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SimMotionTuning

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  1. Is there any way with Dynamic Cargo to have it be detected by a zone script? ie. Player spawns the dynamic cargo, but when they drop it off, I could use a script that it has been dropped of in a zone. The only function I can see in the ME is 'CARGO UNHOOKED IN ZONE' but it requires the name of the cargo for the script to work. If its Dynamic Cargo, there is no name. I'm trying to create a mission where the player must transport 10 units of cargo to a FARP (Specifically, trying to use the new UH-1H internal cargo added in the last patch). However, I can't figure out how to trigger a 'Mission Complete' when 10 units of cargo have been delivered. Thanks!
  2. Ensure there are no enemy units within 1 nm of the FARP or it will be considered contested and the Ground Crew will not reply to comms.
  3. Is there anyway to detect if dynamic cargo has been delivered to a trigger zone? The only option in the ME is 'CARGO UNHOOKED IN ZONE' and it doesn't have an option to select cargo that is dynamically spawned, only cargo that are placed physically in the ME. Thanks
  4. @Flappie Any idea when this might be fixed? It appears to be ongoing for 4 months and is impacting the FFG OIiver Hazard Perry in my missions as well. It was also reported here: Thanks!
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