

Frank00
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Everything posted by Frank00
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Military Assets for DCS by Currenthill
Frank00 replied to currenthill's topic in Static/AI Mods for DCS World
Are you expecting to make pilots from different country and differents poses to add to our mission scenery? Thanks for all you're doing for us. -
The Medical and Battalion Aid Add on
Frank00 replied to Hawkeye60's topic in Static/AI Mods for DCS World
are you expecting to modelise some pilots to add near the aircrafts? -
Simulation speed cn be set by CTRL+W to go faster nd SHIFT+W to go lower.
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Where do you find these kind of people?
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Massun92´s Asset Pack - Official (update march 2024)
Frank00 replied to Massun92's topic in Static/AI Mods for DCS World
Yes Morpheus I know this mod but pilot are not realistics for fighter pilots it's good for helicopter pilot- 523 replies
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- ground crew
- personnel
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Massun92´s Asset Pack - Official (update march 2024)
Frank00 replied to Massun92's topic in Static/AI Mods for DCS World
Awesome Mod one of my favorite. Maybe some animated grounded pilots?- 523 replies
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- ground crew
- personnel
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(and 13 more)
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Nothing new for Blender 3.2.0? I can't export anything
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Wonderfull Piotr what a beast of work.
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Excellent, maybe one days screens exporting too?
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Ok Piotr help me trough facebook and the problem is coming from the IP adress of my tablet who have changed. Don't forget to update the script folder to have the last upgrade working. Big thanks Piotr for your help.
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Hi Piotr, I've some trouble with the new version. F-16 ICP is working but DED does not appears. F-14 warning display is not working. I've downloaded and install the new script file to be sure. FA-18 is working well.
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Very good application I can't fly without it now.:D I'm full addict. Are expecting to do something for the mirage 2000C? Like INS programmation for example.
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How can we update the application?
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A big thanks to pet333R for his help to resolve my problem. I really recommend this application, easy to use and who's helpfull in flight on our favorite aircraft. First to contact Piotr, look at your firewall, disable it to try and if it don't work contact Piotr.
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"install.bat" and "install.ps1" does not work correctly they are not recognize the version of DCS who's installed. Must I copy all the directory like this or all files directly in the directory?
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Where can I find the right config.lua with port and listener port? Each aircraft have his own config.lua but without these numbers. Can I Take the one you set in your picture?
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No, I've just added some skin in the liveries folder.
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Yes each time I Fly with the F-16C, I've also tried to map other hottas button but without success...
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Since the last patch I can't anymore use my radio. I've mapped UHF/VHF interrup on my hotas. In the first edition radio are perfectly working but not anymore since the last update :noexpression::noexpression: Can somebody help me?
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What kind of program are you using with DDS file who can't be open with dxt2bmp? DDS plugin in photoshop is not working too...
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Some DDS files will not be open by DXT2BMP do you use another program to do it?
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Hi I'm trying to remove the national marking from ED for the F16 IA and I'll also change this uggly yellow canopy by the one provided in the Hellenic air force f-16 skin by Spooky.https://www.digitalcombatsimulator.com/en/files/597422/?sphrase_id=16008066 but without success. In the model viewer the model appears to have only skin but in the game the national roundel and flag are added. Here is the code a modified one of Badger code. Can somebody help me?
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Thanks SUNTSAG. That will be possible to have other pilot because we can walk with them once ejected.
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Wonderfull :) I've tryed to use the pilot of F-15 fmlaming cliff but this one is half buried in the ground. Can you help me with this? I'm using the BFVG code for crewman -- GT - F-15 Pilot GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_human) set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.chassis.life = 10 GT.visual.shape = "pilot_f15_00.edm" GT.visual.shape_dstr = "pilot_f15_00.edm" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {1,1,1}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.mobile = true; GT.Name = "F-15_Pilot" GT.DisplayName = _("*F-15_Pilot") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",}; GT.category = "Infantry"; GT.Transportable = {size = 1} add_surface_unit(GT) I really don't know where is my problem :/