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Frank00

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Posts posted by Frank00

  1. A big thanks to pet333R for his help to resolve my problem. I really recommend this application, easy to use and who's helpfull in flight on our favorite aircraft. First to contact Piotr, look at your firewall, disable it to try and if it don't work contact Piotr.

  2. 1549710359-mistake.jpg

     

    Hi I'm trying to remove the national marking from ED for the F16 IA and I'll also change this uggly yellow canopy by the one provided in the Hellenic air force f-16 skin by Spooky.https://www.digitalcombatsimulator.com/en/files/597422/?sphrase_id=16008066

     

    but without success. In the model viewer the model appears to have only skin but in the game the national roundel and flag are added.

     

    livery = {

    {"texture f-16-okras-l1.bmp f2 g0",0,"f-16a-BEL-fus",false};

    {"texture f-16-okras-l3.bmp f2 g0",0,"f-16a-BEL-fus",false};

    {"texture f-16-okras-r.bmp f2 g0",0,"f-16a-BEL-rud",false};

    {"texture f-16-okras-r1.bmp f2 g0",0,"f-16a-BEL-rud",false};

    {"texture f-16-okras-r3.bmp f2 g0",0,"f-16a-BEL-rud",false};

     

    {"texture nomera.tga f2 g0", 0, "nomera.tga", false};

    {"texture F-16.tga f2 g0",0,"empty",true};

    {"texture country-logo-netherlands-af.tga f2 g0",0,"empty",true};

    {"texture tactnumbers-usaf-black.tga f2 g0",0,"empty",true};

    {"texture j-netherlands-tailcode.tga f2 g0",0,"empty",true};

    {"texture F-16.tga f2 g0",0,"f-16_haf",false};

    {"texture tactnumbers-usaf-black.tga f2 g0", 0, "empty", true};

    {"texture tactnumbers-usaf-darkgray.tga f2 g0", 0, "empty", true};

    {"texture PILOT-USA-AF-OKRAS.BMP f2 g0", 0, "PILOT-USA-AF-OKRAS.BMP", false};

    {"texture PILOT-USA-HOLE.bmp f2 g0", 0, "PILOT-USA-HOLE.bmp", false};

    {"texture TactNumbers-ISRAEL-black.tga f2 g0", 0, "empty", true};

    {"texture usa-znak-lightgray.tga f2 g0",0,"empty",true};

    {"texture usa-znak-darkgray.tga f2 g0",0,"empty",true};

    }

    name = "1sq Florennes"

    countries = {"BEL",}

     

    Here is the code a modified one of Badger code.

     

    Can somebody help me?

  3. Wonderfull :) I've tryed to use the pilot of F-15 fmlaming cliff but this one is half buried in the ground. Can you help me with this? I'm using the BFVG code for crewman

     

     

    -- GT - F-15 Pilot

    GT = {};

    GT_t.ws = 0;

    set_recursive_metatable(GT, GT_t.generic_human)

    set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN);

    GT.chassis.life = 10

     

    GT.visual.shape = "pilot_f15_00.edm"

    GT.visual.shape_dstr = "pilot_f15_00.edm"

     

    --Burning after hit

    GT.visual.fire_size = 0 --relative burning size

    GT.visual.fire_pos = {1,1,1};

    GT.visual.fire_time = 0 --burning time (seconds)

    GT.time_agony = 180;

    GT.mobile = true;

     

    GT.Name = "F-15_Pilot"

    GT.DisplayName = _("*F-15_Pilot")

    GT.Rate = 1

     

    GT.DetectionRange = 0;

    GT.ThreatRange = 0;

    GT.mapclasskey = "P0091000201";

    GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",};

    GT.category = "Infantry";

    GT.Transportable = {size = 1}

     

    add_surface_unit(GT)

     

    I really don't know where is my problem :/

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