-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Shapper
-
How I would do it is... 1. Set all the groups you wish to spawn to Late Activation 2. Create a trigger Mission Start>(Blank)>Set Flag Random Value Min=1 Max=6 3. Create a trigger Once>Flag Equals 1>Group Activate 4. Clone #3 five more times increasing the flag amount by 1 and setting the Group to the next group. That should do it.
-
I noticed it doesn't like playing mp3's any more. Try converting to .ogg.
-
Helicopter state change from static to active?
Shapper replied to BeachAV8R's topic in Mission Editor
Glad it worked out for you Beach. And yes, a "Takeoff from anywhere" would be a real nice option to have. I'd also like to see some way of simulating a "Jump FARP" using only ground vehicles or a 47 with fuel bladders instead of the fixed PSP FARPs we currently have. Would make for more dynamic missions. -
Helicopter state change from static to active?
Shapper replied to BeachAV8R's topic in Mission Editor
I recently made a mission with this sort of problem. What I did is a bit crude, but it seems to work ok. I simply place the active helicopter unit with an initial altitude and speed so as to avoid hitting anything. I then set its initial waypoint (Not waypoint 1, the initial position waypoint) Advanced Waypoint Option to "Perform Task -> Land, and move the landing marker to the point you wish it to be located. In the same window I click on the Stop Condition button and set the "Is User Flag" to a certain flag number. Then I basically use a triggered event to turn that flag on thereby telling the helo to continue on his way. It's crude, and the chopper will sit there with engines running and rotors in the spin, but it works. There may be some sort of scripting feature that could do what you'd like without the aircraft being left up and running, but lua might as well be Sanskrit to me. Good luck with your mission! -
The way I tend to do things like this would be to first set two "Switched Condition" triggers, Group or Unit In Zone (or moving zone) and Group or Unit Out of Zone. Can be "Part of" or "All of", your choice. I would then set them to, for example: Trigger 1 All of Group In Zone -> Flag 1 On / Flag 2 Off Trigger 2 All of Group Out of Zone -> Flag 1 Off / Flag 2 On Then I go to the SAM group and open the Advanced Waypoint Actions window. We know the SAM site isn't going to be mobile, so it's just easier to do it this way, but to each his or her own. In Advanced Actions add 1 Type Set Option -> Alarm State Green. Then add 2 Set Option -> Alarm State Red. For Alarm State Green, click the "Condition" button and set "Is User Flag" to 2. For Alarm State Red set to Is User Flag 1. That should do the trick I would think. So now as that flight or unit or even anyone from that coalition side if you so choose enters the trigger zone, the site will go active, and it should be silent when they're out of the zone.
-
Noticed this one the other day. Decided to do an engine shutdown in flight to affect a "fully committed" autorotation. While the engine instrumentation indicated as they should, the actual engine sound remained constant as if it was still running.
-
The guys I fly with as well have experienced this issue.
-
Definitely not the only one. I myself and a buddy of mine I know for a fact enjoy simply flying and working on airmanship skills sometimes. You can't go out, blow stuff up, and come back alive unless you know how to fly the machine first. It's always good to sometimes just go out and fly the airplane. :thumbup:
-
The next mission is ready to go. As soon as Kenny gets well, we'll fly it. Here's the current SITREP: A SPEC OPS TASK FORCE MADE UP OF U.S. AND U.K. SF OPERATORS HAD BEEN TASKED WITH CONDUCTING COIN OPS IN THE EASTERN MOUNTAINS OF OPFORIA. A PLATOON-SIZED GROUP OF OPERATORS FROM THIS TASK FORCE, CALLSIGN "BLACK ADDER 1-1-D" STUMBLED UPON WHAT INTEL BELIEVES IS THE MAIN OPFOR STRONGHOLD IN THIS REGION. CONTACT WAS MADE AND THE SF PLATOON WAS FORCED TO RETROGRADE BACK TO THEIR PREPARED EXTRACTION POINT. OPFOR INSURGENTS ARE IN PURSUIT.
-
Had a feeling this is the sort of trash that would be attracted by "opening DCS up" for other types of players. Don't get too ruffled by these kiddies though. Just sit back, take a breath, and smile in the knowledge that that individual will most likely spend their entire life pushing buttons in the shape of hamburgers and asking "Would you like fries with that?" And not at the same time as an IQ that low severely limits motor skills.
-
Would be nice to have positionable TACANs and radar beacons via the mission editor as well.
