512 megs ram is mine. I have played this game since release on this rig and to me it have always worked well, i have got used to having some settings a bit low but its not a problem. the problem is that i was able to play online with 1.02, and the 1.1 beta, and now i have spent money on a pruduct that i wont be able to play the way i intended to. and i havent seen any posts about having set the recuirements higher for multiplayer in 1.1.
-
1.1 Addon success rate: lets make some statistics.
Maj_Anzac replied to Pilotasso's topic in Lock On: Flaming Cliffs 1 & 2
everything worked just fine, payment, download, install, single player. But getting into a multi player game just doesnt work. the sad thing is that i got the game to play it with my squadron online, and no i cant do that anymore. becuse of the extremly long loading times i time out everytime. Im VERY disapointed!!!!