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JACN

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Everything posted by JACN

  1. I really do not know why ED did not implement the heat blur effect (perhaps a smooth one) in A-10 & Su-25...:music_whistling:
  2. A huge impact not only in performance but also in handling qualities...:smilewink: Not necessary
  3. One more: "In spite of the apparent ease of control of the present helicopter Uh-1, we for long worked at the realism of physical model. The forces, which influence the behavior of helicopter in air, recreated: flow separation, vortex ring, air cushion and other" ( http://ogl.ru/read/1021975304.html )
  4. A link to an interview with WoV developers found in Aim´s link: http://www.ag.ru/articles/interviews/whirlwind_of_vietnam Do not know how fine FM is going to be but NO arcade chopper "sim" takes care about modeling "lubrication system, the turbine of engine, transmission, screws, units of the servo instruments, shaft of tail rotor" as damageable elements...
  5. http://babelfish.altavista.com/ ....:smartass:
  6. Link?
  7. Posted at Battlefront.com: "The game is almost finished, release is this year. Russian verison will be a bit earier - probably Septermber, October. Basicly the game is in final testing now." Keep fingers crossed for a good final product...:music_whistling: Link: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=63;t=000193;p=1
  8. T*H*A*T´S the IMPORTANT QUESTION: F*L*I*G*H*T M*O*D*EL ONLY I´ll buy it if FM is (really) better than FS-2002/2004
  9. http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=146;t=000987
  10. http://www.lockon.ru/index.php?end_pos=982&scr=products&lang=en OMG, Ground vehicles details and visual quality now are better than any FPS (not to say Stealbeasts2)! Thanks ED:thumbup:
  11. Posted at Simhq: http://video.google.com/videoplay?docid=-7261152313406684863&q=usmc Nicer soundtrack:thumbup: Hope enjoy it!
  12. WOOOOWWWW!!!...:cry: (tears of happiness) Are you planning to release any "T" skinpack?...that would make an endless WOOOOOOO....OOOOWWW.....
  13. Ok. Manually copy and paste the link in your navigator: "aereimilitari.org/immagini/Immagini%20aerei/Su-25%20Frogfoot/Su-25_10b.jpg" Hope this help,
  14. To Su-25T skin makers, I do know a new really cool and elaborated skin for the "vanilla" 25 is in the barrell... http://forum.lockon.ru/showthread.php?t=15551 I don´t know if anybody is now involved in the making of new "T" skins. But I (and hope we all) would love having new REAL skins for it as this: http://www.aereimilitari.org/immagini/Immagini%20aerei/Su-25%20Frogfoot/Su-25_10b.jpg BTW are Vikhr those missiles placed under-wing?
  15. Don´t know if already posted...but here is the link: http://warfare.ru/?linkid=1738&catid=268&video=true&id=155 Hope enjoy it!
  16. :music_whistling:
  17. Ok, thanks for your help!:thumbup: Let´s see:book:
  18. :helpsmilie:Please, could anybody make a full translation of this interview (yes I know...:megalol:). It would be highly apreciated! Thanks,
  19. I found this "old" link from SimHQ (2005 E3Expo): http://www.simhq.com/_technology/technology_052a.html Early Cobra and Chinook also modelled...simply amazing!:pilotfly:
  20. Ok, thanks for the info. Also I´ve found a link where developers talk about SpeedTree implementation: http://www.worthplaying.com/article.php?sid=32392&mode=thread&order=0 Can´t wait...:joystick:
  21. Does WoV make use of SpeedTree?...ground foliage seems to be moved by rotors wind in those screens :thumbup: Immersion seems to be a really strong point...look at that farps with tons of INFANTRY(!) getting into choppers and later beeing released in the front. I don´t know how much detailed infantry DOF or AI is going to be modelled...but looking at the screen with those six US soldiers firing to vietcongs makes me think of great and very pleasant surprises;) Looking forward to seeing LOBS and WoV released! BTW...anybody knows if Oleg Maddox´s team (and himself) is involved in the making of this title?
  22. What do you think guys?: http://games.1c.ru/uh1/?type=news http://games.1c.ru/uh1/?type=gallery (look at those napalm explosions! :D) Bablefish: 15.03.2006 | firm "yS" and company G5 Software declare about the development of game "the helicopters of Vietnam: Uh-1 " Firm "yS" and company G5 Software declare about the development of game "the helicopters of Vietnam: Uh-1 "(working name). On 8 March, 1965, on the territory of South Vietnam landed the first parts of the marines of the army OF THE USA, after assuming to be thus beginning to the sequential period of the opposition of the government of Saigon and Vietnamese liberation army. Americans brought in this war not only the new forms of armament, but also the new tactics of conducting battle. The wide use of helicopters for the troop movement became the distinctive side of the war shooting of the army OF THE USA in Vietnam and it was cargo, and also for the suppression of fire in the landing areas. Vietnamese campaign became the first war, enormous role in which played precisely combat helicopters. The means of the American helicopter Huey and to this day involuntarily is associated with the war shooting in Indochina. Legendary Huey became a constant participant in practically any reconstruction of the events of those years - be it artistic film, book or computer game. "the helicopters of Vietnam: Uh-1 "- the new helicopter simulator, which narrates about the most remarkable episodes of war in Vietnam, familiar with all on such films, as" we were soldiers "and" apocalypse today ". History of the main hero of the game of Ryy; this is the history of the pilot of the sky cavalry of the American armed forces, Lieutenant Douglas kuyeyd. the "helicopters of Vietnam" - this story about the soldier debt, courage and friendship under war time, which became last battlefield for is more than millions of soldiers. Key special features of the game: # Subject, based on the 34- day military campaign in the valley of the river Ia Of drang, which was being carried out during November 1965- GO of year; # In detail studied, realistic control of the military helicopter Uh-1b Huey; # Possibility to occupy different positions in the crew of the helicopter: commander, pilot, pointers; # High detailing of military equipment, armament, models of soldiers and environment because of the high productivity NAPALM Engine; # Different forms of the tasks: fire support, coordination of impacts, search and destruction of enemy, escort, reconnaissance, freight handling; # Regime of autopilot, which does not require the participation of player and that making it possible to control the events of game with the possibility of switching the points of survey; # Cinematographic rollers, created on the cursor of game; # Realistic locations, which reproduce the landscape of Vietnam; # Continuous cooperation with other crew members. Game "The helicopters Of Vietnam: Uh-1 "is developed by company G5 Software. The publisher of project is firm "yS". On the periods of the release of game into sale it will be declared additionally
  23. If it´s all a joke...man, they have done a HUGE documentation work!! Look at all that stuff: specifications, different combinations-configurations of real world avionics hardware....pricing & availability:icon_eek: !!! If so..what a freak crazy guy(s)!!!!:icon_weed
  24. Is this any kind of joke?...http://www.stavatti.com/f26/f26_homepage.html These guys are really looking for customers!!!?
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