-
Operation Open Market
Shapper replied to Shapper's topic in Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
With the USN frigate enroute and the their helo overhead, we rejoined as a flight and proceeded south along the coast where we encountered a northbound tanker. We identified the vessel as the C/C Elnya and reported to TOC who then verified it as one of the fragged target vessels and cleared us to fire. The vessel was sunk with a single Kh-25. During egress a southbound merchant was sighted, but fuel states did not allow for ID. Shortly thereafter, the #1 Ka-50 was brought down by AA fire from the shoreline. Pilot was KIA. Remaining aircraft returned safely. The #3 aircraft received significant damage from small caliber AAA and has been flagged as unserviceable. RUSSIAN SSK #1 RUSSIAN SSK#2 -
Operation Open Market
Shapper replied to Shapper's topic in Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
0202 AAR Flew ISO SF night infil aboard 2 x oil platforms. Both teams were successfully deployed aboard their respective targets, and they were able to secure them within about 10 minutes. During the infil, 2 of the gunships took AA fire from the shoreline south of Sochi harbor. Once established overhead, one of our Ka-50 pilots reported sighting a surfaced submarine near Rig #2. This was confirmed by SF team aboard visually. IMINT was gathered and is presented below. It was decided to call for additional support from USS Reuben James who immediately dispatched their SH-60 to the objective area. During this time, the transport helos egressed safely. -
Operation Open Market
Shapper replied to Shapper's topic in Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
0202 SITUATION. THE INSURGENT LEADERSHIP MANAGED TO EVADE CAPTURE WHEN WE ASSAULTED THEIR HQ EARLIER TODAY. HOWEVER, A WEALTH OF INTEL WAS EXTRACTED FROM THE OBJECTIVE AREA, INCLUDING A LARGE DUMP OF COMPUTER DATA FROM WITHIN THE ENEMY HQ ITSELF. THE ANALYSTS BRIEF EXAMINATION OF THIS DATA REVEALED SOME OF THE INNER WORKINGS OF THE ORGANIZED INSURGENT GROUPS INCLUDING THEIR METHOD OF RESUPPLY. THE ANALYSTS BRIEF EXAMINATION OF THIS DATA REVEALED SOME OF THE INNER WORKINGS OF THE ORGANIZED INSURGENT GROUPS INCLUDING THEIR METHOD OF RESUPPLY. THEATER COMMAND HAS DEEMED THIS A TIME-SENSITIVE TARGET. THE TASK FORCE COMMANDER HAS ORDERED WE PROSECUTE THIS TARGET IMMEDIATELY IN ORDER TO DENY THE ENEMY FROM RE-SUPPLY FURTHER LIMITING THEIR WAR-MAKING CAPABILITY. -
Not just limited to Red. I have a mission made where a pair of F-18s assigned to SEAD decided to attack a Blue FARP. The #2 guy was carrying AGM-65Es and he's the one who decided to shoot at the Blue FARP.
-
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
["AN/APY-1"] = { type = RADAR_MULTIROLE, scan_volume = { azimuth = {-180.0, 180.0}, elevation = {-15.0, 10.0} }, max_measuring_distance = 500000.0, scan_period = 10.0, air_search = { detection_distance = { [HEMISPHERE_UPPER] = { [ASPECT_HEAD_ON] = 250000.0, [ASPECT_TAIL_ON] = 250000.0 }, [HEMISPHERE_LOWER] = { [ASPECT_HEAD_ON] = 250000.0, [ASPECT_TAIL_ON] = 250000.0 } }, }, surface_search ={ vehicles_detection = true, RCS = 100, RBM_detection_distance = 300000.0, GMTI_detection_distance = 340000.0 -
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Another possible solution maybe??? Switch the ground targeting value in the lua from true to false for the E-3 and A-50 radars. Lua for the E-3 is posted below. -
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Are you guys responding to my posts??? If so, then it doesn't seem as though you guys are understanding what I'm talking about. PM me or get with me before the mission on TS and I'll explain it better. I hate this character-limited posting thing. -
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Now, whether or not this would actually work out, I have no idea. But the theory seems sound to me that without the AI turned on, the guy in the AWACS bird would only receive the same information everyone else has on F10. I could be wrong though as this is really trying to "pimp" the software into something beyond what it actually is. Might be worth a try though. -
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Second. This may take a bit more work and testing, but might prove kind of cool if it works. We have a couple of guys install Diveplane's Flyable AWACS mod (I have it). Then the mission builders would have to add a switched condition flag for when the AWACS birds spawn in. You then trigger the action "Turn Off AI" for the AWACS group from that flag. Theoretically this should kill the super-radar functions of the AWACS birds again necessitating the need for the guy flying the AWACS to act as the controller. The flyable AWACS use all the same flight controls as the SU-25T. So you just load that control lua and you're good to go. You can then fly to your assigned station, set the A/P for Altitude/Roll hold for the orbit, and go to the F10 map to act as the controller. -
AWACS
Shapper replied to SFAL's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Might have a solution to this. The way I figure it, we could try 1 of 2 things. First. Each side deploys an agreed upon number of ground EWR units. Mission settings remain as Fog-of-War and the GC would be able to act as GCI controller, or a second person could act as GCI to take the load off of the GC.