

theonetruejason
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CCIP bombing has been within reasonable drift values again as of last patch by my testing. It is once again more accurate than CCRP (as is expected), but just barely.
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I see the same thing every time I go up. HUD/HMCS are in agreement, but they are always offset from TGP location. TGP drift is reasonable but seemingly unrelated to HUD/HMCS misalignment.
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The only fix I have found is to use vjoy + joystick gremlin. I have 2 virtual axis for h-trim and v-trim. Then I have the trim hat actually do adjustments to this axis. I can then control how fast it adjusts in units per second (though I update at 60hz). Then pressing down on my trim hat just resets everything to 0. Its basically what you want but it requires some real setup.
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Oh no I see it too. The mavericks definitely got blurrier. I wish I had before photos.
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Please share. I'm always looking to improve. I'm extra interested if you've fully worked out magnetic declination for all maps/times. I guess I will make Mi-24 the next target airframe
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Absolutely, If you want to mock one up however you like Im more than happy to adapt it to the system.
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For the past couple months I've been working on a utility to help people create kneeboards/mission cards for flight nights with their squadrons/friends. I call it Digital Kneeboard Simulator. While its still a ways out from what I would consider fully feature complete it has quite a few features that I think make it compelling. No install required, is entirely a totally free webapp Miz file import with corresponding import of both flight and redfor elements. Full mission planning feature set Interactive waypoint editing Per member loadout support with exports to DCS Preset creation for mission card segments for rapid mission creation Supports all theaters (that I know of) All airbases listed and displayed on maps Easily snap waypoints to airbases Automatically calculates elevation for any point and snaps waypoints to ground if desired DCS-DTC export Loadout weight calculation with automatic rotation speed calculation Flight time and ToT calcualtions with automatic CAS calculations for interstitial waypoints Parameterized popup attack calculator Many templates with more coming Ability to publish kneeboards and share a public link to in discord for easy disemination to your squad Single click setup script included in exports Installable by hand if setup script is too scary Squadron system to allow co-operative mission creation and planning Supported airframes: F-16 (Stable) Kiowa (Stable) Apache (Stable) F-18 (Beta) A10CII (Alpha) Coming in the future Support for blufor import form a miz file Native DCS DTC file support (instead of the DCS-DTC external app, which is quite excellent) More attack profiles Note that this is not a utility to make a miz file. Instead this should be thought of as a utility to create mission cards for an existing miz file or create mission cards for squadrons that reqularly fly on servers with dynamic ranges. Screenshots:
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MFD exported viewport brightness & contrast - critical on TGP
theonetruejason replied to ZACHI's topic in Bugs and Problems
Yeah the primary issue with doing it in reshade vs having the game engine do it is the values have already been crushed by the game engine by the time they go out to the render display. So while reshade can brighten the image it cannot bring back the lost detail due to the crushing. This means you will get banding. This becomes especially bad if the brightness of the displays is turned down for nighttime. For external displays the optimal solution is to receive a proper SDR image with no brightness adjustments applied. This is because the lighting conditions in the game and real life differ and thus the needed brightnesses also differ.