Polonsky
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Everything posted by Polonsky
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I have no problem locating and lasing the target myself. The problem is that buddy lasing doesn't seem to work.
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The Humvee blocking the wingman will into the player's unit when the player is still at holding position waiting for the clearance from the ATC before entering the runway. Screenshot: Player bumped into by humvee thus entering the runway with unexpected pattern
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Forced Auto COMM when COMM I and COMM II were explicitly selected
Polonsky replied to Polonsky's topic in Bugs and Problems
Is this fixed? Or at least turn off easy comm in the mission setting as they are designed in the way that the player should tune the Freq -
Neither the briefing nor the voiceover of the ground unit suggest the actual laser code so I've assumed 1688. I didn't enter the LST page in FLIR and I've designated with FLIR page without modifying any setting except for the FOV.
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The ground unit suggest they will light up a warehouse on the ground and request air support. However they didn't clarify the laser code for this operation. And I've tested with the default 1688 with designation right on the red smoke in the middle of the warehouse and dropped in AUTO mode with LST/NFLR on and end up in a complete miss. I have to arm my own laser designator (LST/NFLR+LTD/R) to hit the target. Not sure if the lasing from ground unit actually work in this mission.
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I did press the modifier multiple times after step 3 in case 2 by repeating step 2 and step 3 in an attempt to bring back the trimming control. If it should work like a switch, it would probably work as trimming the second time I press (or even press and hold, assuming switch is triggered upon key down stage) the modifier. It didn’t happen as far as I’ve remember. Anyway, correcting the modifier type solves my problem.
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For HT16000M HOTAS scenarios (stick and throttle), modifier button was ALWAYS applied once used. Pic 1 Pic 2: Pic 3: Prerequesites: 1. assign JOY_BTN2 from the throttle the as MODIFIER (pic 1) 2. assign hat on the stick (without modifier) for trim (pic 2, just like the default DCS profile) 3. assign modifier from throttle + hat on the stick for sensor control switch (pic3) Test Cases: 1 The control adjustment page (Expected behavior) √ 1.1 hat on stick - jumped to the correct row for trimming √ 1.2 modifier from throttle + hat on stick (simultaneously) - jumped to the correct row for sensor control switch √ 1.3 hat on the stick again - jumped to the correct row for trimming 2 Inherent Resolve Campaign+The Syria Map, in game (Bugged, modifier is forced after single use) √ 2.1 hat on stick - responded as trimming √ 2.2 modifier from throttle + hat on stick (simultaneously) - responded as sensor control switch × 2.3 hat on the stick again in all all operations - always responds sensor control switch from now on, like modifier is always pressed 3 Stock F-18C Campaign, in game (Bugged, modifier works in toggle manner instead of holding manner) √ 3.1 hat on stick - responded as trimming × 3.2 modifier from throttle, then release, then hat on the stick again - Responded as sensor control switch, as if modifier is toggled on √ 3.3 modifier from throttle again, then release, then hat on the stick - Responded as trim again, as if the modifier is toggled off Exported Profile: My_F18C_T16k_thr_example.diff.lua PS: I've also tested JOY_BTN2 as modifier plus the hat on stick operation in A-10C II, modifier works like case I (applies if and only if pressed and hold)
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I've noticed that more gauges were turned in to English compared to the last version yet didn't get related info in the release notes. No idea if it's a bug. The previous version The current version, with the DEFAULT cockpit setting. nullThe altimeter: метры -> RADIO ALT The "HSI": км -> MILES, зпу->COURSE
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Mission 06 Incorrect UHF frequency for H4 on the kneeboard
Polonsky replied to Polonsky's topic in Bugs and Problems
The same issue was observed in the subsequent Oil Business Mission, better check all missions that starts from H4 Airport in Jordan. @Looking Glass -
Forced Auto COMM when COMM I and COMM II were explicitly selected
Polonsky replied to Polonsky's topic in Bugs and Problems
I’ve disabled Easy Communications in my settings and checked the “ignore mission configuration, use mine” option. This problem doesn’t occur before September -
Using COMM I/COMM II with "RAlt+\" or" RCtrl+R" will always ends up in the AUTO COMM option, even if I've deleted the the default "\" key binding for AUTO COMM, as is shown in the "Communication menu" in the screenshot above. This is annoying as the channel were were changed unexpected and user has to scroll all the way back to Chanel 1-2 every time contacting the ATC. Test with the VBIED mission. Check the top right menu in the screenshots below. For comparison, the stock F18C Mission doesn't come with such error as shown in the screenshot below
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Mission 06 Incorrect UHF frequency for H4 on the kneeboard
Polonsky replied to Polonsky's topic in Bugs and Problems
It’s not about the frequency selected in the channels of radios , it’s the discrepancy between the kneeboard and the actual frequency (top right corner in the screenshots) that works. -
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The wingman keeps falling to the ground and bouncing back due to immortality setting by default). I assume it's caused by excessive use of fuel onboard when intercepting the inbound Mig-29s and Su-27s. There's no options to instruct the wingman to refuel in this mission so this problem is not evitable.
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Thanks for the feedback. I'll check again and see what needs to be corrected. I've still confused with 1. where did that bingo fuel, holding pattern altitude for the own squad and decision altitude setting come from as I don't get it in the kneeboard or the comm. 2. What frequency does the flight listen on as I need to keep contact with the flight while tuning the other radio for the carrier approach. Not sure which radio is to kept as is for comm within flight. Also, is it possible for player to acknowledge (e.g. with spacebar) before responding ready to copy coordinates.
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need information no crew on the carrier to guide launch and landing?
Polonsky replied to Ladan's topic in Bugs and Problems
I've got multiple paid campaign claiming that the Stennis were replaced by Truman until fixed from ED. So what's the problem with Stennis? Why removing the once already supported feature? -
reported Incorrect viewpoints in Stock Su-25 Campaign
Polonsky posted a topic in Su-25 for DCS World
Mission 02 (Target Range 101) in stock Campaign Avalanche features target introduction upon mission start. The scripted external view is expected to zoom in from a static view point up high and towards each of the target. But the current version is now zooming in from a view point very close to the ground, near a SA-19 vehicle, which end up looking deep into different patches of grass field. Here's the view of Target #103 in the current version upon mission start Su-25 Stock Campaign Target Range 101.trk- 1 reply
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