

Polonsky
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Everything posted by Polonsky
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Thanks for the feedback. I'll check again and see what needs to be corrected. I've still confused with 1. where did that bingo fuel, holding pattern altitude for the own squad and decision altitude setting come from as I don't get it in the kneeboard or the comm. 2. What frequency does the flight listen on as I need to keep contact with the flight while tuning the other radio for the carrier approach. Not sure which radio is to kept as is for comm within flight. Also, is it possible for player to acknowledge (e.g. with spacebar) before responding ready to copy coordinates.
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no crew on the carrier to guide launch and landing?
Polonsky replied to Ladan's topic in Bugs and Problems
I've got multiple paid campaign claiming that the Stennis were replaced by Truman until fixed from ED. So what's the problem with Stennis? Why removing the once already supported feature? -
reported Incorrect viewpoints in Stock Su-25 Campaign
Polonsky posted a topic in Su-25 for DCS World
Mission 02 (Target Range 101) in stock Campaign Avalanche features target introduction upon mission start. The scripted external view is expected to zoom in from a static view point up high and towards each of the target. But the current version is now zooming in from a view point very close to the ground, near a SA-19 vehicle, which end up looking deep into different patches of grass field. Here's the view of Target #103 in the current version upon mission start Su-25 Stock Campaign Target Range 101.trk- 1 reply
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Mission 05 Chariot not briefing on correct frequency
Polonsky replied to Polonsky's topic in Bugs and Problems
The actual frequency of Chariot is inconsistent with the kneeboard. Is this issue verified now? @Looking Glass -
INU Initialize procedure on sea based vessel?
Polonsky replied to Polonsky's topic in DCS: MAD Black Shark Campaign
Yep I've noticed that the vessel for the player to to take off are not advancing. I'm just not quite sure if INU will work if the taking off from smaller vessel as they are not that stationary (shakes given the effects of the tide). -
Unit explodes upon mission start in the Su-25 Stock Mission
Polonsky replied to Polonsky's topic in Su-25 for DCS World
I've create support ticket # 195010 and ED suggests that I post in the forum. No idea if it's being tracked though. Eagle Dynamics IT Team 09/27/2025 07:17:01 Quote Hello, thank you for your message to DCS World support. Thank you for reporting this. Since this is related to a stock mission, we recommend posting the details on our official forum. There, mission designers and community members can review the issue and provide feedback or fixes. -- Best regards, Eagle Dynamics IT Team PS: The ticket is currently in support state instead of closed. Sorry that I've misinterpreted the red balloon icon on the ticket -
The briefing indicates that the the vessel to be land on in the middle of the flight is at NAV PT02 and FIX PT 01. And there are two things that are in consistent in the mission 1: In the mission there's no FIX PT 01, the PVI-800 won't respond as to FIX PT 01 as shown below 2: If you select ППМ 03 in PVI-800 it will guide user to the 3rd waypoint in ABRIS instead of where the vessel actually is located - the 2nd WPT in ABRIS (this coordinate is is now programmed as ППМ 02 instead of ППМ 03, which is inconsistent with the briefing)
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The stock mission "Su-25 Ground Attack" from Persian Gulf Map starts up with another Su-25 crashed on the runway immediately right behind the user position and immediately damages the Player controlled unit, making it completely unplayable. I've submit a ticket but it's now automatically closed and I'm prompted to submit the issue here. No idea if it's been tracked now. Track:Su-25 Ground Attack Bug.trk
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The Enemy within no hostile vessel.trk I've tested again and this time I've replicated the issue. No hostile vessel spawned. No a thing in sight or in the F10 map.
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Observed as well
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In the navigation training mission I switched hud mode from from день (day) to сетка and back to день. And the day mode became just the same as night (ночь) mode
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I've switch to Russian locale and the briefing and subtitles are in Russian yet the voice over is still in English, quite of the opposite setup I'd expected...
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Not capable of reading and understanding in full Russian audio without English subtitles yet I guess it's the only solution for now
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I've tested again and there are two vessel indeed. It's just that the moving thick smoke nearby attracted my attention and I thought that was a submarine with defective diesel engines. (There's literally only smoke from under water without actually unit)
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I've played mission 03 and were instructed to force the enemy vessel to stop and return fire if necessary. There's only a flaming frigate insight and another moving spot emitting thick smoke from under water without anything for me to engage, and I was prompted RTB. I guess the moving smoke is the target vessel destroyed before the own craft reaches the destination. Doesn't appear to be expected performance.
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I've purchased the product and the description suggest missions with both English and Russian localization. The voice overs are in English and the ground crews responds in English as well. I want more immersion, is there an option to switch the audios?
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I didn't find any guides on the INU alignment on when starting up on sea based vessels. I tried the quick aligned procedure that were used on the ground disregarding the fact that the helo can't remain stationary on the sea in mission2 and I've ended up in state that that hover mode doesn't work as all three AP mode were flashing. However this issue wears of as the mission progress. Didn't know what's the correct operation for such scenarios.
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пауза means pause
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[SPOILOR ALERT if you haven't played the mission] The plot is to locate and land on frigate "NEUSTRASHIMI" in a boxed search area. The only vessel in sight upon "I have visual" trigger is a warship without a helipad, making it not possible to achieve. Here's the what the vessel look loke (unfortunately I wasn't able to cycle to that unit with F7) Here's the frigate in the briefing, which doesn't seem to be consistent with the spwan vessel Here's the current location as indicated in ABRIS, (North West to the X spot of the ship, very close to the west boundary of the search area) [SPOILER ALERT] Is it a bug?
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The ABRIS navigation doesn't work despite having satellite signals in stocks missions. The own craft position in ABRIS drifts way to quickly. Take The South Ossetia Pirates for example. The mission starts in hot start state with INU aligned. I've got signals from satellites as well. The GNSS page of looks like this. A total of three available satellites are shown, yet the top of the page still prompts navigation error (НЕТ НАВ) in yellow. And my own craft position drifts at an unacceptable rate as the wingman trailing in the formation shown ahead of the own craft position, and we've not even reached WPT1 I've also attached the .trk file Black Shark 3 ABRIS position drift.trk