Jump to content

Sleem

Members
  • Posts

    117
  • Joined

  • Last visited

Everything posted by Sleem

  1. After reading the thread about random spawning of units I've slightly modified this to allow spawning to be influenced by the number of players in the mission, and so adjust the difficulty. Essentailly I use a list of flags to represent a list of units. Everytime a player joins (using Once Unit Alive) I run a lua script which switches on each flag if math.random() is less than x. (x is usually the fraction of units to activate for each player e.g. 0.25 for 4 players, etc.) Hence if this script is run 4 times for each player most (but probably not all) flags should be on. You can obviously increase/dcrease x to modify the behaviour of this. (Also as the time of the player joining is used to seed there should be more variation in the randomness.) math.randomseed( os.time() ) math.random(); math.random() for i = 1, 10 do if math.random() < 0.25 then trigger.setUserFlag(100 + i, true) end end The above sets a list of ten flags 101-110 to on with a 25% chance and can be run repeatedly on the same set of flags. Each random unit can then be activated using a ONCE time since flag condition. No one has mentioned this sort of thing before so thought I'd share and hope someone finds it useful.
  2. There are 1U rack servers that will take a gfx card, some will even take a dual slot card, but they are not cheap and would then need to be collocated. I haven't seen anywhere that leases this type of machine though unfortunately.
  3. Does anyone use a different OS for hosting MP A10, other than XP/Vista/Win7? Windows Server for instance? Thanks for replies
  4. The TGP in point track mode seems to be able to track moving targets even when they are masked. I understand how INR tracking can work, the TGP can always just be sent to look at the stationary point, but if the target is moving how does the TGP track it? Am I missing something here? :dontgetit:
  5. If it's MP I would help test it
  6. I'm playing around with different ways of ending a MP mission. I would prefer to end the mission once all active players either are dead or have landed back at base. This is easy enough if I know how many planes are occupied but some will be inactive or even some may have disconnected during the mission. How do you end your missions? Is there an elegant way to do the above without using lots of flags?:dunno:
  7. I am running latest full install and it happens here also. Needs a fix from ED or workaround using a trigger zone I think. :(
  8. I've been having similar problems with flags sometimes working and then not. Flags not working properly when being edited makes the Mission Editor even more tricky to learn. If save and then reload the mission works, that's a great find. Thanks!
  9. I believe this is still the case unfortunately.
  10. This promises to be a really great product, especially going by this developer's past works. Looking forward to great things!!
  11. I've worked around this using a trigger zone. I was using NOT SET in this case as I'd already used the same flag SET elsewhere!
  12. I have set up a HOLD point with a stop condition determined by USER FLAG NOT SET i.e. I've cleared the checkbox in the dialog. This doesn't work and whenever I save the mission the checkbox is reset to ON. (not sure I've explained this very well!) Anyway if you've followed me, is this a bug or am I doing something wrong?
  13. It looks like they are fixing this in the next patch. Hooray. Meanwhile I'm getting the enemy to attack an invisible target which I spawn at a particular TZ and then use explosion to ensure the bridge is destroyed.
  14. I had a feeling this would be the answer. Hopefully this is something that's possible to remedy in a future patch. I'll play with the idea of putting a unit on the bridge and see what happens. Thanks for the replies. And if anyone from ED is listening ... Pretty please !?
  15. Is there a way to make AI controlled armour attack a static bridge, for instance, and have it rendered impassable?
×
×
  • Create New...